From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line" Date: Fri, 01 Jul 2016 14:37:30 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1788288682==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id DFC836EAA9 for ; Fri, 1 Jul 2016 14:37:29 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1788288682== Content-Type: multipart/alternative; boundary="14673838492.0b9Dea4e.9050"; charset="UTF-8" --14673838492.0b9Dea4e.9050 Date: Fri, 1 Jul 2016 14:37:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D90481 --- Comment #13 from Daniel Scharrer --- Is there anything else I could try to help track this down? I tried running the game with R600_DEBUG=3Dnodma and while that seemed to f= ix the issue at first, I still got a lockup after a couple of runs. Perhaps nodma = just made the lockup less likely by slowing things down (although perf was not *that* different). Btw, jaycee1980 in #radeon seemed open to providing AMD Mesa devs keys to Virtual Programming games, so you could try to reproduce this on your end as well. --=20 You are receiving this mail because: You are the assignee for the bug.= --14673838492.0b9Dea4e.9050 Date: Fri, 1 Jul 2016 14:37:29 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 13 on bug 90481<= /a> from Daniel Scharrer
Is there anything else I could try to help track this down?

I tried running the game with R600_DEBUG=3Dnodma and while that seemed to f=
ix the
issue at first, I still got a lockup after a couple of runs. Perhaps nodma =
just
made the lockup less likely by slowing things down (although perf was not
*that* different).

Btw, jaycee1980 in #radeon seemed open to providing AMD Mesa devs keys to
Virtual Programming games, so you could try to reproduce this on your end as
well.


You are receiving this mail because:
  • You are the assignee for the bug.
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