From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 82186] [r600g] BARTS GPU lockup with minecraft shaders Date: Wed, 19 Nov 2014 02:39:21 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0194039390==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F1EFC6E869 for ; Tue, 18 Nov 2014 18:39:20 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0194039390== Content-Type: multipart/alternative; boundary="1416364760.84c2341.26216"; charset="UTF-8" --1416364760.84c2341.26216 Date: Wed, 19 Nov 2014 02:39:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=82186 --- Comment #5 from MWATTT --- I've got this bug too. I've bisected and found that most shaders packs starts to hang at commit 7e414b58640aee6e243d337e72cea290c354f632 "glsl: break the gl_FragData array into separate gl_FragData[i] variables" However, one of them starts to hang with an earlier commit: edbbfac6cfc634e697d7f981155a5072c52d77ac "r600g: fast color clears for single-sample buffers" This only happens on evergreen+ hardware(tested on JUNIPER and THAMES, works fine on RV770). A workaround is to set the environment variable R600_DEBUG=notiling. This bug also happens in various Unreal Engine 4 demos. (tested on Reflections Subway Demo, where the hang happens at the beginning). The environment variable also solves the problem. -- You are receiving this mail because: You are the assignee for the bug. --1416364760.84c2341.26216 Date: Wed, 19 Nov 2014 02:39:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 5 on bug 82186 from
I've got this bug too.
I've bisected and found that most shaders packs starts to hang at commit
7e414b58640aee6e243d337e72cea290c354f632
"glsl: break the gl_FragData array into separate gl_FragData[i] variables"
However, one of them starts to hang with an earlier commit:
edbbfac6cfc634e697d7f981155a5072c52d77ac
"r600g: fast color clears for single-sample buffers"

This only happens on evergreen+ hardware(tested on JUNIPER and THAMES, works
fine on RV770).

A workaround is to set the environment variable R600_DEBUG=notiling.

This bug also happens in various Unreal Engine 4 demos. (tested on Reflections
Subway Demo, where the hang happens at the beginning). The environment variable
also solves the problem.


You are receiving this mail because:
  • You are the assignee for the bug.
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