From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93594] Flickering Shadows in The Talos Principle Date: Wed, 17 Feb 2016 23:20:09 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1347363943==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1D5C889AE6 for ; Wed, 17 Feb 2016 23:20:14 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1347363943== Content-Type: multipart/alternative; boundary="14557512110.Ae82eF.874"; charset="UTF-8" --14557512110.Ae82eF.874 Date: Wed, 17 Feb 2016 23:20:11 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=93594 --- Comment #13 from Marek Olšák --- (In reply to Roland Scheidegger from comment #12) > Due to d3d10 being different there, I wouldn't be surprised if other apps > make the same mistake. For performance, it's better to execute KILL as soon as possible, because it allows us to skip texture loads and possibly even input loads. -- You are receiving this mail because: You are the assignee for the bug. --14557512110.Ae82eF.874 Date: Wed, 17 Feb 2016 23:20:11 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 13 on bug 93594 from
(In reply to Roland Scheidegger from comment #12)
> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.

For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.


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  • You are the assignee for the bug.
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