From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 82050] R9270X pyrit benchmark perf regressions with latest kernel/llvm Date: Wed, 01 Oct 2014 11:54:57 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1365678729==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id A5F366E365 for ; Wed, 1 Oct 2014 04:54:57 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1365678729== Content-Type: multipart/alternative; boundary="1412164497.0bbC6241.12693"; charset="us-ascii" --1412164497.0bbC6241.12693 Date: Wed, 1 Oct 2014 11:54:57 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=82050 --- Comment #62 from Andy Furniss --- (In reply to comment #61) > Note that some of the Unreal Engine 4 demos want to use more than 1G of > graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and > requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very > difficult situation for the graphics memory management code. I do have 2 gig, but looking at the screenshot of elemantal to be attached I see that used and requested differ. This shot doesn't really show how long the pauses are - they are really bad, it takes about 2 minutes to render the first few frames with pauses of many seconds after that. It's so bad it's hard to tell whether the revert helps - probably not, I guess it's something different. Have you tried Elemental? -- You are receiving this mail because: You are the assignee for the bug. --1412164497.0bbC6241.12693 Date: Wed, 1 Oct 2014 11:54:57 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 62 on bug 82050 from
(In reply to comment #61)
> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.

I do have 2 gig, but looking at the screenshot of elemantal to be attached I
see that used and requested differ.

This shot doesn't really show how long the pauses are - they are really bad, it
takes about 2 minutes to render the first few frames with pauses of many
seconds after that.

It's so bad it's hard to tell whether the revert helps - probably not, I guess
it's something different. Have you tried Elemental?


You are receiving this mail because:
  • You are the assignee for the bug.
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