From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup Date: Wed, 03 Apr 2019 14:01:47 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1285215310==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 7F25F6E9BB for ; Wed, 3 Apr 2019 14:01:47 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1285215310== Content-Type: multipart/alternative; boundary="15543001077.b81FB9.10811" Content-Transfer-Encoding: 7bit --15543001077.b81FB9.10811 Date: Wed, 3 Apr 2019 14:01:47 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D80419 --- Comment #157 from andrew.m.mcmahon@gmail.com --- So I've had a go at compiling mesa with the fix applied. I'll list what I've done here to be absolutely clear. Cloned a new copy of mesa > git clone https://gitlab.freedesktop.org/mesa/mesa.git Downloaded the patch file from the link Michel posted into the same directo= ry Patched the source file > patch src/gallium/auxiliary/cso_cache/cso_cache.c mesa.patch Compiled the driver with a handy script: > https://pastebin.com/nmYaj2az I override (but don't replace) Debian's drivers with the compiled mesa driv= ers: > https://pastebin.com/VX8PUt5W Rebooted and cleared out my mesa shader cache from ~/.cache and ~/.steam/steam/steamapps/shadercache/ The stability of the game is noticeably improved - I was able to play right through the first tutorial battle, fight several more battles up to the poi= nt where you build Alien Containment. Must've played it for at least an hour. I've not tested whether Enemy Within any other game is affected by the chan= ge however. --=20 You are receiving this mail because: You are the assignee for the bug.= --15543001077.b81FB9.10811 Date: Wed, 3 Apr 2019 14:01:47 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 157 on bug 80419<= /a> from an= drew.m.mcmahon@gmail.com
So I've had a go at compiling mesa with the fix applied.
I'll list what I've done here to be absolutely clear.

Cloned a new copy of mesa
> git clone https://gitlab.freedesktop.org/mesa/mesa.git
Downloaded the patch file from the link Michel posted into the same directo=
ry
Patched the source file
> patch src/gallium/auxiliary/cso_cache/cso_cache.=
c mesa.patch
Compiled the driver with a handy script:
> https:=
//pastebin.com/nmYaj2az
I override (but don't replace) Debian's drivers with the compiled mesa driv=
ers:
> https:=
//pastebin.com/VX8PUt5W
Rebooted and cleared out my mesa shader cache from ~/.cache and
~/.steam/steam/steamapps/shadercache/

The stability of the game is noticeably improved - I was able to play right
through the first tutorial battle, fight several more battles up to the poi=
nt
where you build Alien Containment. Must've played it for at least an hour.

I've not tested whether Enemy Within any other game is affected by the chan=
ge
however.


You are receiving this mail because:
  • You are the assignee for the bug.
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