From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 66963] Rv6xx dpm problems Date: Thu, 02 Jul 2015 20:46:12 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1099947507==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D9CC26E58D for ; Thu, 2 Jul 2015 13:46:12 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1099947507== Content-Type: multipart/alternative; boundary="1435869972.fbeE8.26485"; charset="UTF-8" --1435869972.fbeE8.26485 Date: Thu, 2 Jul 2015 20:46:12 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D66963 --- Comment #265 from Kajzer --- (In reply to Alex Deucher from comment #264) > (In reply to Kajzer from comment #263) > > git bisect visualize=20 > > commit 6101b3ae94b4f266456308824e9ca4eab1235d1a > > Author: Alex Deucher > > Date: Tue Aug 19 11:54:15 2014 -0400 > >=20 > > drm/radeon: fix active cu count for SI and CIK > >=20=20=20=20=20 > > This fixes the CU count reported to userspace for > > OpenCL. > >=20=20=20=20=20 > > bug: > > https://bugzilla.kernel.org/show_bug.cgi?id=3D82581 > >=20=20=20=20=20 > > Signed-off-by: Alex Deucher > > Reviewed-by: Michel D=C3=A4nzer > > Cc: stable@vger.kernel.org >=20 > Something must have gone wrong in your bisect. That commit does not affe= ct > your chip. Perhaps the bug is somewhat hard to reproduce which caused you > to mis-mark some commits as good. Could be the case. Bug is hard to reproduce because it happens only in games and at random intervals. And you can't idle it. Sadly I don't have much time for gaming now. I'll try it one more time, more thoroughly. One question though, if I'm 100% positive that v3.16 is good, should I skip bisects (mark them as good) if they end up as 3.16.0+ image after bisect ? Thus testing only v3.17 bisects. Because out of 7 steps 3 were from 3.17, it can save a lot of time if I cou= ld skip 3.16 bisects. --=20 You are receiving this mail because: You are the assignee for the bug. --1435869972.fbeE8.26485 Date: Thu, 2 Jul 2015 20:46:12 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comme= nt # 265 on bug 66963<= /a> from Kajzer
(In reply to Alex Deucher from comment #264)
> (In reply to Kajzer from comment #263)
> > git bisect visualize=20
> > commit 6101b3ae94b4f266456308824e9ca4eab1235d1a
> > Author: Alex Deucher <alexander.deucher@amd.com>
> > Date:   Tue Aug 19 11:54:15 2014 -0400
> >=20
> >     drm/radeon: fix active cu count for SI and CIK
> >=20=20=20=20=20
> >     This fixes the CU count reported to userspace for
> >     OpenCL.
> >=20=20=20=20=20
> >     bug:
> >     https://bugzilla.kernel.org/show_bug.cgi?id=3D82581
> >=20=20=20=20=20
> >     Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> >     Reviewed-by: Michel D=C3=A4nzer <michel.daenzer@amd.com>
> >     Cc: stable@=
vger.kernel.org
>=20
> Something must have gone wrong in your bisect.  That commit does not a=
ffect
> your chip.  Perhaps the bug is somewhat hard to reproduce which caused=
 you
> to mis-mark some commits as good.

Could be the case. Bug is hard to reproduce because it happens only in games
and at random intervals. And you can't idle it. Sadly I don't have much time
for gaming now. I'll try it one more time, more thoroughly.
One question though, if I'm 100% positive that v3.16 is good, should I skip
bisects (mark them as good) if they end up as 3.16.0+ image after bisect ?
Thus testing only v3.17 bisects.
Because out of 7 steps 3 were from 3.17, it can save a lot of time if I cou=
ld
skip 3.16 bisects.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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