From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Sun, 11 Oct 2015 03:05:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
Bug ID: 92428
Summary: Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id
0x000000000000afd1 last fence id 0x000000000000b194 on
ring 3)
Product: Mesa
Version: 10.6
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: h0ser@h0sed.org
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 118821
--> https://bugs.freedesktop.org/attachment.cgi?id=118821&action=edit
System Logs
Bear with me as it's my first time submitting a bug report. When loading a
level in Sword Coast Legends, the driver crashes and hard locks the PC.
Attached is what I believe are the relevant portions of the logs.
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Bug ID |
92428
|
Summary |
Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)
|
Product |
Mesa
|
Version |
10.6
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
h0ser@h0sed.org
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 118821 [details]
System Logs
Bear with me as it's my first time submitting a bug report. When loading a
level in Sword Coast Legends, the driver crashes and hard locks the PC.
Attached is what I believe are the relevant portions of the logs.
You are receiving this mail because:
- You are the assignee for the bug.
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cy5mcmVlZGVza3RvcC5vcmcvbWFpbG1hbi9saXN0aW5mby9kcmktZGV2ZWwK
--===============0556826976==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Sun, 11 Oct 2015 03:06:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #1 from James ---
glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.9
(git-8957b69)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
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Comment # 1
on bug 92428
from James
glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.9
(git-8957b69)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Sun, 11 Oct 2015 03:07:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #2 from James ---
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP] [1002:6819]
Subsystem: PC Partner Limited / Sapphire Technology Radeon HD 7850 2GB
GDDR5 DVI-I/DVI-D/HDMI/DP [174b:e221]
Kernel driver in use: radeon
Kernel modules: radeon
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Comment # 2
on bug 92428
from James
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP] [1002:6819]
Subsystem: PC Partner Limited / Sapphire Technology Radeon HD 7850 2GB
GDDR5 DVI-I/DVI-D/HDMI/DP [174b:e221]
Kernel driver in use: radeon
Kernel modules: radeon
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Fri, 23 Oct 2015 20:22:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #3 from Francesco Biscani ---
I am also experiencing a lockup with this game. In my case the lockup happens
before I get to the main menu right after starting the game. I have a radeon r9
270x, and I am using the radeonsi driver (version 7.5.0), mesa 11.0.3, llvm
3.7.0, xorg server 1.17.2. The OS is Linux 4.2.2 64 bit.
# glxinfo|grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.3
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
# sudo lspci |grep -i vga
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Curacao XT [Radeon R7 370 / R9 270X/370 OEM]
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Comment # 3
on bug 92428
from Francesco Biscani
I am also experiencing a lockup with this game. In my case the lockup happens
before I get to the main menu right after starting the game. I have a radeon r9
270x, and I am using the radeonsi driver (version 7.5.0), mesa 11.0.3, llvm
3.7.0, xorg server 1.17.2. The OS is Linux 4.2.2 64 bit.
# glxinfo|grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.3
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
# sudo lspci |grep -i vga
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Curacao XT [Radeon R7 370 / R9 270X/370 OEM]
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Fri, 18 Dec 2015 08:51:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #4 from l.gambetta@alice.it ---
I can confirm this bug. The game crashed my PC on the load screen.
My specs:
CPU AMD A10-7850K
GPU ATI Radeon 7850 1Gb RAM
8 GB RAM
Kernel 4.3.3, 64 bit
xf86-video-ati 7.6.1
mesa 11.0.7
Manjaro Linux
$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.7
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.7
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP]
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Comment # 4
on bug 92428
from l.gambetta@alice.it
I can confirm this bug. The game crashed my PC on the load screen.
My specs:
CPU AMD A10-7850K
GPU ATI Radeon 7850 1Gb RAM
8 GB RAM
Kernel 4.3.3, 64 bit
xf86-video-ati 7.6.1
mesa 11.0.7
Manjaro Linux
$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.7
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.7
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP]
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Fri, 18 Dec 2015 08:52:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #5 from l.gambetta@alice.it ---
Created attachment 120582
--> https://bugs.freedesktop.org/attachment.cgi?id=120582&action=edit
Messages printed into the journalctl log about this crash
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Fri, 18 Dec 2015 20:15:27 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
--- Comment #6 from Nicolai H=C3=A4hnle ---
Thanks for the reports. VM faults are tricky to find - can one of you provi=
de
an apitrace of a lockup so that we can reproduce this?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Sat, 19 Dec 2015 06:01:33 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92428
--- Comment #7 from James ---
Since the it exceeds the file limit, I've uploaded the apitrace to my dropbox.
The link is here.
https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=0
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Mon, 21 Dec 2015 07:34:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
--- Comment #8 from Michel D=C3=A4nzer ---
(In reply to James from comment #7)
> The link is here.
> https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=3D0
I don't get any VM faults when replaying that, let alone a lockup, neither =
on
Kaveri nor Verde. Does replaying this apitrace reproduce the problem for yo=
u?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Tue, 22 Dec 2015 04:59:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
--- Comment #9 from James ---
(In reply to Michel D=C3=A4nzer from comment #8)
> (In reply to James from comment #7)
> > The link is here.
> > https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=
=3D0
>=20
> I don't get any VM faults when replaying that, let alone a lockup, neither
> on Kaveri nor Verde. Does replaying this apitrace reproduce the problem f=
or
> you?
Yes, it replays up to the splash screen then hard locks my PC. Although I'm
using a 7850 wouldn't be Kaveri or Verde. It would be Pitcarin/GCN. Don't =
know
if that makes a difference.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Tue, 22 Dec 2015 05:00:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
--- Comment #10 from James ---
(In reply to James from comment #9)
> (In reply to Michel D=C3=A4nzer from comment #8)
> > (In reply to James from comment #7)
> > > The link is here.
> > > https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?d=
l=3D0
> >=20
> > I don't get any VM faults when replaying that, let alone a lockup, neit=
her
> > on Kaveri nor Verde. Does replaying this apitrace reproduce the problem=
for
> > you?
>=20
> Yes, it replays up to the splash screen then hard locks my PC. Although I=
'm
> using a 7850 so it wouldn't be Kaveri or Verde. It would be Pitcarin/GCN.=
Don't
> know if that makes a difference.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Mon, 17 Oct 2016 20:37:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
--- Comment #11 from Marek Ol=C5=A1=C3=A1k ---
Does it still happen with current Mesa git? If so, can you try to run it wi=
th
this environment variable?
R600_DEBUG=3Dswitch_on_eop
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92428] Sword Coast Legends causing GPU lockup. radeon
0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id
0x000000000000b194 on ring 3)
Date: Wed, 25 Sep 2019 17:53:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92428
GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #12 from GitLab Migration User -=
--
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
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