From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93144] [radeonsi] Alien: Isolation bug
Date: Mon, 04 Jan 2016 07:49:25 +0000
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Date: Mon, 4 Jan 2016 07:49:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D93144
--- Comment #16 from Tapani P=C3=A4lli ---
(In reply to Luzipher from comment #14)
> @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video=
of
> the same effects on youtube ( https://www.youtube.com/watch?v=3Dn35hwmN3V=
mQ )
> that was made shortly after the release. Also the developers said multiple
> times it'd need OpenGL 4.3 and especially compute shaders - check Comment=
#8
> or the posts by Feral employees on the steam forum (for example post 32 f=
rom
> [FERAL] Edwin here:
> http://steamcommunity.com/app/214490/discussions/0/490123938446209677/#p3=
).
> I don't think it's a bug if the game wants 4.3 and we only got 4.1, and I
> trust the devs if they say it needs compute shaders. Of course it's a bit
> strange that it looked better on i965 before they had compute shaders,
> according to Tapani P=C3=A4lli in Comment #12.
Yep, I was just guessing there since we did not have compute in extension
string at that time .. *but* we did have most of implementation so it is
possible that game engine just queried the functions and started using it. =
When
I have time I'll test this again since now we have both compute and
tessellation support in place for i965.
--=20
You are receiving this mail because:
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--1451893765.dAe814c1.30424
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Commen=
t # 16
on bug 93144<=
/a>
from Tapani P=C3=A4lli
(In reply to Luzipher from comment #14)
> @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video of
> the same effects on youtube ( https://www.youtube.com/watch?v=3Dn35hwmN3VmQ )
> that was made shortly after the release. Also the developers said mult=
iple
> times it'd need OpenGL 4.3 and especially compute shaders - check Comment #8
> or the posts by Feral employees on the steam forum (for example post 3=
2 from
> [FERAL] Edwin here:
> http://steamcommunity.com/app/214490/discussions/0/49012393=
8446209677/#p3 ).
> I don't think it's a bug if the game wants 4.3 and we only got 4.1, an=
d I
> trust the devs if they say it needs compute shaders. Of course it's a =
bit
> strange that it looked better on i965 before they had compute shaders,
> according to Tapani P=C3=A4lli in Comment #12.
Yep, I was just guessing there since we did not have compute in extension
string at that time .. *but* we did have most of implementation so it is
possible that game engine just queried the functions and started using it. =
When
I have time I'll test this again since now we have both compute and
tessellation support in place for i965.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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