From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Fri, 01 Nov 2019 16:26:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #17 from wychuchol ---
(In reply to Andrew Sheldon from comment #16)
> (In reply to wychuchol from comment #14)
> > RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> > Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of
> > Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler=
_43
> > d3dx11_43)
> >=20
> > Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> > [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> > fences timed out!
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emitt=
ed
> > seq=3D2626286
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791
> > thread AnomalyDX11.exe pid 5791
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabl=
ed.
> >=20
> > Happens at random. Sometimes hangs straight away, sometimes can go over=
an
> > hour without crash. Complete crash, no option available besides hard re=
set.
> > Not even mouse pointer would move (as with sdma0 hang).
> >=20
> > I'm sorry if it's not the right place to report this, I'm somewhat new =
to
> > all of this.
>=20
> Ring gfx type hangs tend to be in Mesa. Report here:
> https://gitlab.freedesktop.org/mesa/mesa/issues
>=20
> Also I'm not sure how up to date the Oibaf repo is, but Mesa git landed A=
CO
> recently for Navi cards. You can try with RADV_PERFTEST=3Daco environment
> variable set if your Mesa is new enough, and you might have better luck w=
ith
> hangs.
Thank you so very much, no way to be sure since they seemed to happen at ra=
ndom
but I think I'd experience at least 2 or 3 hangs in the time I've tested it=
but
smooth ride so far. No performance impact either but running this game as I=
do
I'm supposedly laying most of the calculations on CPU not GPU.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Auto-Submitted: auto-generated
Comme=
nt # 17
on bug 11176=
3
from wychuchol
(In reply to Andrew Sheldon from comment #16)
> (In reply to wychuchol from comment #14)
> > RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> > Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. C=
all of
> > Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3=
dcompiler_43
> > d3dx11_43)
> >=20
> > Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> > [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waitin=
g for
> > fences timed out!
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_tim=
edout
> > [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284,=
emitted
> > seq=3D2626286
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_tim=
edout
> > [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pi=
d 5791
> > thread AnomalyDX11.exe pid 5791
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery =
disabled.
> >=20
> > Happens at random. Sometimes hangs straight away, sometimes can g=
o over an
> > hour without crash. Complete crash, no option available besides h=
ard reset.
> > Not even mouse pointer would move (as with sdma0 hang).
> >=20
> > I'm sorry if it's not the right place to report this, I'm somewha=
t new to
> > all of this.
>=20
> Ring gfx type hangs tend to be in Mesa. Report here:
> https://gi=
tlab.freedesktop.org/mesa/mesa/issues
>=20
> Also I'm not sure how up to date the Oibaf repo is, but Mesa git lande=
d ACO
> recently for Navi cards. You can try with RADV_PERFTEST=3Daco environm=
ent
> variable set if your Mesa is new enough, and you might have better luc=
k with
> hangs.
Thank you so very much, no way to be sure since they seemed to happen at ra=
ndom
but I think I'd experience at least 2 or 3 hangs in the time I've tested it=
but
smooth ride so far. No performance impact either but running this game as I=
do
I'm supposedly laying most of the calculations on CPU not GPU.
You are receiving this mail because:
- You are the assignee for the bug.
=
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