From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory Date: Wed, 13 Apr 2016 16:04:35 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0304682925==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 397856E926 for ; Wed, 13 Apr 2016 16:04:35 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0304682925== Content-Type: multipart/alternative; boundary="14605634751.918a7F94.28039"; charset="UTF-8" --14605634751.918a7F94.28039 Date: Wed, 13 Apr 2016 16:04:35 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=94726 --- Comment #6 from Nicolai Hähnle --- Created attachment 122899 --> https://bugs.freedesktop.org/attachment.cgi?id=122899&action=edit Workaround patch: unmap buffers as soon as possible Hi Thomas, thanks for your report. This game is really stressing our buffer handling :) The problem is that it tries to create more than 64k buffers, and we keep all of them mapped, and it looks like we're running into some kind of kernel limit. The attached patch should help you run the game for now, but it's not a proper solution because it can degrade performance quite significantly. -- You are receiving this mail because: You are the assignee for the bug. --14605634751.918a7F94.28039 Date: Wed, 13 Apr 2016 16:04:35 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 6 on bug 94726 from
Created attachment 122899 [details] [review]
Workaround patch: unmap buffers as soon as possible

Hi Thomas, thanks for your report. This game is really stressing our buffer
handling :)

The problem is that it tries to create more than 64k buffers, and we keep all
of them mapped, and it looks like we're running into some kind of kernel limit.

The attached patch should help you run the game for now, but it's not a proper
solution because it can degrade performance quite significantly.


You are receiving this mail because:
  • You are the assignee for the bug.
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