From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 92850] Segfault loading War Thunder Date: Tue, 01 Dec 2015 17:33:50 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0548695952==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 2EC0C6E8B0 for ; Tue, 1 Dec 2015 09:33:50 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0548695952== Content-Type: multipart/alternative; boundary="1448991230.aEAb752.16603"; charset="UTF-8" --1448991230.aEAb752.16603 Date: Tue, 1 Dec 2015 17:33:50 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=92850 haro41@gmx.de changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |haro41@gmx.de --- Comment #23 from haro41@gmx.de --- I have a similiar segmentation fault error in game 'war thunder' (mesa 11.2-devel radeonsi). Unlike the original reporter, i dont use/need any GL version override. If i configure latest git mesa with '--enable-debug', i get this additional output at console, before the crash: 'context mis-match in pipe_sampler_view_release()' glxinfo |grep OpenGL: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel (git-241f15a) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.2.0-devel (git-241f15a) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-241f15a) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: If additinal infos are needed please let me know. -- You are receiving this mail because: You are the assignee for the bug. --1448991230.aEAb752.16603 Date: Tue, 1 Dec 2015 17:33:50 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" changed bug 92850
What Removed Added
CC   haro41@gmx.de

Comment # 23 on bug 92850 from
I have a similiar segmentation fault error in game 'war thunder' (mesa
11.2-devel radeonsi). Unlike the original reporter, i dont use/need any GL
version override.

If i configure latest git mesa with '--enable-debug', i get this additional
output at console, before the crash:

'context mis-match in pipe_sampler_view_release()'

glxinfo |grep OpenGL:

OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-241f15a)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

If additinal infos are needed please let me know.


You are receiving this mail because:
  • You are the assignee for the bug.
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