(In reply to darkbasic from comment #22) > Any idea why it doesn't still run even with the compute shader patches? (I > didn't test it, that's what I read) You may be a bit too fast. First, the patches haven't been merged in mesa yet to my knowledge. Secondly, it also needs a patched LLVM, which is also not yet included yet. However, if you apply both sets of patches, who knows. Where did you read about it not working yet?