From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup Date: Mon, 30 Jun 2014 19:32:38 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0342236606==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D2FEF6E4D3 for ; Mon, 30 Jun 2014 12:32:38 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0342236606== Content-Type: multipart/alternative; boundary="1404156758.DfcC8BE3.13135"; charset="us-ascii" --1404156758.DfcC8BE3.13135 Date: Mon, 30 Jun 2014 19:32:38 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #30 from Laurent carlier --- (In reply to comment #28) > (In reply to comment #27) > > > > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory > > * do a backup of xcom.sh file then edit the file > > * line 79, change the line: eval "$GAMESCRIPT" $@ > > into: apitrace trace "$GAMESCRIPT" $@ > > * then save and launch the game, now the trace is properly generated > > Continues to segfault immediately on starting, just after the intial XCOM > splash screen, though there's now output from apitrace in terminal and a > trace. Is this just something wrong with my system? I've checked the game > cache several times already to make sure there's no corrupted files so > there's nothing wrong there. Have you tried with apitrace built from git ? -- You are receiving this mail because: You are the assignee for the bug. --1404156758.DfcC8BE3.13135 Date: Mon, 30 Jun 2014 19:32:38 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 30 on bug 80419 from
(In reply to comment #28)
> (In reply to comment #27)
> > 
> > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
> > * do a backup of xcom.sh file then edit the file
> > * line 79, change the line: eval "$GAMESCRIPT" $@
> >   into: apitrace trace "$GAMESCRIPT" $@
> > * then save and launch the game, now the trace is properly generated
> 
> Continues to segfault immediately on starting, just after the intial XCOM
> splash screen, though there's now output from apitrace in terminal and a
> trace. Is this just something wrong with my system? I've checked the game
> cache several times already to make sure there's no corrupted files so
> there's nothing wrong there.

Have you tried with apitrace built from git ?


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