From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 44647] [wine regression] Call of Duty 4: Intro videos renders
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Date: Wed, 20 Apr 2016 17:07:10 +0000
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Date: Wed, 20 Apr 2016 17:07:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=44647
Nicolai Hähnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #7 from Nicolai Hähnle ---
This is an application bug (though I don't know whether the fault lies with
Wine or with CoD4): there is insufficient synchronization between different
contexts.
If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for
textures 64 to 66 running in context 3.
The command sequence switches to context 2 in call 75827, and the textures are
used in call 76024, still on context 2 and without any flush or fence command
in between to ensure that the TexSubImage commands are actually executed.
--
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Date: Wed, 20 Apr 2016 17:07:09 +0000
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Nicolai Hähnle
changed
bug 44647
What |
Removed |
Added |
Status |
NEW
|
RESOLVED
|
Resolution |
---
|
NOTOURBUG
|
Comment # 7
on bug 44647
from Nicolai Hähnle
This is an application bug (though I don't know whether the fault lies with
Wine or with CoD4): there is insufficient synchronization between different
contexts.
If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for
textures 64 to 66 running in context 3.
The command sequence switches to context 2 in call 75827, and the textures are
used in call 76024, still on context 2 and without any flush or fence command
in between to ensure that the TexSubImage commands are actually executed.
You are receiving this mail because:
- You are the assignee for the bug.
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