From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 82050] R9270X pyrit benchmark perf regressions with latest
kernel/llvm
Date: Tue, 02 Sep 2014 11:06:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D82050
--- Comment #49 from Marek Ol=C5=A1=C3=A1k ---
(In reply to comment #48)
> (In reply to comment #46)
> > I've seen some stutters without any corresponding buffer moves though. =
Still
> > not sure why it's stuttering so bad sometimes.
> >=20
> > BTW, Andy, does the stuttering also seem to get better for you if you r=
un
> > Valley repeatedly?
>=20
> No, it's quite consistent if I quit and re-run.
>=20
> The amount moved doesn't seem to correlate with the length of pause - and
> sometimes there are small moves without stutter, so maybe it's not totally
> this.
>=20
> Looking at Heaven 4.0 there are no moves at all after load, but there are=
a
> few very brief stutters on the night scenes - these are the same with or
> without patch though.
>=20
> What does num-bytes-moved measure - from where to where?
The HUD always displays an average value per frame. It's the average of all
values between the current and the last update of the HUD.
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Tue, 2 Sep 2014 11:06:29 +0000
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Commen=
t # 49
on bug 82050<=
/a>
from Marek Ol=C5=A1=C3=A1k
(In reply to comment #=
48)
> (In reply to comment #46)
> > I've seen some stutters without any corresponding buffer moves th=
ough. Still
> > not sure why it's stuttering so bad sometimes.
> >=20
> > BTW, Andy, does the stuttering also seem to get better for you if=
you run
> > Valley repeatedly?
>=20
> No, it's quite consistent if I quit and re-run.
>=20
> The amount moved doesn't seem to correlate with the length of pause - =
and
> sometimes there are small moves without stutter, so maybe it's not tot=
ally
> this.
>=20
> Looking at Heaven 4.0 there are no moves at all after load, but there =
are a
> few very brief stutters on the night scenes - these are the same with =
or
> without patch though.
>=20
> What does num-bytes-moved measure - from where to where?
The HUD always displays an average value per frame. It's the average of all
values between the current and the last update of the HUD.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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