From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 22:03:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #13 from Stefan D=C3=B6singer ---
I think a new extension is the way to go. We could probably call it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.
One could try to combine the CLIP_DISABLE register with clamping gl_FragDep=
th
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can=
be
applied, but I guess that'd require hardware support.
--=20
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Date: Thu, 6 Dec 2012 22:03:21 +0000
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Commen=
t # 13
on bug 57875<=
/a>
from Stefan D=C3=B6singer
I think a new extension is the way to go. We could probably ca=
ll it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.
One could try to combine the CLIP_DISABLE register with clamping gl_FragDep=
th
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can=
be
applied, but I guess that'd require hardware support.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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