From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93144] [radeonsi] Alien: Isolation bug Date: Mon, 04 Jan 2016 07:49:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1913288895==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B09E06E46C for ; Sun, 3 Jan 2016 23:49:25 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1913288895== Content-Type: multipart/alternative; boundary="1451893765.dAe814c1.30424"; charset="UTF-8" --1451893765.dAe814c1.30424 Date: Mon, 4 Jan 2016 07:49:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D93144 --- Comment #16 from Tapani P=C3=A4lli --- (In reply to Luzipher from comment #14) > @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video= of > the same effects on youtube ( https://www.youtube.com/watch?v=3Dn35hwmN3V= mQ ) > that was made shortly after the release. Also the developers said multiple > times it'd need OpenGL 4.3 and especially compute shaders - check Comment= #8 > or the posts by Feral employees on the steam forum (for example post 32 f= rom > [FERAL] Edwin here: > http://steamcommunity.com/app/214490/discussions/0/490123938446209677/#p3= ). > I don't think it's a bug if the game wants 4.3 and we only got 4.1, and I > trust the devs if they say it needs compute shaders. Of course it's a bit > strange that it looked better on i965 before they had compute shaders, > according to Tapani P=C3=A4lli in Comment #12. Yep, I was just guessing there since we did not have compute in extension string at that time .. *but* we did have most of implementation so it is possible that game engine just queried the functions and started using it. = When I have time I'll test this again since now we have both compute and tessellation support in place for i965. --=20 You are receiving this mail because: You are the assignee for the bug. --1451893765.dAe814c1.30424 Date: Mon, 4 Jan 2016 07:49:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 16 on bug 93144<= /a> from Tapani P=C3=A4lli
(In reply to Luzipher from comment #14)
> @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video of
> the same effects on youtube ( https://www.youtube.com/watch?v=3Dn35hwmN3VmQ )
> that was made shortly after the release. Also the developers said mult=
iple
> times it'd need OpenGL 4.3 and especially compute shaders - check Comment #8
> or the posts by Feral employees on the steam forum (for example post 3=
2 from
> [FERAL] Edwin here:
> http://steamcommunity.com/app/214490/discussions/0/49012393=
8446209677/#p3 ).
> I don't think it's a bug if the game wants 4.3 and we only got 4.1, an=
d I
> trust the devs if they say it needs compute shaders. Of course it's a =
bit
> strange that it looked better on i965 before they had compute shaders,
> according to Tapani P=C3=A4lli in Comment #12.

Yep, I was just guessing there since we did not have compute in extension
string at that time .. *but* we did have most of implementation so it is
possible that game engine just queried the functions and started using it. =
When
I have time I'll test this again since now we have both compute and
tessellation support in place for i965.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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