From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 44647] [wine regression] Call of Duty 4: Intro videos renders garbage Date: Wed, 20 Apr 2016 17:07:10 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1383466042==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id EB3C16EA79 for ; Wed, 20 Apr 2016 17:07:09 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1383466042== Content-Type: multipart/alternative; boundary="14611720291.cf67.15969"; charset="UTF-8" --14611720291.cf67.15969 Date: Wed, 20 Apr 2016 17:07:09 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=44647 Nicolai Hähnle changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #7 from Nicolai Hähnle --- This is an application bug (though I don't know whether the fault lies with Wine or with CoD4): there is insufficient synchronization between different contexts. If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for textures 64 to 66 running in context 3. The command sequence switches to context 2 in call 75827, and the textures are used in call 76024, still on context 2 and without any flush or fence command in between to ensure that the TexSubImage commands are actually executed. -- You are receiving this mail because: You are the assignee for the bug. --14611720291.cf67.15969 Date: Wed, 20 Apr 2016 17:07:09 +0000 MIME-Version: 1.0 Content-Type: text/html changed bug 44647
What Removed Added
Status NEW RESOLVED
Resolution --- NOTOURBUG

Comment # 7 on bug 44647 from
This is an application bug (though I don't know whether the fault lies with
Wine or with CoD4): there is insufficient synchronization between different
contexts.

If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for
textures 64 to 66 running in context 3.

The command sequence switches to context 2 in call 75827, and the textures are
used in call 76024, still on context 2 and without any flush or fence command
in between to ensure that the TexSubImage commands are actually executed.


You are receiving this mail because:
  • You are the assignee for the bug.
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