From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 50135] Unigine Heaven black stripes and weird shaders Date: Wed, 27 Feb 2013 18:54:20 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1351641950==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id BD0D9E6001 for ; Wed, 27 Feb 2013 10:54:20 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1351641950== Content-Type: multipart/alternative; boundary="1361991260.A5B6ae01.7155"; charset="us-ascii" --1361991260.A5B6ae01.7155 Date: Wed, 27 Feb 2013 18:54:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=50135 --- Comment #9 from Simone Scanzoni --- I still have this problem with Mesa 9.2-devel (git-4deefd9) ( patched with: r600g: emit a ps partial flush after CP DMA r600g: enable CP DMA on r6xx (v3) ) The night times scenes work better with force_glsl_extensions_warn=true I saw this problem with Unigine Heaven 3.0, Heroes of Newerth 3.0.3 (also 2.x) and Xonotic 0.6.0 . I think the last one is interesting because it is under GPL and works fine if I just enable shadows from realtime world lights but shows the problem if I enable "Soft shadows" too. The tooltip of "Soft shadows" is: [enables use of shadowmapping (depth texture sampling) instead of stencil shadow volumes, requires gl_fbo 1] The problem in Xonotic can be seen only in a few places with dynamic world lightning, like some rooms with lava in level 6 and the lights behind some big fans in level 8. HD3850 (RV670) AGP, kernel 3.8.0 -- You are receiving this mail because: You are the assignee for the bug. --1361991260.A5B6ae01.7155 Date: Wed, 27 Feb 2013 18:54:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 9 on bug 50135 from
I still have this problem with Mesa 9.2-devel (git-4deefd9)
( patched with:
 r600g: emit a ps partial flush after CP DMA
 r600g: enable CP DMA on r6xx (v3) )
The night times scenes work better with force_glsl_extensions_warn=true

I saw this problem with Unigine Heaven 3.0, Heroes of Newerth 3.0.3 (also 2.x)
and Xonotic 0.6.0 .

I think the last one is interesting because it is under GPL and works fine if I
just enable shadows from realtime world lights but shows the problem if I
enable "Soft shadows" too. The tooltip of "Soft shadows" is:
[enables use of shadowmapping (depth texture sampling) instead of stencil
shadow volumes, requires gl_fbo 1]
The problem in Xonotic can be seen only in a few places with dynamic world
lightning, like some rooms with lava in level 6 and the lights behind some big
fans in level 8.

HD3850 (RV670) AGP, kernel 3.8.0


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