https://bugs.freedesktop.org/show_bug.cgi?id=91480 Bug ID: 91480 Summary: Dead Island: Crash loading Act 3 possible shader issue Product: Mesa Version: 10.6 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: sa@whiz.se QA Contact: dri-devel@lists.freedesktop.org Created attachment 117408 --> https://bugs.freedesktop.org/attachment.cgi?id=117408&action=edit backtrace with 10.5.9 I'm getting a reproducible crash in the game Dead Island when loading act 3. Sometimes this is a straight segfault, sometimes the game pops up a warning "An unknown error occured while compiling shaders." I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the error with 10.6.3. This might be a shader issue, I get this warning in the game log: /media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471) : Condition: 0 && "Cannot compile GL shader!" LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in fragment shader 0:209(3): error: syntax error, unexpected '=' ERRR: Assertion failed! /media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678) : Condition: 0 && "Compilation of shader failed!" ERRR: [CPShader] cannot create pixel shader LLOG: binlen: 0; format: 0; program: 48828 LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms I'm attaching the failing shader. I'm failing this against r600g as that's where the backtrace points, but this is probably a general shader issue. Probably not the same as #85564 as I have played through half the game with just a few hiccups. Side note: this title might be a good candidate for some sort of cache. Loading times are more than a minute and it seems to be spending most of that time compiling. -- You are receiving this mail because: You are the assignee for the bug.