Comment # 27 on bug 74539 from
Thanks, I'll give it a try. Was Mesa leaking memory for *all* failed shaders,
or just failed geometry shaders?

> I tried booting up Diablo III a few days back to see the new geometry shaders
> in action on my 4890...

AFAIK, the 4890 needs a 3.14+ kernel to get geometry shader support.


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