From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 82186] [r600g] BARTS GPU lockup with minecraft shaders
Date: Wed, 19 Nov 2014 02:39:21 +0000
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Date: Wed, 19 Nov 2014 02:39:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=82186
--- Comment #5 from MWATTT ---
I've got this bug too.
I've bisected and found that most shaders packs starts to hang at commit
7e414b58640aee6e243d337e72cea290c354f632
"glsl: break the gl_FragData array into separate gl_FragData[i] variables"
However, one of them starts to hang with an earlier commit:
edbbfac6cfc634e697d7f981155a5072c52d77ac
"r600g: fast color clears for single-sample buffers"
This only happens on evergreen+ hardware(tested on JUNIPER and THAMES, works
fine on RV770).
A workaround is to set the environment variable R600_DEBUG=notiling.
This bug also happens in various Unreal Engine 4 demos. (tested on Reflections
Subway Demo, where the hang happens at the beginning). The environment variable
also solves the problem.
--
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You are the assignee for the bug.
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Date: Wed, 19 Nov 2014 02:39:20 +0000
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Comment # 5
on bug 82186
from MWATTT
I've got this bug too.
I've bisected and found that most shaders packs starts to hang at commit
7e414b58640aee6e243d337e72cea290c354f632
"glsl: break the gl_FragData array into separate gl_FragData[i] variables"
However, one of them starts to hang with an earlier commit:
edbbfac6cfc634e697d7f981155a5072c52d77ac
"r600g: fast color clears for single-sample buffers"
This only happens on evergreen+ hardware(tested on JUNIPER and THAMES, works
fine on RV770).
A workaround is to set the environment variable R600_DEBUG=notiling.
This bug also happens in various Unreal Engine 4 demos. (tested on Reflections
Subway Demo, where the hang happens at the beginning). The environment variable
also solves the problem.
You are receiving this mail because:
- You are the assignee for the bug.
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