https://bugs.freedesktop.org/show_bug.cgi?id=91247 Bug ID: 91247 Summary: Tomb Raider: Underworld renders lots of artefacts on models and objects Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 116980 --> https://bugs.freedesktop.org/attachment.cgi?id=116980&action=edit screenshot showing the problem Character models and certain objects in the game have lots of flickering artefacts. No artefacts with llvmpipe, the Nvidia binary driver also renders models correctly.Disabling shader optimization doesn't help. I see lots of these warnings in the terminal: >WARNING: out of code space, evicting all shaders. and >WARNING: value %505 not uniquely defined >WARNING: value %440 not uniquely defined >WARNING: value %503 not uniquely defined >... Trace (uncompressed 350 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc Fedora 22 32-bit VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Kernel 4.0.6-300.fc22.i686+PAE libdrm, nouveau ddx, Mesa from git -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.