(In reply to Andy Furniss from comment #67) > In summary AIUI the fact there is a pause causes a spike because the count > is from the last frame rendered - which is way longer than normal due to the > pause. Still, it means that *some* BOs were moved during the pause, so it's not impossible that the pause is somehow related to the BO moves. BTW, make sure CONFIG_CMA isn't enabled in your kernels, in particular those using Ubuntu. (In reply to smoki from comment #68) > Offtopic... Please don't clutter up bug reports with off-topic comments.