From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 92806] 1 second freezes during new effects UT4 Date: Wed, 24 Feb 2016 15:40:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1211816806==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 4AD7D6E7A4 for ; Wed, 24 Feb 2016 15:40:01 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1211816806== Content-Type: multipart/alternative; boundary="14563284010.Ce2D8.14134"; charset="UTF-8" --14563284010.Ce2D8.14134 Date: Wed, 24 Feb 2016 15:40:01 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=92806 --- Comment #12 from Marek Olšák --- (In reply to bellamorte42 from comment #11) > Update > Huge improvement with the shader cache (Great job Marek), but the issue is > still present and detrimental. The first 10 seconds of the game is > unplayable, and <1 second freezes (usually when in combat) still persist for > the first couple of minutes after. Yes, that's expected. The issue can only be fixed with an on-disk shader cache. It won't help with the first run (that's unfixable), but it should help with all subsequent runs. I guess Unreal Engine was designed with the assumption that the first run will always be unpleasant and all the rest should be fine as long as the driver isn't updated. -- You are receiving this mail because: You are the assignee for the bug. --14563284010.Ce2D8.14134 Date: Wed, 24 Feb 2016 15:40:01 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 12 on bug 92806 from
(In reply to bellamorte42 from comment #11)
> Update
> Huge improvement with the shader cache (Great job Marek), but the issue is
> still present and detrimental.  The first 10 seconds of the game is
> unplayable, and <1 second freezes (usually when in combat) still persist for
> the first couple of minutes after.

Yes, that's expected. The issue can only be fixed with an on-disk shader cache.
It won't help with the first run (that's unfixable), but it should help with
all subsequent runs.

I guess Unreal Engine was designed with the assumption that the first run will
always be unpleasant and all the rest should be fine as long as the driver
isn't updated.


You are receiving this mail because:
  • You are the assignee for the bug.
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