From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 82050] R9270X pyrit benchmark perf regressions with latest kernel/llvm Date: Tue, 02 Sep 2014 11:06:29 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0743999167==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B4F546E44F for ; Tue, 2 Sep 2014 04:06:29 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0743999167== Content-Type: multipart/alternative; boundary="1409655989.e6de01.22435"; charset="us-ascii" --1409655989.e6de01.22435 Date: Tue, 2 Sep 2014 11:06:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D82050 --- Comment #49 from Marek Ol=C5=A1=C3=A1k --- (In reply to comment #48) > (In reply to comment #46) > > I've seen some stutters without any corresponding buffer moves though. = Still > > not sure why it's stuttering so bad sometimes. > >=20 > > BTW, Andy, does the stuttering also seem to get better for you if you r= un > > Valley repeatedly? >=20 > No, it's quite consistent if I quit and re-run. >=20 > The amount moved doesn't seem to correlate with the length of pause - and > sometimes there are small moves without stutter, so maybe it's not totally > this. >=20 > Looking at Heaven 4.0 there are no moves at all after load, but there are= a > few very brief stutters on the night scenes - these are the same with or > without patch though. >=20 > What does num-bytes-moved measure - from where to where? The HUD always displays an average value per frame. It's the average of all values between the current and the last update of the HUD. --=20 You are receiving this mail because: You are the assignee for the bug. --1409655989.e6de01.22435 Date: Tue, 2 Sep 2014 11:06:29 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 49 on bug 82050<= /a> from Marek Ol=C5=A1=C3=A1k
(In reply to comment #=
48)
> (In reply to comment #46)
> > I've seen some stutters without any corresponding buffer moves th=
ough. Still
> > not sure why it's stuttering so bad sometimes.
> >=20
> > BTW, Andy, does the stuttering also seem to get better for you if=
 you run
> > Valley repeatedly?
>=20
> No, it's quite consistent if I quit and re-run.
>=20
> The amount moved doesn't seem to correlate with the length of pause - =
and
> sometimes there are small moves without stutter, so maybe it's not tot=
ally
> this.
>=20
> Looking at Heaven 4.0 there are no moves at all after load, but there =
are a
> few very brief stutters on the night scenes - these are the same with =
or
> without patch though.
>=20
> What does num-bytes-moved measure - from where to where?

The HUD always displays an average value per frame. It's the average of all
values between the current and the last update of the HUD.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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