From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 75361] freeze in Mass Effect 3 (wine) Date: Wed, 26 Feb 2014 07:14:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0731033552==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 25556FB237 for ; Tue, 25 Feb 2014 23:14:25 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0731033552== Content-Type: multipart/alternative; boundary="1393398865.0BFfb0.10879"; charset="us-ascii" --1393398865.0BFfb0.10879 Date: Wed, 26 Feb 2014 07:14:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D75361 --- Comment #10 from Michel D=C3=A4nzer --- (In reply to comment #9) > apitrace replay freeze w at the end trace when obscure screen with ships = and > planet. Absolutely also as game. Hmm. I do see a little freeze at the end of the trace, but only for about t= hree seconds, then it exits normally. > After kill game process - Xorg 100% working. So, does the freezing process hog the CPU? If you don't kill the freezing process, does it remain frozen forever, or d= oes it recover or fail somehow after a while? Can you attach gdb to the freezing process and get a backtrace? Probably be= st to attempt this from ssh, but switching to console and doing it from there might be fine as well. Does it still happen with current LLVM SVN and Mesa Git? What configure opt= ions do you use for building LLVM and Mesa? --=20 You are receiving this mail because: You are the assignee for the bug. --1393398865.0BFfb0.10879 Date: Wed, 26 Feb 2014 07:14:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 10 on bug 75361<= /a> from Michel D=C3=A4nzer
(In reply to comment #9=
)
> apitrace replay freeze w at the end trace when o=
bscure screen with ships and
> planet. Absolutely also as game.

Hmm. I do see a little freeze at the end of the trace, but only for about t=
hree
seconds, then it exits normally.


> After kill game process - Xorg 100% working.

So, does the freezing process hog the CPU?

If you don't kill the freezing process, does it remain frozen forever, or d=
oes
it recover or fail somehow after a while?

Can you attach gdb to the freezing process and get a backtrace? Probably be=
st
to attempt this from ssh, but switching to console and doing it from there
might be fine as well.


Does it still happen with current LLVM SVN and Mesa Git? What configure opt=
ions
do you use for building LLVM and Mesa?


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
--1393398865.0BFfb0.10879-- --===============0731033552== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel --===============0731033552==--