From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 82050] R9270X pyrit benchmark perf regressions with latest kernel/llvm Date: Wed, 01 Oct 2014 13:37:55 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0990427429==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 596726E603 for ; Wed, 1 Oct 2014 06:37:55 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0990427429== Content-Type: multipart/alternative; boundary="1412170675.Dd14a681.20090"; charset="us-ascii" --1412170675.Dd14a681.20090 Date: Wed, 1 Oct 2014 13:37:55 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=82050 --- Comment #64 from Christoph Haag --- (In reply to comment #61) > Note that some of the Unreal Engine 4 demos want to use more than 1G of > graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and > requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very > difficult situation for the graphics memory management code. I too have 2 Gigabyte VRAM. Here is a short clip with some HUD graphs: https://www.youtube.com/watch?v=vvqbAFV06pA It's pretty clear that the stutters correlate with activity in "num bytes moved"... I have also tried the native borderlands 2 for a few minutes today and I'm seeing similar stuttering. It doesn't happen quite so often, but it's still often enough to be an issue. -- You are receiving this mail because: You are the assignee for the bug. --1412170675.Dd14a681.20090 Date: Wed, 1 Oct 2014 13:37:55 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 64 on bug 82050 from
(In reply to comment #61)
> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.

I too have 2 Gigabyte VRAM. Here is a short clip with some HUD graphs:
https://www.youtube.com/watch?v=vvqbAFV06pA

It's pretty clear that the stutters correlate with activity in "num bytes
moved"...

I have also tried the native borderlands 2 for a few minutes today and I'm
seeing similar stuttering. It doesn't happen quite so often, but it's still
often enough to be an issue.


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  • You are the assignee for the bug.
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