From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@bugzilla.kernel.org
Subject: [Bug 194963] schedutil governor causes audio problem in game
Date: Fri, 31 Mar 2017 03:51:21 +0000
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https://bugzilla.kernel.org/show_bug.cgi?id=194963
--- Comment #18 from John (john.ettedgui@gmail.com) ---
So I've been on passive for about a day, and I didn't notice any difference
with acpi-cpufreq. As you've correctly stated in your email, I am not doing any
measurements so it's all a bit of a guesswork. I could plot frequencies if
needed.
One thing I forgot to mention earlier is that I use the most cpu intensive
resample method in pulseaudio (speex-float-10).
On another forum, one user tried to replicate my tests and never had any issue
or worse performance with standard schedutil from 4.10 on a 2500k. I don't
know if he's using pulse or straight alsa, and if the former which resampler is
used. I'll try to get this information. Not sure what that means, but I thought
I might as well share this.
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