From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93594] Flickering Shadows in The Talos Principle
Date: Wed, 17 Feb 2016 23:20:09 +0000
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Date: Wed, 17 Feb 2016 23:20:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=93594
--- Comment #13 from Marek Olšák ---
(In reply to Roland Scheidegger from comment #12)
> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.
For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.
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Date: Wed, 17 Feb 2016 23:20:11 +0000
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Comment # 13
on bug 93594
from Marek Olšák
(In reply to Roland Scheidegger from comment #12)
> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.
For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.
You are receiving this mail because:
- You are the assignee for the bug.
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