From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 30 Sep 2019 21:55:56 +0000 [thread overview]
Message-ID: <bug-111763-502-eqhQyD2KFN@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-111763-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=111763
--- Comment #7 from Doug Ty <git@dougty.com> ---
(In reply to Marko Popovic from comment #6)
> (In reply to Doug Ty from comment #5)
> > I've been getting this too with Minecraft:
> > https://bugs.freedesktop.org/show_bug.cgi?id=111669
> >
> > For my particular case at least, AMD_DEBUG=nodma seems to fix it
>
> You are refering to sdma0 / sdma1 type hang which is tracked
> here:https://bugs.freedesktop.org/show_bug.cgi?id=111481
>
> For ring_gfx hangs they're quite more reproducible and are not affected by
> AMD_DEBUG=nodma or AMD_DEBUG=nongg which I already mentioned above in the
> bug description.
Sorry, but this is incorrect. My Minecraft hang is most definitely a ring gfx
hang, *not* sdma. I've posted logs and apitraces in the linked thread if you'd
like to check for yourself.
I can't explain why nodma isn't working for you, perhaps it doesn't work for
game? Have you tried putting it in /etc/environment so it's system-wide? I
don't know what to tell you regarding nodma, but my hang is definitely ring gfx
as well.
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next prev parent reply other threads:[~2019-09-30 21:55 UTC|newest]
Thread overview: 40+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-09-22 12:01 [Bug 111763] ring_gfx hangs/freezes on Navi gpus bugzilla-daemon
2019-09-23 2:46 ` bugzilla-daemon
2019-09-23 6:56 ` bugzilla-daemon
2019-09-23 6:57 ` bugzilla-daemon
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2019-09-30 12:18 ` bugzilla-daemon
2019-09-30 15:10 ` bugzilla-daemon
2019-09-30 21:55 ` bugzilla-daemon [this message]
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