From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Sun, 27 Mar 2016 20:13:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
Bug ID: 94726
Summary: [Tonga] ARK: Survival Evolved crashes on savegame
load. Out of Memory
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: thomas.rinsch@arcor.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 122589
--> https://bugs.freedesktop.org/attachment.cgi?id=122589&action=edit
gdb logfile
ARK: Survival Evolved crashes when I try to load my singleplayer game.
Occurs only on my R9 380 with amdgpu/radeonsi.
Loading the game with LIBGL_ALWAYS_SOFTWARE works
Joining a server or starting a new game works with radeonsi as well.
Mesa is todays git, but problem exists with earlier versions as well.
llvm is yesterdays git.
It seems to be a memory allocation issue:
When I start the game with apitrace, my console is spammed with Mesa:
User error: GL_OUT_OF_MEMORY in glBufferData
Mesa: User error: GL_INVALID_VALUE in glBufferSubData(offset 0 + size 432 >
buffer size 0)
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
just before the crash.
However system monitor shows ~75% of System memory is free.
Attached the logfile from running the game with gdb, though it doesn't really
say much.
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Bug ID |
94726
|
Summary |
[Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory
|
Product |
Mesa
|
Version |
git
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
thomas.rinsch@arcor.de
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 122589 [details]
gdb logfile
ARK: Survival Evolved crashes when I try to load my singleplayer game.
Occurs only on my R9 380 with amdgpu/radeonsi.
Loading the game with LIBGL_ALWAYS_SOFTWARE works
Joining a server or starting a new game works with radeonsi as well.
Mesa is todays git, but problem exists with earlier versions as well.
llvm is yesterdays git.
It seems to be a memory allocation issue:
When I start the game with apitrace, my console is spammed with Mesa:
User error: GL_OUT_OF_MEMORY in glBufferData
Mesa: User error: GL_INVALID_VALUE in glBufferSubData(offset 0 + size 432 >
buffer size 0)
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
just before the crash.
However system monitor shows ~75% of System memory is free.
Attached the logfile from running the game with gdb, though it doesn't really
say much.
You are receiving this mail because:
- You are the assignee for the bug.
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--===============0475500341==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Sun, 27 Mar 2016 20:26:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #1 from thomas.rinsch@arcor.de ---
The game crashes just before leaving the load screen by the way.
I would like to provide the apitrace, however even if compressed it is 230MB in
size, containing 605 frames. Can I just upload that here?
The last frame alone is 87MB according to qapitrace.
I'm new to reporting bugs here, so please be forgiving if I did anything wrong.
Tell me if I can deliver any additional info.
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Comment # 1
on bug 94726
from thomas.rinsch@arcor.de
The game crashes just before leaving the load screen by the way.
I would like to provide the apitrace, however even if compressed it is 230MB in
size, containing 605 frames. Can I just upload that here?
The last frame alone is 87MB according to qapitrace.
I'm new to reporting bugs here, so please be forgiving if I did anything wrong.
Tell me if I can deliver any additional info.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Mon, 28 Mar 2016 07:48:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #2 from Michel Dänzer ---
(In reply to thomas.rinsch from comment #0)
> Attached the logfile from running the game with gdb, though it doesn't
> really say much.
Please run "thread apply all bt full" at the gdb prompt after the SIGSEGVs and
the SIGABRT.
(In reply to thomas.rinsch from comment #1)
> I would like to provide the apitrace, however even if compressed it is 230MB
> in size, containing 605 frames. Can I just upload that here?
No, attachments here are limited to 32MB. apitraces are usually uploaded to
file sharing services such as Dropbox or Google Drive.
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Comment # 2
on bug 94726
from Michel Dänzer
(In reply to thomas.rinsch from comment #0)
> Attached the logfile from running the game with gdb, though it doesn't
> really say much.
Please run "thread apply all bt full" at the gdb prompt after the SIGSEGVs and
the SIGABRT.
(In reply to thomas.rinsch from comment #1)
> I would like to provide the apitrace, however even if compressed it is 230MB
> in size, containing 605 frames. Can I just upload that here?
No, attachments here are limited to 32MB. apitraces are usually uploaded to
file sharing services such as Dropbox or Google Drive.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Mon, 28 Mar 2016 11:13:10 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
thomas.rinsch@arcor.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #122589|0 |1
is obsolete| |
--- Comment #3 from thomas.rinsch@arcor.de ---
Created attachment 122595
--> https://bugs.freedesktop.org/attachment.cgi?id=122595&action=edit
gdb log with backtrace
(In reply to Michel Dänzer from comment #2)
Thanks a lot Michael,
> Please run "thread apply all bt full" at the gdb prompt after the SIGSEGVs
> and the SIGABRT.
I attached the new log here.
> No, attachments here are limited to 32MB. apitraces are usually uploaded to
> file sharing services such as Dropbox or Google Drive.
Uploaded the Apitrace to Google Drive:
https://drive.google.com/open?id=0BwKS4-SC1bfybjRPTVVBbVh0YnM
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thomas.rinsch@arcor.de
changed
bug 94726
What |
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Added |
Attachment #122589 is obsolete |
|
1
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Sat, 09 Apr 2016 17:56:03 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #4 from thomas.rinsch@arcor.de ---
Created attachment 122837
--> https://bugs.freedesktop.org/attachment.cgi?id=122837&action=edit
ARK gdb log on TURKS
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Sat, 09 Apr 2016 17:57:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #5 from thomas.rinsch@arcor.de ---
Tried to load the save on my laptop and realized it showed the same behaviour
on my Turks (HD6770M) after all. Attached the gdb log.
llvmpipe works on the laptop as well.
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Comment # 5
on bug 94726
from thomas.rinsch@arcor.de
Tried to load the save on my laptop and realized it showed the same behaviour
on my Turks (HD6770M) after all. Attached the gdb log.
llvmpipe works on the laptop as well.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Wed, 13 Apr 2016 16:04:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #6 from Nicolai Hähnle ---
Created attachment 122899
--> https://bugs.freedesktop.org/attachment.cgi?id=122899&action=edit
Workaround patch: unmap buffers as soon as possible
Hi Thomas, thanks for your report. This game is really stressing our buffer
handling :)
The problem is that it tries to create more than 64k buffers, and we keep all
of them mapped, and it looks like we're running into some kind of kernel limit.
The attached patch should help you run the game for now, but it's not a proper
solution because it can degrade performance quite significantly.
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Comment # 6
on bug 94726
from Nicolai Hähnle
Created attachment 122899 [details] [review]
Workaround patch: unmap buffers as soon as possible
Hi Thomas, thanks for your report. This game is really stressing our buffer
handling :)
The problem is that it tries to create more than 64k buffers, and we keep all
of them mapped, and it looks like we're running into some kind of kernel limit.
The attached patch should help you run the game for now, but it's not a proper
solution because it can degrade performance quite significantly.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Thu, 14 Apr 2016 20:40:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #7 from thomas.rinsch@arcor.de ---
(In reply to Nicolai Hähnle from comment #6)
Thanks a lot Nicolai,
I applied the patch and unfortunately all that has changed is that ARK needs
longer to crash now. In addition it tends to freeze the whole system, or at
least crash the DE panel and itself.
As a result I wasn't able to get a new backtrace (application already exited).
The apitrace is twice as big now, but judging from a comparison the only
difference is that it contains more frames from loading longer.
During one attempt I also got spammed by the
User error: GL_OUT_OF_MEMORY in glBufferData
Mesa: User error: GL_INVALID_VALUE in glBufferSubData(offset 0 + size 432 >
buffer size 0)
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
again. Interestingly it seems to behave slightly different on every try now.
It is nice to know you have a clue what the root of the problem is. :)
I can imagine ARK is behaving a bit odd. It worked with fglrx and obviously
llvmpipe somehow, though.
I also noticed I spelled Michels name wrong in a previous comment. Apologies
for that.
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Comment # 7
on bug 94726
from thomas.rinsch@arcor.de
(In reply to Nicolai Hähnle from comment #6)
Thanks a lot Nicolai,
I applied the patch and unfortunately all that has changed is that ARK needs
longer to crash now. In addition it tends to freeze the whole system, or at
least crash the DE panel and itself.
As a result I wasn't able to get a new backtrace (application already exited).
The apitrace is twice as big now, but judging from a comparison the only
difference is that it contains more frames from loading longer.
During one attempt I also got spammed by the
User error: GL_OUT_OF_MEMORY in glBufferData
Mesa: User error: GL_INVALID_VALUE in glBufferSubData(offset 0 + size 432 >
buffer size 0)
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
amdgpu: Failed to allocate a buffer:
amdgpu: size : 4096 bytes
amdgpu: alignment : 4096 bytes
amdgpu: domains : 4
again. Interestingly it seems to behave slightly different on every try now.
It is nice to know you have a clue what the root of the problem is. :)
I can imagine ARK is behaving a bit odd. It worked with fglrx and obviously
llvmpipe somehow, though.
I also noticed I spelled Michels name wrong in a previous comment. Apologies
for that.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Fri, 15 Apr 2016 00:09:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #8 from Nicolai Hähnle ---
Thanks for testing, and sorry to hear that.
Is there anything in the dmesg? Would you mind uploading another apitrace?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Fri, 15 Apr 2016 18:11:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #9 from thomas.rinsch@arcor.de ---
(In reply to Nicolai Hähnle from comment #8)
> Thanks for testing, and sorry to hear that.
>
> Is there anything in the dmesg? Would you mind uploading another apitrace?
Of course, here is a new API trace:
https://drive.google.com/file/d/0BwKS4-SC1bfyQlM4dDNkNTNIOUE/view?usp=sharing
Nothing in dmesg or /var/log/messages
However obviously I can't get the dmesg when the system is frozen. Any way to
automatically log it on change?
I just noticed that the system gets extremely unresponsive shortly before
freezing completely if that is of any help.
System Monitor shows normal CPU and Memory usage until the end, so I would
imagine it's gpu related. (max 5.2GB used).
Btw. this might be very good to improve the driver. However if you find this to
be an error on the application side, notice that the developer has announced a
major rework of the OpenGL renderer.
Best regards and many thanks again.
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Comment # 9
on bug 94726
from thomas.rinsch@arcor.de
(In reply to Nicolai Hähnle from comment #8)
> Thanks for testing, and sorry to hear that.
>
> Is there anything in the dmesg? Would you mind uploading another apitrace?
Of course, here is a new API trace:
https://drive.google.com/file/d/0BwKS4-SC1bfyQlM4dDNkNTNIOUE/view?usp=sharing
Nothing in dmesg or /var/log/messages
However obviously I can't get the dmesg when the system is frozen. Any way to
automatically log it on change?
I just noticed that the system gets extremely unresponsive shortly before
freezing completely if that is of any help.
System Monitor shows normal CPU and Memory usage until the end, so I would
imagine it's gpu related. (max 5.2GB used).
Btw. this might be very good to improve the driver. However if you find this to
be an error on the application side, notice that the developer has announced a
major rework of the OpenGL renderer.
Best regards and many thanks again.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Mon, 25 Apr 2016 08:46:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #10 from Grigori Goronzy ---
Maybe I'm naive here, but shouldn't it be possible to detect when we reach the
limit? Then we could unmap some buffers (preferably ones that haven't been
accessed for some time) only when it's needed.
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Comment # 10
on bug 94726
from Grigori Goronzy
Maybe I'm naive here, but shouldn't it be possible to detect when we reach the
limit? Then we could unmap some buffers (preferably ones that haven't been
accessed for some time) only when it's needed.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Mon, 25 Apr 2016 17:22:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94726
--- Comment #11 from Nicolai Hähnle ---
Well, you can open /proc/$pid/maps and read it, but that is inefficient and
hackish. I don't know of a nice way to determine the total number of open mmaps
in a process.
One possible approach we'd discussed is indeed to maintain a LRU list of open
mappings and close the oldest one when a certain threshold number is reached.
This might be the easiest way to avoid the crashes, but some applications might
be hurt in terms of performance, if they expect to be able to update those
small buffers often.
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Comment # 11
on bug 94726
from Nicolai Hähnle
Well, you can open /proc/$pid/maps and read it, but that is inefficient and
hackish. I don't know of a nice way to determine the total number of open mmaps
in a process.
One possible approach we'd discussed is indeed to maintain a LRU list of open
mappings and close the oldest one when a certain threshold number is reached.
This might be the easiest way to avoid the crashes, but some applications might
be hurt in terms of performance, if they expect to be able to update those
small buffers often.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Fri, 07 Oct 2016 19:11:50 +0000
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--- Comment #12 from thomas.rinsch@arcor.de ---
I kept trying to load the savegame occasionally and today it worked again.
Haven't tried it in a while, so I don't know if it was an application side
change or a mesa change.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load.
Out of Memory
Date: Tue, 11 Oct 2016 01:11:45 +0000
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Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #13 from Michel D=C3=A4nzer ---
(In reply to thomas.rinsch from comment #12)
> I kept trying to load the savegame occasionally and today it worked again.
Glad to hear that.
> Haven't tried it in a while, so I don't know if it was an application side
> change or a mesa change.
I'd say it's most likely one of Nicolai's recent Mesa changes.
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