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* [Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects
@ 2015-07-06 17:01 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  0 siblings, 1 reply; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-06 17:01 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

            Bug ID: 91247
           Summary: Tomb Raider: Underworld renders lots of artefacts on
                    models and objects
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
          Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
        QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org

Created attachment 116980
  --> https://bugs.freedesktop.org/attachment.cgi?id=116980&action=edit
screenshot showing the problem

Character models and certain objects in the game have lots of flickering
artefacts.

No artefacts with llvmpipe, the Nvidia binary driver also renders models
correctly.Disabling shader optimization doesn't help.

I see lots of these warnings in the terminal:
>WARNING: out of code space, evicting all shaders.
and
>WARNING: value %505 not uniquely defined
>WARNING: value %440 not uniquely defined
>WARNING: value %503 not uniquely defined
>...

Trace (uncompressed 350 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc

Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Kernel 4.0.6-300.fc22.i686+PAE
libdrm, nouveau ddx, Mesa from git

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2015-07-06 17:22   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2015-07-15  3:30   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (8 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-06 17:22 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #1 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Early analysis makes it seem like the issue is with face culling or depth
tests. The colors you see on the model are the background color on which the
model is drawn (Or not drawn, as the case might be.) Both depth test and
front-face culling are enabled.

The frag shaders being used to draw it are *crazy* long, they're all like

if (bool) { bunch o' code }
if (other bool) { bunch o' code }
if (third bool) { bunch o' code }

and so on. I guess they were written with the assumption that the programs
would be compiled with the bools known ahead of time and only have one or two
of the bunches o' code. Oh well. But they're generally simple... Could still be
an error in the frag shaders though, should try replacing them with just
writing a solid color. Hopefully qapitrace makes that possible.

This issue reproduces on both nvc0 and nv50.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2015-07-06 17:22   ` [Bug 91247] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-15  3:30   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2015-07-15  3:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (7 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-15  3:30 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #2 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 117125
  --> https://bugs.freedesktop.org/attachment.cgi?id=117125&action=edit
vert shader at failing call

OK, so in my trimmed trace,

http://people.freedesktop.org/~imirkin/traces/tru-trim.trace.xz

it seems like things start going wrong on API call 424136 (I ran apitrace
dump-images with '*/draw' and then did the diff-images thing).

Coincidentally, right before this happens, it does glDepthFunc(GL_EQUAL) [which
is *nuts*] and glDepthRange(0, 0.98).

I need to see if nuking that glDepthRange call causes llvmpipe to generate the
same image for that draw call. Also see if there are any funny depth-related
bits we know about... ugh.

Still bothering me is that apitrace is returning broken-looking depth surfaces.

The previous draws all had glDepthRange(0.98, 1)... coincidence? And the shader
will end up generating very negative z values, which will map to a depth range
of 0.98 I guess?

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2015-07-06 17:22   ` [Bug 91247] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2015-07-15  3:30   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-15  3:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-06-17 18:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (6 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-15  3:44 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #3 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Erm, make that call 390980. Everything else I said applies.

There are even earlier differences in 377128 and the draws that follow, but
they seem like minor lighting differences between llvmpipe and nvc0.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (2 preceding siblings ...)
  2015-07-15  3:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-06-17 18:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-06-18 16:07   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (5 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-06-17 18:36 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org

--- Comment #4 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
I think this bug affects Deus Ex: Human Revolution as well, where characters,
weapons, doors have those flashing artifacts on them.

DeusEx HR trace (uncompressed 296M):
https://drive.google.com/open?id=0B-tTbLKBl-tOS0pFV0pVd19vQW8

OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-5a64549)
OpenGL core profile shading language version string: 4.30

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (3 preceding siblings ...)
  2016-06-17 18:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-06-18 16:07   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-06-21  4:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (4 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-06-18 16:07 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #5 from Samuel Pitoiset <samuel.pitoiset-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Confirmed, I can reproduce the issue on my GF119.

Unfortunately, it still not fixed but I will have a look at some point.

Thanks for reporting.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (4 preceding siblings ...)
  2016-06-18 16:07   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-06-21  4:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-01-15 21:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (3 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-06-21  4:49 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #6 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
For the deus ex trace, the first bad shader is 3355374. The newly-built/used
vertex shader (linked into program 5098) does look a LOT like the one from
TR:U, but not 100% identical.

Should probably double-check whether 3348622 and 3348662 check out - perhaps
the differences were too small for retracediff.py to care. But those happen
around another glDepthRange() call.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (5 preceding siblings ...)
  2016-06-21  4:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2017-01-15 21:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-01-15 22:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (2 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2017-01-15 21:17 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 707 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=91247

Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #7 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
These rendering artifacts appear to magically be gone on Mesa 13.0.3. I haven't
done a reverse bisect to see what fixed it.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (6 preceding siblings ...)
  2017-01-15 21:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2017-01-15 22:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-01-17  6:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-01-17  8:57   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2017-01-15 22:36 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 647 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #8 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
OK, I did the bisect. It was commit

commit b04ef3c08a288a5857349c9e582ee2718fa562f7
Author: Kenneth Graunke <kenneth-xkhwgxqQjnbNLxjTenLetw@public.gmane.org>
Date:   Fri May 30 23:52:22 2014 -0700

    glsl: Immediately inline built-ins rather than generating calls.

that fixed it. That means that this was some kind of nv50/ir compiler bug which
has gotten hidden away. Urgh :(

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (7 preceding siblings ...)
  2017-01-15 22:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2017-01-17  6:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-01-17  8:57   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2017-01-17  6:14 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 560 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #9 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
FWIW I did determine that it was the previously attached vertex shader that was
at fault. However comparing the two versions (before and after the patch that
"fixed" it), I didn't see any apparent differences. There was some minor code
reordering, but nothing serious. I'm going to stop looking now.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
       [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (8 preceding siblings ...)
  2017-01-17  6:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2017-01-17  8:57   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2017-01-17  8:57 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 324 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #10 from Samuel Pitoiset <samuel.pitoiset-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Good to know. Maybe F1 2015 now works by luck too? :)

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^ permalink raw reply	[flat|nested] 11+ messages in thread

end of thread, other threads:[~2017-01-17  8:57 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2015-07-06 17:01 [Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
     [not found] ` <bug-91247-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-07-06 17:22   ` [Bug 91247] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-15  3:30   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-15  3:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-06-17 18:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-06-18 16:07   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-06-21  4:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2017-01-15 21:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2017-01-15 22:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2017-01-17  6:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2017-01-17  8:57   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ

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