From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93301] ns2_linux32: radeon VM fault on Hawaii (+mmap errors) Date: Wed, 09 Dec 2015 12:51:19 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1325978038==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 8AAA06E01B for ; Wed, 9 Dec 2015 04:51:19 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1325978038== Content-Type: multipart/alternative; boundary="1449665479.d0080.22065"; charset="UTF-8" --1449665479.d0080.22065 Date: Wed, 9 Dec 2015 12:51:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D93301 --- Comment #12 from Nicolai H=C3=A4hnle --- Thank you for the followup. Concerning your last backtrace: The crash is in a different thread than the= one you mentioned, but the symbols in the backtrace suggest that it happens whi= le updating a buffer, so the crash is likely a consequence of the failed mmap = and the game not checking whether the map succeeded. I'm noticing a lot of other error messages in stdout, though, such as the "Failed to launch child process" and something about allocation failures th= at is unrelated to Mesa. Perhaps the game's virtual address space is simply getting full? It does call itself a 32 bit program. I'm a bit surprised in hindsight that nodcc had an effect. Now that I think about it, Hawaii doesn't actually have DCC, does it? --=20 You are receiving this mail because: You are the assignee for the bug. --1449665479.d0080.22065 Date: Wed, 9 Dec 2015 12:51:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 12 on bug 93301<= /a> from Nicolai H=C3=A4hnle
Thank you for the followup.

Concerning your last backtrace: The crash is in a different thread than the=
 one
you mentioned, but the symbols in the backtrace suggest that it happens whi=
le
updating a buffer, so the crash is likely a consequence of the failed mmap =
and
the game not checking whether the map succeeded.

I'm noticing a lot of other error messages in stdout, though, such as the
"Failed to launch child process" and something about allocation f=
ailures that
is unrelated to Mesa. Perhaps the game's virtual address space is simply
getting full? It does call itself a 32 bit program.

I'm a bit surprised in hindsight that nodcc had an effect. Now that I think
about it, Hawaii doesn't actually have DCC, does it?


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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