From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 82050] R9270X pyrit benchmark perf regressions with latest
kernel/llvm
Date: Wed, 01 Oct 2014 11:54:57 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============1365678729=="
Return-path:
Received: from culpepper.freedesktop.org (unknown [131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id A5F366E365
for ; Wed, 1 Oct 2014 04:54:57 -0700 (PDT)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============1365678729==
Content-Type: multipart/alternative; boundary="1412164497.0bbC6241.12693"; charset="us-ascii"
--1412164497.0bbC6241.12693
Date: Wed, 1 Oct 2014 11:54:57 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
https://bugs.freedesktop.org/show_bug.cgi?id=82050
--- Comment #62 from Andy Furniss ---
(In reply to comment #61)
> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.
I do have 2 gig, but looking at the screenshot of elemantal to be attached I
see that used and requested differ.
This shot doesn't really show how long the pauses are - they are really bad, it
takes about 2 minutes to render the first few frames with pauses of many
seconds after that.
It's so bad it's hard to tell whether the revert helps - probably not, I guess
it's something different. Have you tried Elemental?
--
You are receiving this mail because:
You are the assignee for the bug.
--1412164497.0bbC6241.12693
Date: Wed, 1 Oct 2014 11:54:57 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Comment # 62
on bug 82050
from Andy Furniss
(In reply to comment #61)
> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.
I do have 2 gig, but looking at the screenshot of elemantal to be attached I
see that used and requested differ.
This shot doesn't really show how long the pauses are - they are really bad, it
takes about 2 minutes to render the first few frames with pauses of many
seconds after that.
It's so bad it's hard to tell whether the revert helps - probably not, I guess
it's something different. Have you tried Elemental?
You are receiving this mail because:
- You are the assignee for the bug.
--1412164497.0bbC6241.12693--
--===============1365678729==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
--===============1365678729==--