From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Mon, 09 Sep 2019 01:47:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111591
Bug ID: 111591
Summary: [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: not set
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: shtetldik@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
When running the Bard's Tale IV, in the beginning of the game, if I turn
around, it consistently is causing a GPU hang. And I see this in dmesg:
[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting =
for
fences timed out or interrupted!
[ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=3D178390, emitted seq=3D178392
[ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process informati=
on:
process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292
[ 4251.365742] [drm] GPU recovery disabled.
GPU: Sapphire Pulse RX 5700 XT
Kernel: 5.3.0-rc8+
OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel
(git-87fa8d9ebc)
Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).
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Bug ID |
111591
|
Summary |
[radeonsi/Navi] The Bard's Tale IV causes a GPU hang
|
Product |
Mesa
|
Version |
git
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
not set
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
shtetldik@gmail.com
|
QA Contact |
dri-devel@lists.freedesktop.org
|
When running the Bard's Tale IV, in the beginning of the game,=
if I turn
around, it consistently is causing a GPU hang. And I see this in dmesg:
[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting =
for
fences timed out or interrupted!
[ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=3D178390, emitted seq=3D178392
[ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process informati=
on:
process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292
[ 4251.365742] [drm] GPU recovery disabled.
GPU: Sapphire Pulse RX 5700 XT
Kernel: 5.3.0-rc8+
OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel
(git-87fa8d9ebc)
Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============1376170174==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Mon, 09 Sep 2019 05:24:45 +0000
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--- Comment #1 from Timothy Arceri ---
An apitrace of the problem would be helpful if you can get it.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Mon, 09 Sep 2019 23:11:15 +0000
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--- Comment #2 from Shmerl ---
I'll try to make a trace. The error message looks like this one:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/dri=
vers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c?h=3Dv5.3-rc8#n5703
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 00:49:46 +0000
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--- Comment #3 from Shmerl ---
Is there any way to postpone tracing kick in, to avoid massive size of the
file?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 01:14:31 +0000
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--- Comment #4 from Shmerl ---
Uploaded the trace here (should be valid for 30 days):
https://ufile.io/kvf9t1eu
Sorry for huge size, there is an unskippable cutscene in the beginning.
Compressed with pixz, so should be decompressible using all CPU cores
(compatible with regular single threaded decompressing xz as well).
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Commen=
t # 4
on bug 11159=
1
from =
Shmerl
Uploaded the trace here (should be valid for 30 days):
https://ufile.io/kvf9t1eu
Sorry for huge size, there is an unskippable cutscene in the beginning.
Compressed with pixz, so should be decompressible using all CPU cores
(compatible with regular single threaded decompressing xz as well).
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 15:27:10 +0000
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--- Comment #5 from Pierre-Eric Pelloux-Prayer ---
(In reply to Shmerl from comment #4)
> Uploaded the trace here (should be valid for 30 days):
> https://ufile.io/kvf9t1eu
>=20
> Sorry for huge size, there is an unskippable cutscene in the beginning.
>=20
> Compressed with pixz, so should be decompressible using all CPU cores
> (compatible with regular single threaded decompressing xz as well).
The attached trace doesn't cause a GPU hang here.
Does it hang on your machine?
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Commen=
t # 5
on bug 11159=
1
from Pierre=
-Eric Pelloux-Prayer
(In reply to Shmerl from comment #4)
> Uploaded the trace here (should be valid for 30 =
days):
> https://ufile.io/kvf9t1eu
>=20
> Sorry for huge size, there is an unskippable cutscene in the beginning.
>=20
> Compressed with pixz, so should be decompressible using all CPU cores
> (compatible with regular single threaded decompressing xz as well).
The attached trace doesn't cause a GPU hang here.
Does it hang on your machine?
You are receiving this mail because:
- You are the assignee for the bug.
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--===============0852901083==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 15:31:37 +0000
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--- Comment #6 from Shmerl ---
(In reply to Pierre-Eric Pelloux-Prayer from comment #5)
>
>=20
> The attached trace doesn't cause a GPU hang here.
>=20
> Does it hang on your machine?
I recorded it until the freeze happened, and then had to do Alt+SysRq+REISU=
B to
reboot. So that's the resulting file. I'll try replaying the trace to see w=
hat
happens.
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Commen=
t # 6
on bug 11159=
1
from =
Shmerl
(In reply to Pierre-Eric Pelloux-Prayer from comment #5)
>
>=20
> The attached trace doesn't cause a GPU hang here.
>=20
> Does it hang on your machine?
I recorded it until the freeze happened, and then had to do Alt+SysRq+REISU=
B to
reboot. So that's the resulting file. I'll try replaying the trace to see w=
hat
happens.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 22:36:40 +0000
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--- Comment #7 from Shmerl ---
Just replayed the trace - it ended before the buggy part. Something must ha=
ve
interrupted it, or may be it has a size cap? I'll try making it again.
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t # 7
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Shmerl
Just replayed the trace - it ended before the buggy part. Some=
thing must have
interrupted it, or may be it has a size cap? I'll try making it again.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Tue, 10 Sep 2019 23:13:48 +0000
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--- Comment #8 from Shmerl ---
Here is a new trace: https://uploadfiles.io/9uykx7nh
Now it's catching the hang moment. Replaying it doesn't hang the GPU though,
just produces some errors in the trace output.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 01:38:10 +0000
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--- Comment #9 from Timothy Arceri ---
Thanks! I can reproduce the problem using the new trace.
It's strange the problem is caused by some shaders failing to link but the
error message doesn't match what the shaders actually do. Also dumping out =
the
shaders and compiling them with our shader-db tool also results in them
compiling correctly. There is clearly a bug in here somewhere but will take
some more digging to find it.
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t # 9
on bug 11159=
1
from Timothy Arceri
Thanks! I can reproduce the problem using the new trace.
It's strange the problem is caused by some shaders failing to link but the
error message doesn't match what the shaders actually do. Also dumping out =
the
shaders and compiling them with our shader-db tool also results in them
compiling correctly. There is clearly a bug in here somewhere but will take
some more digging to find it.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:12:54 +0000
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--- Comment #10 from Timothy Arceri ---
Ok. apitrace was pointing me to the incorrect shaders I managed to find the
correct ones and can confirm this is a bug in the game itself. I have repor=
ted
the problem to the developers, lets see if they reply.
For completeness here is the body of the bug report:
"The games shaders use GLSL 4.30 which mean interpolation qualifiers must m=
atch
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 th=
is
restriction was relaxed.=20
There is at least one attempt in the game (maybe more?) to link a vertex sh=
ader
output that sets the noperspective qualifier on an output to a fragment sha=
der
input where no interpolation qualifier is set. This results in hangs and
stuttering in the game when it attempts to use the program that failed to l=
ink.=20
I've attached the problem shaders in a text file."
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Comme=
nt # 10
on bug 11159=
1
from Timothy Arceri
Ok. apitrace was pointing me to the incorrect shaders I manage=
d to find the
correct ones and can confirm this is a bug in the game itself. I have repor=
ted
the problem to the developers, lets see if they reply.
For completeness here is the body of the bug report:
"The games shaders use GLSL 4.30 which mean interpolation qualifiers m=
ust match
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 th=
is
restriction was relaxed.=20
There is at least one attempt in the game (maybe more?) to link a vertex sh=
ader
output that sets the noperspective qualifier on an output to a fragment sha=
der
input where no interpolation qualifier is set. This results in hangs and
stuttering in the game when it attempts to use the program that failed to l=
ink.=20
I've attached the problem shaders in a text file."
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:19:45 +0000
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--- Comment #11 from Shmerl ---
Since the game is using Unreal Engine, I wonder if developers control shade=
rs
directly, or it's something produced by UE toolchain that transpiles them f=
rom
something else. I mean it could be upstream UE bug.
Just for the record, game shows it's using Unreal Engine 4.20.1-150741.
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Comme=
nt # 11
on bug 11159=
1
from =
Shmerl
Since the game is using Unreal Engine, I wonder if developers =
control shaders
directly, or it's something produced by UE toolchain that transpiles them f=
rom
something else. I mean it could be upstream UE bug.
Just for the record, game shows it's using Unreal Engine 4.20.1-150741.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:35:42 +0000
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--- Comment #12 from Timothy Arceri ---
For now you could try using the environment variable:
allow_glsl_cross_stage_interpolation_mismatch=3Dtrue
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:42:55 +0000
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--- Comment #13 from Shmerl ---
(In reply to Timothy Arceri from comment #12)
> For now you could try using the environment variable:
>=20
> allow_glsl_cross_stage_interpolation_mismatch=3Dtrue
Thanks! I tried setting it, and it shows the message that it's overridden, =
but
the game still hangs.
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Comme=
nt # 13
on bug 11159=
1
from =
Shmerl
(In reply to Timothy Arceri from comment #12)
> For now you could try using the environment vari=
able:
>=20
> allow_glsl_cross_stage_interpolation_mismatch=3Dtrue
Thanks! I tried setting it, and it shows the message that it's overridden, =
but
the game still hangs.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:49:09 +0000
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--- Comment #14 from Timothy Arceri ---
(In reply to Shmerl from comment #13)
> (In reply to Timothy Arceri from comment #12)
> > For now you could try using the environment variable:
> >=20
> > allow_glsl_cross_stage_interpolation_mismatch=3Dtrue
>=20
> Thanks! I tried setting it, and it shows the message that it's overridden,
> but the game still hangs.
Are you sure it is hanging? There is a huge amount of stuttering due to the
game compiling shaders in-game. Its really bad the first time I run the
apitrace but much better the second time.
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Auto-Submitted: auto-generated
Comme=
nt # 14
on bug 11159=
1
from Timothy Arceri
(In reply to Shmerl from comment #13)
> (In reply to Timothy Arceri from comment #12)
> > For now you could try using the environment variable:
> >=20
> > allow_glsl_cross_stage_interpolation_mismatch=3Dtrue
>=20
> Thanks! I tried setting it, and it shows the message that it's overrid=
den,
> but the game still hangs.
Are you sure it is hanging? There is a huge amount of stuttering due to the
game compiling shaders in-game. Its really bad the first time I run the
apitrace but much better the second time.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0570216348==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 04:20:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111591
--- Comment #15 from Shmerl ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to t=
he
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.
I couldn't even switch to tty using Ctrl+Alt+F1, so I didn't check dmesg and
just SysRq rebooted. Next time if this happens with override, may be I can =
try
accessing it over ssh remotely to check if it's different from before.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15681756280.E8B0.13480
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Auto-Submitted: auto-generated
Comme=
nt # 15
on bug 11159=
1
from =
Shmerl
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amou=
nt of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.
I couldn't even switch to tty using Ctrl+Alt+F1, so I didn't check dmesg and
just SysRq rebooted. Next time if this happens with override, may be I can =
try
accessing it over ssh remotely to check if it's different from before.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0822678848==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 17:44:14 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111591
--- Comment #16 from vggl ---
"The games shaders use GLSL 4.30 which mean interpolation qualifiers must m=
atch
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 th=
is
restriction was relaxed."
I believe that relaxation came in version 4.30, not 4.40.
The 4.30 spec here:
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.30.pdf
>>From the "4.3.4 Input Variables" section:
"The fragment shader inputs form an interface with the last active shader in
the vertex processing pipeline. For this interface, the last active shader
stage output variables and fragment shader input variables of the same name
must match in type and qualification, with a few exceptions: The storage
qualifiers must, of course, differ (one is in and one is out). Also,
interpolation qualification (e.g., flat) and auxiliary qualification (e.g.
centroid) may differ. These mismatches are allowed between any pair of stag=
es.
When interpolation or auxiliary qualifiers do not match, those provided in =
the
fragment shader supersede those provided in previous stages. If any such
qualifiers are completely missing in the fragment shaders, then the default=
is
used, rather than any qualifiers that may have been declared in previous
stages. That is, what matters is what is declared in the fragment shaders, =
not
what is declared in shaders in previous stages."
That language is identical between 4.30 and 4.40. It sounds like it explici=
tly
allows interpolation qualifiers to differ. However the 4.20 spec language =
in
that section was quite different and did require an interpolation qualifier
match.
Also, from
https://www.khronos.org/opengl/wiki/Shader_Compilation#Interface_matching:
"If GLSL 4.30 or later is available, then the interpolation qualifiers
(including centroid and sample) do not need to match."
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15682238542.cfc3.29145
Date: Wed, 11 Sep 2019 17:44:14 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 16
on bug 11159=
1
from vggl
"The games shaders use GLSL 4.30 which mean interpolation qualifiers m=
ust match
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 th=
is
restriction was relaxed."
I believe that relaxation came in version 4.30, not 4.40.
The 4.30 spec here:
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.30.pd=
f
>>From the "4.3.4 Input Variables" section:
"The fragment shader inputs form an interface with the last active sha=
der in
the vertex processing pipeline. For this interface, the last active shader
stage output variables and fragment shader input variables of the same name
must match in type and qualification, with a few exceptions: The storage
qualifiers must, of course, differ (one is in and one is out). Also,
interpolation qualification (e.g., flat) and auxiliary qualification (e.g.
centroid) may differ. These mismatches are allowed between any pair of stag=
es.
When interpolation or auxiliary qualifiers do not match, those provided in =
the
fragment shader supersede those provided in previous stages. If any such
qualifiers are completely missing in the fragment shaders, then the default=
is
used, rather than any qualifiers that may have been declared in previous
stages. That is, what matters is what is declared in the fragment shaders, =
not
what is declared in shaders in previous stages."
That language is identical between 4.30 and 4.40. It sounds like it explici=
tly
allows interpolation qualifiers to differ. However the 4.20 spec language =
in
that section was quite different and did require an interpolation qualifier
match.
Also, from
https://www.khronos.org/opengl/wiki/Shader_Compilation#Interface=
_matching:
"If GLSL 4.30 or later is available, then the interpolation qualifiers
(including centroid and sample) do not need to match."
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============1387320946==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 23:30:22 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111591
--- Comment #17 from Shmerl ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to t=
he
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.
It is a hang. Even with allow_glsl_cross_stage_interpolation_mismatch=3Dtru=
e it
gets stuck permanently. I was able to log into the system over ssh when that
happened, and this was shown in dmesg:
[ 149.642857] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting =
for
fences timed out or interrupted!
[ 154.762918] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=3D20378, emitted seq=3D20380
[ 154.762984] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process informati=
on:
process BardsTale4-Linu pid 2563 thread BardsTale4:cs0 pid 2597
[ 154.762986] [drm] GPU recovery disabled.
[ 363.660017] INFO: task BardsTale4-Linu:2563 blocked for more than 120
seconds.
[ 363.660021] Tainted: G E 5.3.0-rc8+ #14
[ 363.660022] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables =
this
message.
[ 363.660023] BardsTale4-Linu D 0 2563 2556 0x80004002
[ 363.660026] Call Trace:
[ 363.660033] ? __schedule+0x2b9/0x6c0
[ 363.660035] schedule+0x39/0xa0
[ 363.660037] schedule_timeout+0x20f/0x300
[ 363.660040] dma_fence_default_wait+0x1c2/0x2a0
[ 363.660042] ? dma_fence_free+0x20/0x20
[ 363.660044] dma_fence_wait_timeout+0xdd/0xf0
[ 363.660106] gmc_v10_0_flush_gpu_tlb+0x159/0x1a0 [amdgpu]
[ 363.660157] amdgpu_gart_unbind+0x89/0xb0 [amdgpu]
[ 363.660206] amdgpu_ttm_backend_unbind+0x3c/0xe0 [amdgpu]
[ 363.660211] ttm_tt_unbind+0x1d/0x30 [ttm]
[ 363.660215] ttm_tt_destroy.part.0+0xe/0x50 [ttm]
[ 363.660219] ttm_bo_cleanup_memtype_use+0x2e/0x70 [ttm]
[ 363.660222] ttm_bo_put+0x24e/0x2a0 [ttm]
[ 363.660269] amdgpu_bo_unref+0x1a/0x30 [amdgpu]
[ 363.660317] amdgpu_gem_object_free+0x2e/0x50 [amdgpu]
[ 363.660328] drm_gem_object_release_handle+0x5a/0xc0 [drm]
[ 363.660339] ? drm_gem_object_handle_put_unlocked+0x90/0x90 [drm]
[ 363.660341] idr_for_each+0x5e/0xd0
[ 363.660344] ? __inode_wait_for_writeback+0x7e/0xf0
[ 363.660354] drm_gem_release+0x1c/0x30 [drm]
[ 363.660363] drm_file_free.part.0+0x2ab/0x300 [drm]
[ 363.660373] drm_release+0x4b/0x80 [drm]
[ 363.660375] __fput+0xb9/0x250
[ 363.660378] task_work_run+0x8a/0xb0
[ 363.660381] do_exit+0x2f5/0xb60
[ 363.660383] do_group_exit+0x3a/0xa0
[ 363.660385] get_signal+0x15b/0x890
[ 363.660387] do_signal+0x30/0x690
[ 363.660390] ? _copy_from_user+0x37/0x60
[ 363.660393] exit_to_usermode_loop+0x91/0xf0
[ 363.660394] do_syscall_64+0x100/0x110
[ 363.660396] entry_SYSCALL_64_after_hwframe+0x44/0xa9
[ 363.660398] RIP: 0033:0x4540f22
[ 363.660403] Code: Bad RIP value.
[ 363.660404] RSP: 002b:00007fff54bf6c30 EFLAGS: 00210202
[ 363.660406] RAX: 00007fff54bf6c30 RBX: 0000000000000001 RCX:
00000000939f4000
[ 363.660406] RDX: 00007fff54bf6c88 RSI: 00007fff54bf6c98 RDI:
00007fff54bf6c80
[ 363.660407] RBP: 00007fa81869c430 R08: 000000000000021f R09:
000000000936d890
[ 363.660408] R10: 0000000000000001 R11: 0000000000200206 R12:
00007fff54bf6d90
[ 363.660408] R13: 0000000000000008 R14: 000000000768bdd8 R15:
00007fff54bf6ce0
May be trace alone isn't enough to reproduce it? Did you try the actual gam=
e?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15682446210.8b77dc.1264
Date: Wed, 11 Sep 2019 23:30:21 +0000
MIME-Version: 1.0
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Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 17
on bug 11159=
1
from =
Shmerl
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amou=
nt of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.
It is a hang. Even with allow_glsl_cross_stage_interpolation_mismatch=3Dtru=
e it
gets stuck permanently. I was able to log into the system over ssh when that
happened, and this was shown in dmesg:
[ 149.642857] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting =
for
fences timed out or interrupted!
[ 154.762918] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=3D20378, emitted seq=3D20380
[ 154.762984] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process informati=
on:
process BardsTale4-Linu pid 2563 thread BardsTale4:cs0 pid 2597
[ 154.762986] [drm] GPU recovery disabled.
[ 363.660017] INFO: task BardsTale4-Linu:2563 blocked for more than 120
seconds.
[ 363.660021] Tainted: G E 5.3.0-rc8+ #14
[ 363.660022] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs&qu=
ot; disables this
message.
[ 363.660023] BardsTale4-Linu D 0 2563 2556 0x80004002
[ 363.660026] Call Trace:
[ 363.660033] ? __schedule+0x2b9/0x6c0
[ 363.660035] schedule+0x39/0xa0
[ 363.660037] schedule_timeout+0x20f/0x300
[ 363.660040] dma_fence_default_wait+0x1c2/0x2a0
[ 363.660042] ? dma_fence_free+0x20/0x20
[ 363.660044] dma_fence_wait_timeout+0xdd/0xf0
[ 363.660106] gmc_v10_0_flush_gpu_tlb+0x159/0x1a0 [amdgpu]
[ 363.660157] amdgpu_gart_unbind+0x89/0xb0 [amdgpu]
[ 363.660206] amdgpu_ttm_backend_unbind+0x3c/0xe0 [amdgpu]
[ 363.660211] ttm_tt_unbind+0x1d/0x30 [ttm]
[ 363.660215] ttm_tt_destroy.part.0+0xe/0x50 [ttm]
[ 363.660219] ttm_bo_cleanup_memtype_use+0x2e/0x70 [ttm]
[ 363.660222] ttm_bo_put+0x24e/0x2a0 [ttm]
[ 363.660269] amdgpu_bo_unref+0x1a/0x30 [amdgpu]
[ 363.660317] amdgpu_gem_object_free+0x2e/0x50 [amdgpu]
[ 363.660328] drm_gem_object_release_handle+0x5a/0xc0 [drm]
[ 363.660339] ? drm_gem_object_handle_put_unlocked+0x90/0x90 [drm]
[ 363.660341] idr_for_each+0x5e/0xd0
[ 363.660344] ? __inode_wait_for_writeback+0x7e/0xf0
[ 363.660354] drm_gem_release+0x1c/0x30 [drm]
[ 363.660363] drm_file_free.part.0+0x2ab/0x300 [drm]
[ 363.660373] drm_release+0x4b/0x80 [drm]
[ 363.660375] __fput+0xb9/0x250
[ 363.660378] task_work_run+0x8a/0xb0
[ 363.660381] do_exit+0x2f5/0xb60
[ 363.660383] do_group_exit+0x3a/0xa0
[ 363.660385] get_signal+0x15b/0x890
[ 363.660387] do_signal+0x30/0x690
[ 363.660390] ? _copy_from_user+0x37/0x60
[ 363.660393] exit_to_usermode_loop+0x91/0xf0
[ 363.660394] do_syscall_64+0x100/0x110
[ 363.660396] entry_SYSCALL_64_after_hwframe+0x44/0xa9
[ 363.660398] RIP: 0033:0x4540f22
[ 363.660403] Code: Bad RIP value.
[ 363.660404] RSP: 002b:00007fff54bf6c30 EFLAGS: 00210202
[ 363.660406] RAX: 00007fff54bf6c30 RBX: 0000000000000001 RCX:
00000000939f4000
[ 363.660406] RDX: 00007fff54bf6c88 RSI: 00007fff54bf6c98 RDI:
00007fff54bf6c80
[ 363.660407] RBP: 00007fa81869c430 R08: 000000000000021f R09:
000000000936d890
[ 363.660408] R10: 0000000000000001 R11: 0000000000200206 R12:
00007fff54bf6d90
[ 363.660408] R13: 0000000000000008 R14: 000000000768bdd8 R15:
00007fff54bf6ce0
May be trace alone isn't enough to reproduce it? Did you try the actual gam=
e?
You are receiving this mail because:
- You are the assignee for the bug.
=
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IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============1401418325==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Thu, 12 Sep 2019 00:52:41 +0000
Message-ID:
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111591
--- Comment #18 from Shmerl ---
Just for the reference, I'm using firmware from here:
https://people.freedesktop.org/~agd5f/radeon_ucode/navi10/
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 25 Sep 2019 18:50:44 +0000
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