From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup
Date: Mon, 30 Jun 2014 19:32:38 +0000
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Date: Mon, 30 Jun 2014 19:32:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=80419
--- Comment #30 from Laurent carlier ---
(In reply to comment #28)
> (In reply to comment #27)
> >
> > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
> > * do a backup of xcom.sh file then edit the file
> > * line 79, change the line: eval "$GAMESCRIPT" $@
> > into: apitrace trace "$GAMESCRIPT" $@
> > * then save and launch the game, now the trace is properly generated
>
> Continues to segfault immediately on starting, just after the intial XCOM
> splash screen, though there's now output from apitrace in terminal and a
> trace. Is this just something wrong with my system? I've checked the game
> cache several times already to make sure there's no corrupted files so
> there's nothing wrong there.
Have you tried with apitrace built from git ?
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Date: Mon, 30 Jun 2014 19:32:38 +0000
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Comment # 30
on bug 80419
from Laurent carlier
(In reply to comment #28)
> (In reply to comment #27)
> >
> > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
> > * do a backup of xcom.sh file then edit the file
> > * line 79, change the line: eval "$GAMESCRIPT" $@
> > into: apitrace trace "$GAMESCRIPT" $@
> > * then save and launch the game, now the trace is properly generated
>
> Continues to segfault immediately on starting, just after the intial XCOM
> splash screen, though there's now output from apitrace in terminal and a
> trace. Is this just something wrong with my system? I've checked the game
> cache several times already to make sure there's no corrupted files so
> there's nothing wrong there.
Have you tried with apitrace built from git ?
You are receiving this mail because:
- You are the assignee for the bug.
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