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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue
Date: Mon, 27 Jul 2015 21:37:39 +0000	[thread overview]
Message-ID: <bug-91480-502-JYNpBVLkL6@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-91480-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=91480

--- Comment #2 from Ilia Mirkin <imirkin@alum.mit.edu> ---
FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a

0:35(1): error: #extension directive is not allowed in the middle of a shader

But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.

Perhaps you can capture an apitrace of the issue?

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  parent reply	other threads:[~2015-07-27 21:37 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-07-27 21:25 [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue bugzilla-daemon
2015-07-27 21:26 ` bugzilla-daemon
2015-07-27 21:37 ` bugzilla-daemon [this message]
2015-07-28 20:29 ` bugzilla-daemon
2015-07-29 20:25 ` bugzilla-daemon
2016-04-19 12:08 ` bugzilla-daemon

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