From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94671] [radeonsi] Blue-ish textures in Shadow of Mordor Date: Wed, 23 Mar 2016 19:18:00 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0925106117==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 43B206E026 for ; Wed, 23 Mar 2016 19:18:00 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0925106117== Content-Type: multipart/alternative; boundary="14587606800.5b8FE0b2.5227"; charset="UTF-8" --14587606800.5b8FE0b2.5227 Date: Wed, 23 Mar 2016 19:18:00 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=94671 --- Comment #6 from Jan Ziak <0xe2.0x9a.0x9b@gmail.com> --- (In reply to Nicolai Hähnle from comment #5) > Thank you for the report. > > I suspect some of the BGR <-> RGB changes for shader image bitcasts are > responsible. Could one of you please provide an apitrace that shows the > problem? That would be very helpful. Running Shadow of Mordor under apitrace 6.1 is very slow. I didn't run the benchmark because the ingame menu screen wasn't responding. However, the menu screen already has the blue-ish tint that shouldn't be there. The trace is quite large: 392 MB uncompressed, 219 MB compressed with xz. Do you still want the trace despite its size? If not, do you want me to run apitrace on AMD's Opengl library and then perform "apitrace diff ShadowOfMordor-radeonsi.trace ShadowOfMordor-amd.trace"? -- You are receiving this mail because: You are the assignee for the bug. --14587606800.5b8FE0b2.5227 Date: Wed, 23 Mar 2016 19:18:00 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 6 on bug 94671 from
(In reply to Nicolai Hähnle from comment #5)
> Thank you for the report.
> 
> I suspect some of the BGR <-> RGB changes for shader image bitcasts are
> responsible. Could one of you please provide an apitrace that shows the
> problem? That would be very helpful.

Running Shadow of Mordor under apitrace 6.1 is very slow. I didn't run the
benchmark because the ingame menu screen wasn't responding. However, the menu
screen already has the blue-ish tint that shouldn't be there.

The trace is quite large: 392 MB uncompressed, 219 MB compressed with xz.

Do you still want the trace despite its size?

If not, do you want me to run apitrace on AMD's Opengl library and then perform
"apitrace diff ShadowOfMordor-radeonsi.trace ShadowOfMordor-amd.trace"?


You are receiving this mail because:
  • You are the assignee for the bug.
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