From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Sun, 30 Aug 2015 11:24:00 +0000
Message-ID:
Bug ID
91808
Summary
trine1 misrender r600g
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/r600
Assignee
dri-devel@lists.freedesktop.org
Reporter
serafean@gmail.com
QA Contact
dri-devel@lists.freedesktop.org
Created attachment 117987 [details]
misrendered scene
Trine 1 misrenders sometimes on HD6950, with mesa 11.0 rc
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.42.0, LLVM 3.6.2)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.0.0-rc1
OpenGL core profile shading language version string: 3.30
See attached screenshot.
I also made an apitrace, but am unsure as to where to post it.
apitrace : http://uloz.to/xh9tNZr9/trine1-linux-32bit-trace Can upload elsewhere if trouble arises :)
What | Removed | Added |
---|---|---|
Attachment #117987 mime type | text/plain | image/png |
From what I gather, 66067 is about colors & luminosity. I reported this because of the line that goes vertically through the whole screen. On the screenshot it is located under "paused". The sources of the line are AFAICS the gears just above the spiky area. Specifying now just to make sure that we're talking about the same thing.
(In reply to Martin Bednar from comment #3) > From what I gather, 66067 is about colors & luminosity. I reported this > because of the line that goes vertically through the whole screen. On the > screenshot it is located under "paused". > The sources of the line are AFAICS the gears just above the spiky area. > Specifying now just to make sure that we're talking about the same thing. I'm not sure what line you are talking about. Can you post a shot of what the rendering should look like?
Created attachment 118029 [details]
corrrect rendering.
Correct rendering. Sorry for the different resolution. (and slightly different
game version)
The difference to look at is the rotating platform on the left of the
character.
What | Removed | Added |
---|---|---|
Attachment #118029 mime type | text/plain | image/jpeg |
Created attachment 118033 [details]
apitrace replay on nouveau (11.0 rc-1)
same scene as in report, without the reported rendering issue, and no obvious
other rendering issue.
I'm seeing this same issue on my HD5850. This is the Trine Enh= anced Edition via Steam (using the Trine2 engine). In the correctly rendered screenshot, the= re is a rotating platform with two gears to the left of the character. In the misrendered scene, it looks like the gear behind the first one is being stretched vertically to the full viewport height. Software versions: Linux 4.8.0-rc1 x86_64 OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.1.0-devel (git-d816a51) GPU hardware: OpenGL renderer string: Gallium 0.4 on AMD CYPRESS (DRM 2.46.0 / 4.8.0-= rc1) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices,=20 Inc. [AMD/ATI] Cypress PRO [Radeon HD 5850] [1002:6899] CPU hardware: AMD Phenom(tm) II X4 955 Processor
This bug is still present with current Mesa-18.0.0.rc5. Since the old trace is not available anymore I've made a new one(70MB): https://drive.google.com/open?id=3D16N0m--IKupnWvnuvu27uebBjbDHUP3C4<= /a> I used "llvmpipe" during capture and the result also plays perfec= tly with "llvmpipe" (aka Mesa3D software render). The bug is visible in the rotating gears/cogs. I tried "R600_DEBUG=3Dn= osb", but this does not seem to fix it. I tried to find the draw operations. Frame #175 seems to show the artifact quite clearly. The draw operations at call #8053345 seems to draw a small c= og that looks normal. I believe that the smeared gear is drawn by call #8053560. My hardware is Radeon HD5670 Redwood Evergreen (R600 driver).
Created attachment 138468 [details]
Trine1 glitchy gear draw command uses this Vertex Shader. The file contains
glsl, glsl ir, tgsi, vliw5 and SB optimized vliw5 variants of the same shad=
er.
Created [details]
April 2018 Graphical Artifact Screenshots
I am seeing graphical artifacts across several levels of Trine Enchanted
Edition. These are most apparent with the gears in the Academy Hallways lev=
el,
but I also encountered a curious lighting artifact in the Dragon Graveyard
level as well as a problem with the rain later on in the same level. I am u=
sing
a Sapphire Radeon HD 6870 graphics card on Arch Linux using the 4.16.3-1-AR=
CH
Kernel package, the 1:18.0.1-1 xf86-video-ati pacakge, and the 18.0.1-1 Mesa
package.
Created attachment 139029
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--- Comment #12 from Hamish Wilson ---
(In reply to Dave Airlie from comment #11)
> Created attachment 139029 [details] [review]
> attempted fix
I have tried applying the patch to my Mesa package using the Arch Build Sys=
tem,
but unfortunately it does not appear to have corrected the artifacts.
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t # 12
on bug 91808<=
/a>
from Hamish Wilson
(In reply to Dave Airlie from comment #11)
> Created attachment 1=
39029 [details] [review] [review]
> attempted fix
I have tried applying the patch to my Mesa package using the Arch Build Sys=
tem,
but unfortunately it does not appear to have corrected the artifacts.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Fri, 27 Apr 2018 06:48:13 +0000
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--- Comment #13 from Dave Airlie ---
Just adding some things I've tried to fix this to no avail.
use RECIP_FF/CLAMPED instead of RECIP_IEEE
use RECIPSQRT_FF/CLAMPED instead of RECIPSQRT_IEEE
use MUL/MULADD/DOT4 instead of IEEE
Split constants into DOT4, rewrote DOT4 output to go via another register.
Disable scaled 16-bit float vertices, this change the misrendering to somet=
hing
worse for some reason.
I've noticed the broken drawing operations are the same vbo/ib with a diffe=
rent
set of constant values for VS constants 124-126, the first draw works and d=
raws
the inside gear, the second draw to draw the outside gear fails.
I considered then it might be constant caching or vertex caching since we u=
se
vfetch to fetch the consts, tried add more flushing between draws, tried us=
ing
uncached descriptor for constant buffer.
Nothing above has fixed it, merely logging it for my own sanity at this poi=
nt.
--=20
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Commen=
t # 13
on bug 91808<=
/a>
from Dave Airlie
Just adding some things I've tried to fix this to no avail.
use RECIP_FF/CLAMPED instead of RECIP_IEEE
use RECIPSQRT_FF/CLAMPED instead of RECIPSQRT_IEEE
use MUL/MULADD/DOT4 instead of IEEE
Split constants into DOT4, rewrote DOT4 output to go via another register.
Disable scaled 16-bit float vertices, this change the misrendering to somet=
hing
worse for some reason.
I've noticed the broken drawing operations are the same vbo/ib with a diffe=
rent
set of constant values for VS constants 124-126, the first draw works and d=
raws
the inside gear, the second draw to draw the outside gear fails.
I considered then it might be constant caching or vertex caching since we u=
se
vfetch to fetch the consts, tried add more flushing between draws, tried us=
ing
uncached descriptor for constant buffer.
Nothing above has fixed it, merely logging it for my own sanity at this poi=
nt.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Wed, 09 May 2018 05:45:00 +0000
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Dave Airlie changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #139029|0 |1
is obsolete| |
--- Comment #14 from Dave Airlie ---
Created attachment 139438
--> https://bugs.freedesktop.org/attachment.cgi?id=3D139438&action=3Dedit
clamp constant buffer data
This looks a lot better to me!
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changed
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/a>
What
Removed
Added
Attachment #139029 is obsolete=
td>
1
Commen=
t # 14
on bug 91808<=
/a>
from Dave Airlie
Created attachment 13=
9438 [details] [review]
clamp constant buffer data
This looks a lot better to me!
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Wed, 09 May 2018 15:02:26 +0000
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--- Comment #15 from iive@yahoo.com ---
Looks perfect to me. The shadow flickering is also gone.
Tested with the real game on "lowest" and "very high" settings.
In addition, it also seems to fix the witcher1 trace too.
Can you give a long explanation what was the root of the problem.
I do see it is about the size of the constant buffer.
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from iive@yahoo.com
Looks perfect to me. The shadow flickering is also gone.
Tested with the real game on "lowest" and "very high" s=
ettings.
In addition, it also seems to fix the witcher1 trace too.
Can you give a long explanation what was the root of the problem.
I do see it is about the size of the constant buffer.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Thu, 10 May 2018 01:16:02 +0000
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Dave Airlie changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #16 from Dave Airlie ---
The fix is pushed in master.
The code wasn't limiting the constant buffer sizing correctly so it was
accessing random values from other operations rather than limiting things to
the constants for this draw. So out of bounds accesses weren't returning
default values but random ones.
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changed
bug 91808<=
/a>
What
Removed
Added
Resolution
---
FIXED
Status
NEW
RESOLVED
Commen=
t # 16
on bug 91808<=
/a>
from Dave Airlie
The fix is pushed in master.
The code wasn't limiting the constant buffer sizing correctly so it was
accessing random values from other operations rather than limiting things to
the constants for this draw. So out of bounds accesses weren't returning
default values but random ones.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91808] trine1 misrender r600g
Date: Sun, 13 May 2018 07:12:11 +0000
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Roman Elshin changed:
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----------------------------------------------------------------------------
CC| |roman.elshin@gmail.com
--- Comment #17 from Roman Elshin ---
*** Bug 99403 has been marked as a duplicate of this bug. ***
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CC
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from Roman Elshin
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--===============1211604939==--