Comment # 12 on bug 92806 from
(In reply to bellamorte42 from comment #11)
> Update
> Huge improvement with the shader cache (Great job Marek), but the issue is
> still present and detrimental.  The first 10 seconds of the game is
> unplayable, and <1 second freezes (usually when in combat) still persist for
> the first couple of minutes after.

Yes, that's expected. The issue can only be fixed with an on-disk shader cache.
It won't help with the first run (that's unfixable), but it should help with
all subsequent runs.

I guess Unreal Engine was designed with the assumption that the first run will
always be unpleasant and all the rest should be fine as long as the driver
isn't updated.


You are receiving this mail because: