From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Tue, 28 Apr 2015 16:34:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
Bug ID: 90217
Summary: Counter Strike Global Offensive: GPU fault after a
while
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: haagch@frickel.club
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 115406
--> https://bugs.freedesktop.org/attachment.cgi?id=115406&action=edit
dmesg
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
mesa git, llvm recent revision, with PRIME.
linux 4.1rc1, but with 4.0 it was the same.
Counter Strike GO seems to be problematic anyway. Even with 1366x768 and
settings on low I get bad performance drops, see video:
https://www.youtube.com/watch?v=HVDZowUGlSc There is flickering all over the
place. At the end of the video there is one of the GPU hangs:
perf interrupt took too long (4996 > 4960), lowering
kernel.perf_event_max_sample_rate to 25200
radeon 0000:01:00.0: GPU fault detected: 146 0x08e2c804
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0000EBC7
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x020C8004
VM fault (0x04, vmid 1) at page 60359, read from TC (200)
radeon 0000:01:00.0: ring 0 stalled for more than 10490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 10990msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 11490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
and then only further stalled messages
It happens after 15-60 minutes or something like that.
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Bug ID |
90217
|
Summary |
Counter Strike Global Offensive: GPU fault after a while
|
Product |
Mesa
|
Version |
git
|
Hardware |
Other
|
OS |
All
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
haagch@frickel.club
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 115406 [details]
dmesg
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
mesa git, llvm recent revision, with PRIME.
linux 4.1rc1, but with 4.0 it was the same.
Counter Strike GO seems to be problematic anyway. Even with 1366x768 and
settings on low I get bad performance drops, see video:
https://www.youtube.com/watch?v=HVDZowUGlSc There is flickering all over the
place. At the end of the video there is one of the GPU hangs:
perf interrupt took too long (4996 > 4960), lowering
kernel.perf_event_max_sample_rate to 25200
radeon 0000:01:00.0: GPU fault detected: 146 0x08e2c804
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0000EBC7
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x020C8004
VM fault (0x04, vmid 1) at page 60359, read from TC (200)
radeon 0000:01:00.0: ring 0 stalled for more than 10490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 10990msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 11490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence
id 0x00000000008a0d57 on ring 0)
and then only further stalled messages
It happens after 15-60 minutes or something like that.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Wed, 29 Apr 2015 14:56:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
--- Comment #1 from Tom Stellard ---
Can you run the program with the environment variable R600_DEBUG=ps,vs,gs and
post the output.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Wed, 29 Apr 2015 21:58:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
--- Comment #2 from Christoph Haag ---
Created attachment 115456
--> https://bugs.freedesktop.org/attachment.cgi?id=115456&action=edit
dmesg with graphical output hang
It can also have more severe consequences and require a reboot, see dmesg.
I'll use R600_DEBUG=ps,vs,gs next time. It can take quite a while to trigger
it, I hope it won't produce too much data.
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Comment # 2
on bug 90217
from Christoph Haag
Created attachment 115456 [details]
dmesg with graphical output hang
It can also have more severe consequences and require a reboot, see dmesg.
I'll use R600_DEBUG=ps,vs,gs next time. It can take quite a while to trigger
it, I hope it won't produce too much data.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Wed, 29 Apr 2015 23:43:40 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
--- Comment #3 from Christoph Haag ---
Created attachment 115459
--> https://bugs.freedesktop.org/attachment.cgi?id=115459&action=edit
R600_DEBUG=ps,vs,gs csgo 2> csgoerr.txt
This time with a 3.19 kernel with ck patches (wanted to see whether gameplay is
more smooth with it)
Didn't show a GPU fault in dmesg this time, just started outputting messages
like
[ 6556.091663] radeon 0000:01:00.0: ring 0 stalled for more than 10035msec
[ 6556.091668] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6556.593178] radeon 0000:01:00.0: ring 0 stalled for more than 10536msec
[ 6556.593187] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6557.094722] radeon 0000:01:00.0: ring 0 stalled for more than 11037msec
[ 6557.094728] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6557.596237] radeon 0000:01:00.0: ring 0 stalled for more than 11538msec
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Comment # 3
on bug 90217
from Christoph Haag
Created attachment 115459 [details]
R600_DEBUG=ps,vs,gs csgo 2> csgoerr.txt
This time with a 3.19 kernel with ck patches (wanted to see whether gameplay is
more smooth with it)
Didn't show a GPU fault in dmesg this time, just started outputting messages
like
[ 6556.091663] radeon 0000:01:00.0: ring 0 stalled for more than 10035msec
[ 6556.091668] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6556.593178] radeon 0000:01:00.0: ring 0 stalled for more than 10536msec
[ 6556.593187] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6557.094722] radeon 0000:01:00.0: ring 0 stalled for more than 11037msec
[ 6557.094728] radeon 0000:01:00.0: GPU lockup (current fence id
0x00000000003eaad7 last fence id 0x00000000003eaaf4 on ring 0)
[ 6557.596237] radeon 0000:01:00.0: ring 0 stalled for more than 11538msec
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Fri, 22 May 2015 21:35:59 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
--- Comment #4 from Christoph Haag ---
Created attachment 115981
--> https://bugs.freedesktop.org/attachment.cgi?id=115981&action=edit
Mass Effect 3 with nine
Hm, I tried Mass Effect 3 with nine and got a GPU hang too. Not sure if it's
the same. No further log right now, I'll first check whether it's always at the
same point (it happened in the intro at the exact moment the reaper shoots, so
I think there is something that actually triggers it)
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Comment # 4
on bug 90217
from Christoph Haag
Created attachment 115981 [details]
Mass Effect 3 with nine
Hm, I tried Mass Effect 3 with nine and got a GPU hang too. Not sure if it's
the same. No further log right now, I'll first check whether it's always at the
same point (it happened in the intro at the exact moment the reaper shoots, so
I think there is something that actually triggers it)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Sat, 01 Aug 2015 09:27:39 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
Christoph Haag changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Christoph Haag ---
Hasn't happened for a while, will reopen in case it happens again.
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Christoph Haag
changed
bug 90217
What |
Removed |
Added |
Status |
NEW
|
RESOLVED
|
Resolution |
---
|
FIXED
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Tue, 04 Aug 2015 01:58:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
Paul changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |---
--- Comment #6 from Paul ---
Unfortunately I'm hit by this as well. Although I can't tell if it's fixed in
the latest git.
Happened after a few minutes (First try 2 minutes, second try ~30 minutes) of
gameplay on my HD 7970 - Tahiti XT.
Mesa 10.6.3
Kernel 4.1.2
Arch, up-to-date
Game Settings:
Global Shadow Quality - High
Model / Texture Detail -High
Effect Detail - High
Shader Detail - Very High
Multicore Rendering - Enabled
MSAA - 8x
FSAA - Enabled
Texture Filter - Anisotropic 16x
Vsync - Disabled
Motion Blur - Enabled
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Paul
changed
bug 90217
What |
Removed |
Added |
Status |
RESOLVED
|
REOPENED
|
Resolution |
FIXED
|
---
|
Comment # 6
on bug 90217
from Paul
Unfortunately I'm hit by this as well. Although I can't tell if it's fixed in
the latest git.
Happened after a few minutes (First try 2 minutes, second try ~30 minutes) of
gameplay on my HD 7970 - Tahiti XT.
Mesa 10.6.3
Kernel 4.1.2
Arch, up-to-date
Game Settings:
Global Shadow Quality - High
Model / Texture Detail -High
Effect Detail - High
Shader Detail - Very High
Multicore Rendering - Enabled
MSAA - 8x
FSAA - Enabled
Texture Filter - Anisotropic 16x
Vsync - Disabled
Motion Blur - Enabled
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Tue, 04 Aug 2015 01:58:59 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90217
--- Comment #7 from Paul ---
Created attachment 117500
--> https://bugs.freedesktop.org/attachment.cgi?id=117500&action=edit
dmesg csgo tahiti
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Tue, 03 Apr 2018 03:36:02 +0000
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--- Comment #8 from Timothy Arceri ---
Hi guys,
There have been many improvements since this was reported, and I don't see =
any
other reports like this. Is this still happening or can we close this bug?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
Date: Tue, 03 Apr 2018 13:54:56 +0000
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--- Comment #9 from Matthew Dawson ---
(In reply to Timothy Arceri from comment #8)
> Hi guys,
>=20
> There have been many improvements since this was reported, and I don't see
> any other reports like this. Is this still happening or can we close this
> bug?
Hi Timothy,
I've been playing CSGO frequently on my 7970 with no issues on a recent
graphics stack (Linux 4.14.10, Mesa 17.3.1 most recently) and have had no
issues. Thus I think this issue can be closed now.
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Comment=
# 9
on bug 90217<=
/a>
from Matthew Dawson
(In reply to Timothy Arceri from comment #8)
> Hi guys,
>=20
> There have been many improvements since this was reported, and I don't=
see
> any other reports like this. Is this still happening or can we close t=
his
> bug?
Hi Timothy,
I've been playing CSGO frequently on my 7970 with no issues on a recent
graphics stack (Linux 4.14.10, Mesa 17.3.1 most recently) and have had no
issues. Thus I think this issue can be closed now.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90217] Counter Strike Global Offensive: GPU fault after a while
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GitLab Migration User changed:
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--- Comment #10 from GitLab Migration User -=
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