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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Date: Wed, 11 Sep 2019 03:19:45 +0000	[thread overview]
Message-ID: <bug-111591-502-Ov50x1ACjv@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-111591-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #11 from Shmerl <shtetldik@gmail.com> ---
Since the game is using Unreal Engine, I wonder if developers control shaders
directly, or it's something produced by UE toolchain that transpiles them from
something else. I mean it could be upstream UE bug.

Just for the record, game shows it's using Unreal Engine 4.20.1-150741.

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  parent reply	other threads:[~2019-09-11  3:19 UTC|newest]

Thread overview: 20+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
2019-09-09  5:24 ` bugzilla-daemon
2019-09-09 23:11 ` bugzilla-daemon
2019-09-10  0:49 ` bugzilla-daemon
2019-09-10  1:14 ` bugzilla-daemon
2019-09-10 15:27 ` bugzilla-daemon
2019-09-10 15:31 ` bugzilla-daemon
2019-09-10 22:36 ` bugzilla-daemon
2019-09-10 23:13 ` bugzilla-daemon
2019-09-11  1:38 ` bugzilla-daemon
2019-09-11  3:12 ` bugzilla-daemon
2019-09-11  3:19 ` bugzilla-daemon [this message]
2019-09-11  3:35 ` bugzilla-daemon
2019-09-11  3:42 ` bugzilla-daemon
2019-09-11  3:49 ` bugzilla-daemon
2019-09-11  4:20 ` bugzilla-daemon
2019-09-11 17:44 ` bugzilla-daemon
2019-09-11 23:30 ` bugzilla-daemon
2019-09-12  0:52 ` bugzilla-daemon
2019-09-25 18:50 ` bugzilla-daemon

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