https://bugs.freedesktop.org/show_bug.cgi?id=40554 --- Comment #4 from Stefan Dösinger --- Clearing by drawing geometry? Isn't that somewhat inefficient? Doesn't the hardware have a nicer way to deal with this? It's now also applying ATI_fragment_shader shaders when clearing. I'll send a patch for that. -- You are receiving this mail because: You are the assignee for the bug.