From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93301] ns2_linux32: radeon VM fault on Hawaii (+mmap errors)
Date: Wed, 09 Dec 2015 12:51:19 +0000
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Date: Wed, 9 Dec 2015 12:51:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D93301
--- Comment #12 from Nicolai H=C3=A4hnle ---
Thank you for the followup.
Concerning your last backtrace: The crash is in a different thread than the=
one
you mentioned, but the symbols in the backtrace suggest that it happens whi=
le
updating a buffer, so the crash is likely a consequence of the failed mmap =
and
the game not checking whether the map succeeded.
I'm noticing a lot of other error messages in stdout, though, such as the
"Failed to launch child process" and something about allocation failures th=
at
is unrelated to Mesa. Perhaps the game's virtual address space is simply
getting full? It does call itself a 32 bit program.
I'm a bit surprised in hindsight that nodcc had an effect. Now that I think
about it, Hawaii doesn't actually have DCC, does it?
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Wed, 9 Dec 2015 12:51:19 +0000
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Commen=
t # 12
on bug 93301<=
/a>
from Nicolai H=C3=A4hnle
Thank you for the followup.
Concerning your last backtrace: The crash is in a different thread than the=
one
you mentioned, but the symbols in the backtrace suggest that it happens whi=
le
updating a buffer, so the crash is likely a consequence of the failed mmap =
and
the game not checking whether the map succeeded.
I'm noticing a lot of other error messages in stdout, though, such as the
"Failed to launch child process" and something about allocation f=
ailures that
is unrelated to Mesa. Perhaps the game's virtual address space is simply
getting full? It does call itself a 32 bit program.
I'm a bit surprised in hindsight that nodcc had an effect. Now that I think
about it, Hawaii doesn't actually have DCC, does it?
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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