From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 92438] Segfault in pushbuf_kref when running the
android emulator (qemu) on nv50
Date: Sat, 24 Oct 2015 12:04:31 +0000
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Date: Sat, 24 Oct 2015 12:04:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92438
--- Comment #17 from Gabriele Svelto ---
Thanks for the tip. From the comments in that bug I should be able to test that
patch in the 4.3+ kernels. I'm rolling my own build so I can try that out as
soon as I have some spare time. I'll also try mesa 11.0.4 when it will be
available in portage (which should be shortly after release).
I'd also like to do another experiment: traces gathered with apitrace always
end up with the seg-faulting command and always work fine when repeating them -
possibly because the last command needs to be fully executed to cause the
problem. I'll try gathering a much longer trace using the software render and
then try to replay that one with apitrace to see if I can trigger the bug.
Alternatively this might be a race condition of some sort (I can see in the
trace that there's at least 4 threads calling GL commands); possibly
re-executing the trace a lot of times might trigger it sooner or later.
I'll report back if I find anything useful.
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Date: Sat, 24 Oct 2015 12:04:31 +0000
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Comment # 17
on bug 92438
from Gabriele Svelto
Thanks for the tip. From the comments in that bug I should be able to test that
patch in the 4.3+ kernels. I'm rolling my own build so I can try that out as
soon as I have some spare time. I'll also try mesa 11.0.4 when it will be
available in portage (which should be shortly after release).
I'd also like to do another experiment: traces gathered with apitrace always
end up with the seg-faulting command and always work fine when repeating them -
possibly because the last command needs to be fully executed to cause the
problem. I'll try gathering a much longer trace using the software render and
then try to replay that one with apitrace to see if I can trigger the bug.
Alternatively this might be a race condition of some sort (I can see in the
trace that there's at least 4 threads calling GL commands); possibly
re-executing the trace a lot of times might trigger it sooner or later.
I'll report back if I find anything useful.
You are receiving this mail because:
- You are the QA Contact for the bug.
- You are the assignee for the bug.
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