From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] New: Second Life viewer bad rendering with git-ec83535
Date: Tue, 04 Dec 2012 13:04:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
Priority: medium
Bug ID: 57875
Assignee: dri-devel@lists.freedesktop.org
Summary: Second Life viewer bad rendering with git-ec83535
Severity: normal
Classification: Unclassified
OS: All
Reporter: andabata12@yahoo.it
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r300
Product: Mesa
With git "HEAD at ec83535 automake/gallium: attempt to fix -lrt", Cool VL
Viewer a TPV for Second Life 3D world ( the official Linden Lab viewer is from
ages blocked cause of https://bugs.freedesktop.org/show_bug.cgi?id=39251 ) can
set only basic shaders otherwise with atmospheric, water and reflections
shaders enabled, I have extensive blue triangles during the execution.
On the contrary with graphics drivers from git-54ff536 ( HyperZ enabled by
default) all was right with smooth rendering, lowered cpu usage and augmented
framerate ( 8-10 %).
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Priority |
medium
|
Bug ID |
57875
|
Assignee |
dri-devel@lists.freedesktop.org
|
Summary |
Second Life viewer bad rendering with git-ec83535
|
Severity |
normal
|
Classification |
Unclassified
|
OS |
All
|
Reporter |
andabata12@yahoo.it
|
Hardware |
Other
|
Status |
NEW
|
Version |
unspecified
|
Component |
Drivers/Gallium/r300
|
Product |
Mesa
|
With git "HEAD at ec83535 automake/gallium: attempt to fix -lrt", Cool VL
Viewer a TPV for Second Life 3D world ( the official Linden Lab viewer is from
ages blocked cause of https://bugs.freedesktop.org/show_bug.cgi?id=39251 ) can
set only basic shaders otherwise with atmospheric, water and reflections
shaders enabled, I have extensive blue triangles during the execution.
On the contrary with graphics drivers from git-54ff536 ( HyperZ enabled by
default) all was right with smooth rendering, lowered cpu usage and augmented
framerate ( 8-10 %).
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Tue, 04 Dec 2012 13:08:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #1 from Piero Finizio ---
Created attachment 70995
--> https://bugs.freedesktop.org/attachment.cgi?id=70995&action=edit
The "blue triangles"
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Tue, 04 Dec 2012 13:11:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #2 from Marek Ol=C5=A1=C3=A1k ---
Does reverting the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 help?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Tue, 04 Dec 2012 13:53:33 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #3 from Piero Finizio ---
Yes, reverting commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 works.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 15:55:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #4 from Stefan D=C3=B6singer ---
I'll have a look at it once I find a download for this app.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 16:54:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #5 from Piero Finizio ---
http://sldev.free.fr/
The stable branch Linux: CoolVLViewer-1.26.4.XX works with r300,
the CoolVLViewer-1.26.5.XX doesn't because it derives from Second Life
official viewer series 3 and so suffers from the aforementioned bug 39251.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 17:04:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #6 from Stefan D=C3=B6singer ---
I can reproduce the bug, and after a quick investigation it seems to be a
legitimate problem how depth clamping is handled. The application enables i=
t,
it enables it only if the extension is available and if I don't set the GPUs
CLIP_DISABLE flag but keep the extension the bugs go away(so having the
extension doesn't trigger a different codepath that is broken in some other
way).
Marek, in 09109c11d9efd78c0f87fc55911e03eda5fd980b you mention
GB_TILE_CONFIG.Z_EXTENDED. From looking at the code of this application and=
the
comments therein, I suspect the clamping part of GL_ARB_depth_clamp is requ=
ired
here. Do you have some code left over from your previous DEPTH_CLAMP
experiments?
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Comment=
# 6
on bug 57875<=
/a>
from Stefan D=C3=B6singer
I can reproduce the bug, and after a quick investigation it se=
ems to be a
legitimate problem how depth clamping is handled. The application enables i=
t,
it enables it only if the extension is available and if I don't set the GPUs
CLIP_DISABLE flag but keep the extension the bugs go away(so having the
extension doesn't trigger a different codepath that is broken in some other
way).
Marek, in 09109c11d9efd78c0f87fc55911e03eda5fd980b you mention
GB_TILE_CONFIG.Z_EXTENDED. From looking at the code of this application and=
the
comments therein, I suspect the clamping part of GL_ARB_depth_clamp is requ=
ired
here. Do you have some code left over from your previous DEPTH_CLAMP
experiments?
You are receiving this mail because:
=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 17:09:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #7 from Stefan D=C3=B6singer ---
Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 18:20:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #8 from Alex Deucher ---
(In reply to comment #7)
> Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
> R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...
That bit only exists on r5xx asics. R3xx and r4xx don't have that bit.
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Comment # 8
on bug 57875
from Alex Deucher
(In reply to comment #7)
> Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
> R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...
That bit only exists on r5xx asics. R3xx and r4xx don't have that bit.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 18:34:40 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #9 from Marek Ol=C5=A1=C3=A1k ---
I don't remember having anything useful besides some quick hacks and I don't
have them anymore. I came to the conclusion ARB_depth_clamp is not
implementable on r300-r500. I don't think the extended range [-2,2] would h=
elp
and IIRC, the register is not allowed to be written by userspace anyway, it
must be written in the kernel.
The way I see it, there are 4 solutions to this issue:
1) Wine shouldn't use ARB_depth_clamp, but instead it should use an extensi=
on
that exposes CLIP_DISABLE as defined by D3D9 to the user. The problem is su=
ch
an extension doesn't exist.
2) We could agree on a wine-specific hack for r300g, which would expose
ARB_depth_clamp for Wine only. We already blacklist certain apps for Hyper-=
Z,
this would be no different.
3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader. =
The
problem with this approach is the clamping should be per-pixel, not per-ver=
tex.
4) Disabling ARB_depth_clamp again.
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Comment=
# 9
on bug 57875<=
/a>
from Marek Ol=C5=A1=C3=A1k
I don't remember having anything useful besides some quick hac=
ks and I don't
have them anymore. I came to the conclusion ARB_depth_clamp is not
implementable on r300-r500. I don't think the extended range [-2,2] would h=
elp
and IIRC, the register is not allowed to be written by userspace anyway, it
must be written in the kernel.
The way I see it, there are 4 solutions to this issue:
1) Wine shouldn't use ARB_depth_clamp, but instead it should use an extensi=
on
that exposes CLIP_DISABLE as defined by D3D9 to the user. The problem is su=
ch
an extension doesn't exist.
2) We could agree on a wine-specific hack for r300g, which would expose
ARB_depth_clamp for Wine only. We already blacklist certain apps for Hyper-=
Z,
this would be no different.
3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader. =
The
problem with this approach is the clamping should be per-pixel, not per-ver=
tex.
4) Disabling ARB_depth_clamp again.
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=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 18:52:59 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #10 from Stefan D=C3=B6singer ---
(In reply to comment #8)
> That bit only exists on r5xx asics. R3xx and r4xx don't have that bit.
I'd say it's related to floating point depth buffer support. I don't know a=
bout
the capabilities of the GPUs though and have to read up the interactions
between depth_clamp and depth_buffer_float again, but I'd expect the limited
depth buffer range to clamp the values.
(In reply to comment #9)
> I don't remember having anything useful besides some quick hacks and I do=
n't
> have them anymore.
I've written a kernel hack, now the broken geometry is mostly behind the
correct parts. I guess this is where you stopped last time.
Before I give up on this I'd like to investigate some more things, particul=
arly
the interaction with glDepthRange(something similar to
92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the
interaction with the depth buffer format, maybe something like
73856817973caab283427c52152672f524c49a07 is needed. Furthermore I'd like to
find out if this application uses a floating point depth buffer.
> 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
You could do something like MESA_depth_clamp_hack which uses the entrypoints
and enums of ARB_depth_clamp but only has an effect with GL_DEPTH_TEST off.
> 2) We could agree on a wine-specific hack for r300g, which would expose
> ARB_depth_clamp for Wine only. We already blacklist certain apps for
> Hyper-Z, this would be no different.
Sounds ugly. I'd like to invest a few more days before I start thinking abo=
ut
that route.
> 3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader.
> The problem with this approach is the clamping should be per-pixel, not
> per-vertex.
I've been thinking about doing this in Wine before NV_depth_clamp became
ARB_depth_clamp. Claming the Z value in the fragment shader would be easier,
but I think won't work as the geometry would be clipped before it reaches t=
he
fragment stage.
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Commen=
t # 10
on bug 57875<=
/a>
from Stefan D=C3=B6singer
(In reply to comment #8=
)
> That bit only exists on r5xx asics. R3xx and r4=
xx don't have that bit.
I'd say it's related to floating point depth buffer support. I don't know a=
bout
the capabilities of the GPUs though and have to read up the interactions
between depth_clamp and depth_buffer_float again, but I'd expect the limited
depth buffer range to clamp the values.
(In reply to comment #9)
> I don't remember having anything useful besides =
some quick hacks and I don't
> have them anymore.
I've written a kernel hack, now the broken geometry is mostly behind the
correct parts. I guess this is where you stopped last time.
Before I give up on this I'd like to investigate some more things, particul=
arly
the interaction with glDepthRange(something similar to
92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the
interaction with the depth buffer format, maybe something like
73856817973caab283427c52152672f524c49a07 is needed. Furthermore I'd like to
find out if this application uses a floating point depth buffer.
> 1) Wine shouldn't use ARB_depth_clamp, but inste=
ad it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
You could do something like MESA_depth_clamp_hack which uses the entrypoints
and enums of ARB_depth_clamp but only has an effect with GL_DEPTH_TEST off.
> 2) We could agree on a wine-specific hack for r3=
00g, which would expose
> ARB_depth_clamp for Wine only. We already blacklist certain apps for
> Hyper-Z, this would be no different.
Sounds ugly. I'd like to invest a few more days before I start thinking abo=
ut
that route.
> 3) We could clamp POS.Z to the range [-POS.W, PO=
S.W] in the vertex shader.
> The problem with this approach is the clamping should be per-pixel, not
> per-vertex.
I've been thinking about doing this in Wine before NV_depth_clamp became
ARB_depth_clamp. Claming the Z value in the fragment shader would be easier,
but I think won't work as the geometry would be clipped before it reaches t=
he
fragment stage.
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=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 18:55:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #11 from Stefan D=C3=B6singer ---
I found the r500 register docs, and yeah, the Z_EXTENDED bit sounds less us=
eful
now...
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 20:49:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #12 from Henri Verbeet ---
(In reply to comment #9)
> 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
>
If ARB_depth_clamp can't be made to work on r300g, that would be my preferred
solution. There may even be some value in that for a hypothetical D3D or
wined3d state tracker, although I still don't see that happening in the short
term, for various reasons.
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Comment # 12
on bug 57875
from Henri Verbeet
(In reply to comment #9)
> 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
>
If ARB_depth_clamp can't be made to work on r300g, that would be my preferred
solution. There may even be some value in that for a hypothetical D3D or
wined3d state tracker, although I still don't see that happening in the short
term, for various reasons.
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--===============0474033695==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 22:03:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #13 from Stefan D=C3=B6singer ---
I think a new extension is the way to go. We could probably call it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.
One could try to combine the CLIP_DISABLE register with clamping gl_FragDep=
th
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can=
be
applied, but I guess that'd require hardware support.
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Commen=
t # 13
on bug 57875<=
/a>
from Stefan D=C3=B6singer
I think a new extension is the way to go. We could probably ca=
ll it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.
One could try to combine the CLIP_DISABLE register with clamping gl_FragDep=
th
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can=
be
applied, but I guess that'd require hardware support.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 06 Dec 2012 23:43:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #14 from Marek Ol=C5=A1=C3=A1k ---
(In reply to comment #10)
> > That bit only exists on r5xx asics. R3xx and r4xx don't have that bit.
> I'd say it's related to floating point depth buffer support. I don't know
> about the capabilities of the GPUs though and have to read up the
> interactions between depth_clamp and depth_buffer_float again, but I'd
> expect the limited depth buffer range to clamp the values.
There's no floating-point depth buffer support in r500.
> > I don't remember having anything useful besides some quick hacks and I =
don't
> > have them anymore.
> I've written a kernel hack, now the broken geometry is mostly behind the
> correct parts. I guess this is where you stopped last time.
>=20
> Before I give up on this I'd like to investigate some more things,
> particularly the interaction with glDepthRange(something similar to
> 92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and t=
he
92e7c6a258 fixes a piglit test which passes with r300g, so it's most probab=
ly
unrelated.
glDepthRange is packed in the Z component of the vectors in
pipe_viewport_state, which is applied after clipping and converts coordinat=
es
from the clip space to the window space.
--=20
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Commen=
t # 14
on bug 57875<=
/a>
from Marek Ol=C5=A1=C3=A1k
(In reply to comment #=
10)
> > That bit only exists on r5xx asics. R3xx a=
nd r4xx don't have that bit.
> I'd say it's related to floating point depth buffer support. I don't k=
now
> about the capabilities of the GPUs though and have to read up the
> interactions between depth_clamp and depth_buffer_float again, but I'd
> expect the limited depth buffer range to clamp the values.
There's no floating-point depth buffer support in r500.
> > I don't remember having anything useful bes=
ides some quick hacks and I don't
> > have them anymore.
> I've written a kernel hack, now the broken geometry is mostly behind t=
he
> correct parts. I guess this is where you stopped last time.
>=20
> Before I give up on this I'd like to investigate some more things,
> particularly the interaction with glDepthRange(something similar to
> 92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with an=
d the
92e7c6a258 fixes a piglit test which passes with r300g, so it's most probab=
ly
unrelated.
glDepthRange is packed in the Z component of the vectors in
pipe_viewport_state, which is applied after clipping and converts coordinat=
es
from the clip space to the window space.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Sun, 09 Dec 2012 21:59:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #15 from Stefan D=C3=B6singer ---
Created attachment 71244
--> https://bugs.freedesktop.org/attachment.cgi?id=3D71244&action=3Dedit
proposed MESA_clip_disable extension
I've written an extension proposal for a new mesa extension that exposes the
CLIP_DISABLE bit. The proposal is attached, please review and comment. There
are some TODOs I'm not quite sure how to deal with, see the list in "Status=
".
We can move the extension discussion elsewhere if this bug report isn't the
proper place for it.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Mon, 10 Dec 2012 15:20:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #16 from Henri Verbeet ---
(In reply to comment #15)
> I've written an extension proposal for a new mesa extension that exposes the
> CLIP_DISABLE bit. The proposal is attached, please review and comment. There
> are some TODOs I'm not quite sure how to deal with, see the list in "Status".
>
- It probably makes sense to mention "depth" in the extension name somewhere,
we really only care about the near and far clipping planes. E.g.
MESA_depth_clip.
- Perhaps it makes more sense to write the extension in terms of
ARB_depth_clamp. I.e., provide a subset of ARB_depth_clamp, that only disables
depth clipping, and generates undefined results in the depth test, except for
perhaps GL_ALWAYS / GL_NEVER. (Also, note that you can't really make fragment
depth values undefined before / in the fragment shader, because you have
interactions with e.g. texture filtering as well.) It would avoid the perhaps
somewhat questionable "ARB_depth_clamp must not be supported", and you can just
defer to ARB_depth_clamp for most of the issues etc. The interaction between
the two extensions just becomes that if ARB_depth_clamp is also supported you
get defined depth test results.
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Comment # 16
on bug 57875
from Henri Verbeet
(In reply to comment #15)
> I've written an extension proposal for a new mesa extension that exposes the
> CLIP_DISABLE bit. The proposal is attached, please review and comment. There
> are some TODOs I'm not quite sure how to deal with, see the list in "Status".
>
- It probably makes sense to mention "depth" in the extension name somewhere,
we really only care about the near and far clipping planes. E.g.
MESA_depth_clip.
- Perhaps it makes more sense to write the extension in terms of
ARB_depth_clamp. I.e., provide a subset of ARB_depth_clamp, that only disables
depth clipping, and generates undefined results in the depth test, except for
perhaps GL_ALWAYS / GL_NEVER. (Also, note that you can't really make fragment
depth values undefined before / in the fragment shader, because you have
interactions with e.g. texture filtering as well.) It would avoid the perhaps
somewhat questionable "ARB_depth_clamp must not be supported", and you can just
defer to ARB_depth_clamp for most of the issues etc. The interaction between
the two extensions just becomes that if ARB_depth_clamp is also supported you
get defined depth test results.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Wed, 12 Dec 2012 20:29:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
Stefan D=C3=B6singer changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #71244|0 |1
is obsolete| |
--- Comment #17 from Stefan D=C3=B6singer ---
Created attachment 71407
--> https://bugs.freedesktop.org/attachment.cgi?id=3D71407&action=3Dedit
MESA_depth_clip extension spec, try 2.
Thanks for the comments, here is an updated version.
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Stefan D=C3=B6singer
changed
bug 57875<=
/a>
What |
Removed |
Added |
Attachment #71244 is obsolete
|
|
1
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Thu, 27 Dec 2012 10:25:05 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #18 from Piero Finizio ---
If i try to revert the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 (ab=
ove
mentioned workaround) with git
"HEAD at 7c35521 mesa: add missing texel fetch code for sRGB DXT formats"
the compilation ends with:
...
CC r300_screen.o
r300_screen.c: In function =E2=80=98r300_get_param=E2=80=99:
r300_screen.c:130:14: error: =E2=80=98PIPE_CAP_TIMER_QUERY=E2=80=99 undecla=
red (first use in
this function)
r300_screen.c:130:14: note: each undeclared identifier is reported only once
for each function it appears in
r300_screen.c:88:5: warning: enumeration value =E2=80=98PIPE_CAP_QUERY_TIME=
_ELAPSED=E2=80=99
not handled in switch [-Wswitch]
r300_screen.c:88:5: warning: enumeration value
=E2=80=98PIPE_CAP_TEXTURE_BUFFER_OBJECTS=E2=80=99 not handled in switch [-W=
switch]
gmake[4]: *** [r300_screen.o] Error 1
gmake[4]: Leaving directory `/root/mesa/src/gallium/drivers/r300'
gmake[3]: *** [all-recursive] Error 1
...
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Commen=
t # 18
on bug 57875<=
/a>
from Piero Finizio
If i try to revert the commit e866bd1adea2c3b4971ad68e69c64475=
2f2ab7b6 (above
mentioned workaround) with git
"HEAD at 7c35521 mesa: add missing texel fetch code for sRGB DXT forma=
ts"
the compilation ends with:
...
CC r300_screen.o
r300_screen.c: In function =E2=80=98r300_get_param=E2=80=99:
r300_screen.c:130:14: error: =E2=80=98PIPE_CAP_TIMER_QUERY=E2=80=99 undecla=
red (first use in
this function)
r300_screen.c:130:14: note: each undeclared identifier is reported only once
for each function it appears in
r300_screen.c:88:5: warning: enumeration value =E2=80=98PIPE_CAP_QUERY_TIME=
_ELAPSED=E2=80=99
not handled in switch [-Wswitch]
r300_screen.c:88:5: warning: enumeration value
=E2=80=98PIPE_CAP_TEXTURE_BUFFER_OBJECTS=E2=80=99 not handled in switch [-W=
switch]
gmake[4]: *** [r300_screen.o] Error 1
gmake[4]: Leaving directory `/root/mesa/src/gallium/drivers/r300'
gmake[3]: *** [all-recursive] Error 1
...
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Mon, 07 Jan 2013 15:43:51 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #19 from Stefan D=C3=B6singer ---
Are there any comments on the 2nd extension spec? If it looks good to you I=
'll
do some tests with the r200 and r500 GPUs I have to see how unclipped Z val=
ues
behave in fragment processing to make sure the extension doesn't guarantee
anything the HW cannot provide.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Mon, 07 Jan 2013 16:12:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #20 from Marek Ol=C5=A1=C3=A1k ---
FWIW, the extension specification looks good to me.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Mon, 21 Jan 2013 19:07:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
Piero Finizio changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Piero Finizio ---
With last git-6eb0d3d and git-9bdf5be the bug disappeared, so I mark it as
Resolved.
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Piero Finizio
changed
bug 57875
What |
Removed |
Added |
Status |
NEW
|
RESOLVED
|
Resolution |
---
|
FIXED
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Mon, 21 Jan 2013 22:16:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
--- Comment #22 from Stefan D=C3=B6singer ---
Are you sure? I see nothing in the r300g git history that I'd expect to have
fixed this bug. Unless of course the hw does what ARB_depth_clamp requires =
when
you set CLIP_DISABLE and the rendering problems had nothing to do with
depth_clamp in the first place.
If the bug is indeed fixed a bisect for the commit fixing it might be
interesting.
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Commen=
t # 22
on bug 57875<=
/a>
from Stefan D=C3=B6singer
Are you sure? I see nothing in the r300g git history that I'd =
expect to have
fixed this bug. Unless of course the hw does what ARB_depth_clamp requires =
when
you set CLIP_DISABLE and the rendering problems had nothing to do with
depth_clamp in the first place.
If the bug is indeed fixed a bisect for the commit fixing it might be
interesting.
You are receiving this mail because:
=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Tue, 22 Jan 2013 10:25:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #23 from Piero Finizio ---
Bisecting is difficult because almost every day I compile from git but i
change mesa/drm and xorg/driver/xf86-video-ati in ensemble...
Plus I compiled on Fedora 18 with 3.7.x-xx kernel that carries power
management improvements and other work for the Radeon driver.
To get rid of bug I reverted the commits:
r300_screen.c
- case PIPE_CAP_DEPTH_CLIP_DISABLE: /* XXX implemented, but breaks Regnum
Online */
return 1;
...
case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
------------------
r300_state.c
- R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
- (state->depth_clip ? 0 : R300_CLIP_DISABLE);
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
-----------------
now i dont need anymore this way and the version of Second Life viewer is the
same: CoolVLViewer-1.26.4.48-Linux
Another path of investigation would be the anti-aliasing performance
optimizations By Marek Olsek.
Anyway I will try to help within the limits of possibility.
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Date: Tue, 22 Jan 2013 10:25:25 +0000
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Comment # 23
on bug 57875
from Piero Finizio
Bisecting is difficult because almost every day I compile from git but i
change mesa/drm and xorg/driver/xf86-video-ati in ensemble...
Plus I compiled on Fedora 18 with 3.7.x-xx kernel that carries power
management improvements and other work for the Radeon driver.
To get rid of bug I reverted the commits:
r300_screen.c
- case PIPE_CAP_DEPTH_CLIP_DISABLE: /* XXX implemented, but breaks Regnum
Online */
return 1;
...
case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
------------------
r300_state.c
- R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
- (state->depth_clip ? 0 : R300_CLIP_DISABLE);
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
-----------------
now i dont need anymore this way and the version of Second Life viewer is the
same: CoolVLViewer-1.26.4.48-Linux
Another path of investigation would be the anti-aliasing performance
optimizations By Marek Olsek.
Anyway I will try to help within the limits of possibility.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Tue, 22 Jan 2013 10:39:15 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #24 from Piero Finizio ---
P.S.
System Software / Hardware Information
Hardware:
Processor: Intel Core Duo T2350 @ 1.86GHz (2 Cores),Graphics: AMD Mobility
Radeon X1700 M66 RV535 256MB
Software:
OS: Fedora 18 (Spherical Cow), Kernel: 3.7.2-201.fc18.i686 (i686), Desktop: KDE
4.9.5, Display Server: X Server 1.13.1, Display Driver: radeon 7.0.99, OpenGL:
2.1 Mesa 9.1-devel (git-9bdf5be) Gallium 0.4, Compiler: GCC 4.7.2 20121109 +
LLVM 3.1, File-System: ext4
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Comment # 24
on bug 57875
from Piero Finizio
P.S.
System Software / Hardware Information
Hardware:
Processor: Intel Core Duo T2350 @ 1.86GHz (2 Cores),Graphics: AMD Mobility
Radeon X1700 M66 RV535 256MB
Software:
OS: Fedora 18 (Spherical Cow), Kernel: 3.7.2-201.fc18.i686 (i686), Desktop: KDE
4.9.5, Display Server: X Server 1.13.1, Display Driver: radeon 7.0.99, OpenGL:
2.1 Mesa 9.1-devel (git-9bdf5be) Gallium 0.4, Compiler: GCC 4.7.2 20121109 +
LLVM 3.1, File-System: ext4
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57875] Second Life viewer bad rendering with git-ec83535
Date: Fri, 25 Jan 2013 11:27:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D57875
Piero Finizio changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |---
--- Comment #25 from Piero Finizio ---
Stefan D=C3=B6singer you are right: the bug didn't disappear; for some rea=
sons the
change of environment for mesa directory doesn't work on FC18 simply with
"/etc/ld.so.conf.d/a-local-xorg.conf (new file) or add to begin of
/etc/ld.so.conf if directory doesn't exists:
/usr/local/lib
and to /etc/environment to add new environment variable that tells libgl w=
here
to look for dri drivers (example r300_dri.so):
LIBGL_DRIVERS_PATH=3D/usr/local/lib/dri/"
so I had to link /usr/local/lib/dri/r300_dri.so to /usr/lib/dri/r300_dri.so
Sorry for the inconvenience.
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