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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
@ 2019-09-09  1:47 bugzilla-daemon
  2019-09-09  5:24 ` bugzilla-daemon
                   ` (18 more replies)
  0 siblings, 19 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-09  1:47 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

            Bug ID: 111591
           Summary: [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: not set
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: shtetldik@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

When running the Bard's Tale IV, in the beginning of the game, if I turn
around, it consistently is causing a GPU hang. And I see this in dmesg:

[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for
fences timed out or interrupted!
[ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=178390, emitted seq=178392
[ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information:
process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292
[ 4251.365742] [drm] GPU recovery disabled.

GPU: Sapphire Pulse RX 5700 XT
Kernel: 5.3.0-rc8+
OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel
(git-87fa8d9ebc)
Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
@ 2019-09-09  5:24 ` bugzilla-daemon
  2019-09-09 23:11 ` bugzilla-daemon
                   ` (17 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-09  5:24 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #1 from Timothy Arceri <t_arceri@yahoo.com.au> ---
An apitrace of the problem would be helpful if you can get it.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
  2019-09-09  5:24 ` bugzilla-daemon
@ 2019-09-09 23:11 ` bugzilla-daemon
  2019-09-10  0:49 ` bugzilla-daemon
                   ` (16 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-09 23:11 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #2 from Shmerl <shtetldik@gmail.com> ---
I'll try to make a trace. The error message looks like this one:

https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c?h=v5.3-rc8#n5703

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
  2019-09-09  5:24 ` bugzilla-daemon
  2019-09-09 23:11 ` bugzilla-daemon
@ 2019-09-10  0:49 ` bugzilla-daemon
  2019-09-10  1:14 ` bugzilla-daemon
                   ` (15 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10  0:49 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #3 from Shmerl <shtetldik@gmail.com> ---
Is there any way to postpone tracing kick in, to avoid massive size of the
file?

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (2 preceding siblings ...)
  2019-09-10  0:49 ` bugzilla-daemon
@ 2019-09-10  1:14 ` bugzilla-daemon
  2019-09-10 15:27 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10  1:14 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #4 from Shmerl <shtetldik@gmail.com> ---
Uploaded the trace here (should be valid for 30 days):
https://ufile.io/kvf9t1eu

Sorry for huge size, there is an unskippable cutscene in the beginning.

Compressed with pixz, so should be decompressible using all CPU cores
(compatible with regular single threaded decompressing xz as well).

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (3 preceding siblings ...)
  2019-09-10  1:14 ` bugzilla-daemon
@ 2019-09-10 15:27 ` bugzilla-daemon
  2019-09-10 15:31 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10 15:27 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 660 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #5 from Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> ---
(In reply to Shmerl from comment #4)
> Uploaded the trace here (should be valid for 30 days):
> https://ufile.io/kvf9t1eu
> 
> Sorry for huge size, there is an unskippable cutscene in the beginning.
> 
> Compressed with pixz, so should be decompressible using all CPU cores
> (compatible with regular single threaded decompressing xz as well).

The attached trace doesn't cause a GPU hang here.

Does it hang on your machine?

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (4 preceding siblings ...)
  2019-09-10 15:27 ` bugzilla-daemon
@ 2019-09-10 15:31 ` bugzilla-daemon
  2019-09-10 22:36 ` bugzilla-daemon
                   ` (12 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10 15:31 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 515 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #6 from Shmerl <shtetldik@gmail.com> ---
(In reply to Pierre-Eric Pelloux-Prayer from comment #5)
>
> 
> The attached trace doesn't cause a GPU hang here.
> 
> Does it hang on your machine?

I recorded it until the freeze happened, and then had to do Alt+SysRq+REISUB to
reboot. So that's the resulting file. I'll try replaying the trace to see what
happens.

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (5 preceding siblings ...)
  2019-09-10 15:31 ` bugzilla-daemon
@ 2019-09-10 22:36 ` bugzilla-daemon
  2019-09-10 23:13 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10 22:36 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #7 from Shmerl <shtetldik@gmail.com> ---
Just replayed the trace - it ended before the buggy part. Something must have
interrupted it, or may be it has a size cap? I'll try making it again.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (6 preceding siblings ...)
  2019-09-10 22:36 ` bugzilla-daemon
@ 2019-09-10 23:13 ` bugzilla-daemon
  2019-09-11  1:38 ` bugzilla-daemon
                   ` (10 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-10 23:13 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 369 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #8 from Shmerl <shtetldik@gmail.com> ---
Here is a new trace: https://uploadfiles.io/9uykx7nh

Now it's catching the hang moment. Replaying it doesn't hang the GPU though,
just produces some errors in the trace output.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (7 preceding siblings ...)
  2019-09-10 23:13 ` bugzilla-daemon
@ 2019-09-11  1:38 ` bugzilla-daemon
  2019-09-11  3:12 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  1:38 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 594 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #9 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Thanks! I can reproduce the problem using the new trace.

It's strange the problem is caused by some shaders failing to link but the
error message doesn't match what the shaders actually do. Also dumping out the
shaders and compiling them with our shader-db tool also results in them
compiling correctly. There is clearly a bug in here somewhere but will take
some more digging to find it.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (8 preceding siblings ...)
  2019-09-11  1:38 ` bugzilla-daemon
@ 2019-09-11  3:12 ` bugzilla-daemon
  2019-09-11  3:19 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  3:12 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #10 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Ok. apitrace was pointing me to the incorrect shaders I managed to find the
correct ones and can confirm this is a bug in the game itself. I have reported
the problem to the developers, lets see if they reply.

For completeness here is the body of the bug report:

"The games shaders use GLSL 4.30 which mean interpolation qualifiers must match
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 this
restriction was relaxed. 

There is at least one attempt in the game (maybe more?) to link a vertex shader
output that sets the noperspective qualifier on an output to a fragment shader
input where no interpolation qualifier is set. This results in hangs and
stuttering in the game when it attempts to use the program that failed to link. 

I've attached the problem shaders in a text file."

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (9 preceding siblings ...)
  2019-09-11  3:12 ` bugzilla-daemon
@ 2019-09-11  3:19 ` bugzilla-daemon
  2019-09-11  3:35 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  3:19 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 475 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #11 from Shmerl <shtetldik@gmail.com> ---
Since the game is using Unreal Engine, I wonder if developers control shaders
directly, or it's something produced by UE toolchain that transpiles them from
something else. I mean it could be upstream UE bug.

Just for the record, game shows it's using Unreal Engine 4.20.1-150741.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (10 preceding siblings ...)
  2019-09-11  3:19 ` bugzilla-daemon
@ 2019-09-11  3:35 ` bugzilla-daemon
  2019-09-11  3:42 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  3:35 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 307 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #12 from Timothy Arceri <t_arceri@yahoo.com.au> ---
For now you could try using the environment variable:

allow_glsl_cross_stage_interpolation_mismatch=true

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (11 preceding siblings ...)
  2019-09-11  3:35 ` bugzilla-daemon
@ 2019-09-11  3:42 ` bugzilla-daemon
  2019-09-11  3:49 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  3:42 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 455 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #13 from Shmerl <shtetldik@gmail.com> ---
(In reply to Timothy Arceri from comment #12)
> For now you could try using the environment variable:
> 
> allow_glsl_cross_stage_interpolation_mismatch=true

Thanks! I tried setting it, and it shows the message that it's overridden, but
the game still hangs.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (12 preceding siblings ...)
  2019-09-11  3:42 ` bugzilla-daemon
@ 2019-09-11  3:49 ` bugzilla-daemon
  2019-09-11  4:20 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  3:49 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 713 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #14 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Shmerl from comment #13)
> (In reply to Timothy Arceri from comment #12)
> > For now you could try using the environment variable:
> > 
> > allow_glsl_cross_stage_interpolation_mismatch=true
> 
> Thanks! I tried setting it, and it shows the message that it's overridden,
> but the game still hangs.

Are you sure it is hanging? There is a huge amount of stuttering due to the
game compiling shaders in-game. Its really bad the first time I run the
apitrace but much better the second time.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (13 preceding siblings ...)
  2019-09-11  3:49 ` bugzilla-daemon
@ 2019-09-11  4:20 ` bugzilla-daemon
  2019-09-11 17:44 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11  4:20 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #15 from Shmerl <shtetldik@gmail.com> ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.


I couldn't even switch to tty using Ctrl+Alt+F1, so I didn't check dmesg and
just SysRq rebooted. Next time if this happens with override, may be I can try
accessing it over ssh remotely to check if it's different from before.

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* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (14 preceding siblings ...)
  2019-09-11  4:20 ` bugzilla-daemon
@ 2019-09-11 17:44 ` bugzilla-daemon
  2019-09-11 23:30 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11 17:44 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #16 from vggl <vgglvyww36@khasekhemwy.net> ---

"The games shaders use GLSL 4.30 which mean interpolation qualifiers must match
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 this
restriction was relaxed."

I believe that relaxation came in version 4.30, not 4.40.

The 4.30 spec here:
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.30.pdf

>From the "4.3.4 Input Variables" section:

"The fragment shader inputs form an interface with the last active shader in
the vertex processing pipeline. For this interface, the last active shader
stage output variables and fragment shader input variables of the same name
must match in type and qualification, with a few exceptions: The storage
qualifiers must, of course, differ (one is in and one is out). Also,
interpolation qualification (e.g., flat) and auxiliary qualification (e.g.
centroid) may differ. These mismatches are allowed between any pair of stages.
When interpolation or auxiliary qualifiers do not match, those provided in the
fragment shader supersede those provided in previous stages. If any such
qualifiers are completely missing in the fragment shaders, then the default is
used, rather than any qualifiers that may have been declared in previous
stages. That is, what matters is what is declared in the fragment shaders, not
what is declared in shaders in previous stages."

That language is identical between 4.30 and 4.40. It sounds like it explicitly
allows interpolation qualifiers to differ.  However the 4.20 spec language in
that section was quite different and did require an interpolation qualifier
match.

Also, from
https://www.khronos.org/opengl/wiki/Shader_Compilation#Interface_matching:

"If GLSL 4.30 or later is available, then the interpolation qualifiers
(including centroid and sample) do not need to match."

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (15 preceding siblings ...)
  2019-09-11 17:44 ` bugzilla-daemon
@ 2019-09-11 23:30 ` bugzilla-daemon
  2019-09-12  0:52 ` bugzilla-daemon
  2019-09-25 18:50 ` bugzilla-daemon
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-11 23:30 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 3594 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #17 from Shmerl <shtetldik@gmail.com> ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.

It is a hang. Even with allow_glsl_cross_stage_interpolation_mismatch=true it
gets stuck permanently. I was able to log into the system over ssh when that
happened, and this was shown in dmesg:

[  149.642857] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for
fences timed out or interrupted!
[  154.762918] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=20378, emitted seq=20380
[  154.762984] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information:
process BardsTale4-Linu pid 2563 thread BardsTale4:cs0 pid 2597
[  154.762986] [drm] GPU recovery disabled.
[  363.660017] INFO: task BardsTale4-Linu:2563 blocked for more than 120
seconds.
[  363.660021]       Tainted: G            E     5.3.0-rc8+ #14
[  363.660022] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this
message.
[  363.660023] BardsTale4-Linu D    0  2563   2556 0x80004002
[  363.660026] Call Trace:
[  363.660033]  ? __schedule+0x2b9/0x6c0
[  363.660035]  schedule+0x39/0xa0
[  363.660037]  schedule_timeout+0x20f/0x300
[  363.660040]  dma_fence_default_wait+0x1c2/0x2a0
[  363.660042]  ? dma_fence_free+0x20/0x20
[  363.660044]  dma_fence_wait_timeout+0xdd/0xf0
[  363.660106]  gmc_v10_0_flush_gpu_tlb+0x159/0x1a0 [amdgpu]
[  363.660157]  amdgpu_gart_unbind+0x89/0xb0 [amdgpu]
[  363.660206]  amdgpu_ttm_backend_unbind+0x3c/0xe0 [amdgpu]
[  363.660211]  ttm_tt_unbind+0x1d/0x30 [ttm]
[  363.660215]  ttm_tt_destroy.part.0+0xe/0x50 [ttm]
[  363.660219]  ttm_bo_cleanup_memtype_use+0x2e/0x70 [ttm]
[  363.660222]  ttm_bo_put+0x24e/0x2a0 [ttm]
[  363.660269]  amdgpu_bo_unref+0x1a/0x30 [amdgpu]
[  363.660317]  amdgpu_gem_object_free+0x2e/0x50 [amdgpu]
[  363.660328]  drm_gem_object_release_handle+0x5a/0xc0 [drm]
[  363.660339]  ? drm_gem_object_handle_put_unlocked+0x90/0x90 [drm]
[  363.660341]  idr_for_each+0x5e/0xd0
[  363.660344]  ? __inode_wait_for_writeback+0x7e/0xf0
[  363.660354]  drm_gem_release+0x1c/0x30 [drm]
[  363.660363]  drm_file_free.part.0+0x2ab/0x300 [drm]
[  363.660373]  drm_release+0x4b/0x80 [drm]
[  363.660375]  __fput+0xb9/0x250
[  363.660378]  task_work_run+0x8a/0xb0
[  363.660381]  do_exit+0x2f5/0xb60
[  363.660383]  do_group_exit+0x3a/0xa0
[  363.660385]  get_signal+0x15b/0x890
[  363.660387]  do_signal+0x30/0x690
[  363.660390]  ? _copy_from_user+0x37/0x60
[  363.660393]  exit_to_usermode_loop+0x91/0xf0
[  363.660394]  do_syscall_64+0x100/0x110
[  363.660396]  entry_SYSCALL_64_after_hwframe+0x44/0xa9
[  363.660398] RIP: 0033:0x4540f22
[  363.660403] Code: Bad RIP value.
[  363.660404] RSP: 002b:00007fff54bf6c30 EFLAGS: 00210202
[  363.660406] RAX: 00007fff54bf6c30 RBX: 0000000000000001 RCX:
00000000939f4000
[  363.660406] RDX: 00007fff54bf6c88 RSI: 00007fff54bf6c98 RDI:
00007fff54bf6c80
[  363.660407] RBP: 00007fa81869c430 R08: 000000000000021f R09:
000000000936d890
[  363.660408] R10: 0000000000000001 R11: 0000000000200206 R12:
00007fff54bf6d90
[  363.660408] R13: 0000000000000008 R14: 000000000768bdd8 R15:
00007fff54bf6ce0

May be trace alone isn't enough to reproduce it? Did you try the actual game?

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (16 preceding siblings ...)
  2019-09-11 23:30 ` bugzilla-daemon
@ 2019-09-12  0:52 ` bugzilla-daemon
  2019-09-25 18:50 ` bugzilla-daemon
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-12  0:52 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #18 from Shmerl <shtetldik@gmail.com> ---
Just for the reference, I'm using firmware from here:
https://people.freedesktop.org/~agd5f/radeon_ucode/navi10/

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^ permalink raw reply	[flat|nested] 20+ messages in thread

* [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
  2019-09-09  1:47 [Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang bugzilla-daemon
                   ` (17 preceding siblings ...)
  2019-09-12  0:52 ` bugzilla-daemon
@ 2019-09-25 18:50 ` bugzilla-daemon
  18 siblings, 0 replies; 20+ messages in thread
From: bugzilla-daemon @ 2019-09-25 18:50 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 843 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=111591

GitLab Migration User <gitlab-migration@fdo.invalid> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |MOVED
             Status|NEW                         |RESOLVED

--- Comment #19 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1427.

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^ permalink raw reply	[flat|nested] 20+ messages in thread

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