From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93594] Flickering Shadows in The Talos Principle
Date: Thu, 18 Feb 2016 16:06:17 +0000
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Date: Thu, 18 Feb 2016 16:06:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=93594
--- Comment #17 from Roland Scheidegger ---
(In reply to Nicolai Hähnle from comment #16)
>
> One annoying aspect of this language is that one can reasonably read it as
> non-uniformity only being relevant for non-helper fragments. If a pixel quad
> is partial covered by the original primitive, and discard is used in a way
> that keeps the covered pixels but discard the helper ones, should
> derivatives be defined or not?
That's a good question... My interpretation would be that derivatives should be
undefined in this case if only because otherwise things get even more
complex...
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Date: Thu, 18 Feb 2016 16:06:17 +0000
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Comment # 17
on bug 93594
from Roland Scheidegger
(In reply to Nicolai Hähnle from comment #16)
>
> One annoying aspect of this language is that one can reasonably read it as
> non-uniformity only being relevant for non-helper fragments. If a pixel quad
> is partial covered by the original primitive, and discard is used in a way
> that keeps the covered pixels but discard the helper ones, should
> derivatives be defined or not?
That's a good question... My interpretation would be that derivatives should be
undefined in this case if only because otherwise things get even more
complex...
You are receiving this mail because:
- You are the assignee for the bug.
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