From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games
(octodad[always], saints row 4[always], dead island[always], grid
autosport[sometimes])
Date: Sun, 17 Jul 2016 21:36:00 +0000
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Date: Sun, 17 Jul 2016 21:36:00 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D94900
iive@yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |iive@yahoo.com
--- Comment #18 from iive@yahoo.com ---
Created attachment 125121
--> https://bugs.freedesktop.org/attachment.cgi?id=3D125121&action=3Dedit
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimis=
ed
versions
I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.
The shader is big and complicated. It does contain loops, breaks, if/then/e=
lse
statements, jumps.=20
Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so =
it
won't always be the last shader. Still the correct 2 shaders are output rig=
ht
before the dump.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14687913602.BEbFF1.5085
Date: Sun, 17 Jul 2016 21:36:00 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
iive@yahoo.com
changed
bug 94900<=
/a>
What |
Removed |
Added |
CC |
|
iive@yahoo.com
|
Commen=
t # 18
on bug 94900<=
/a>
from iive@yahoo.com
Created attachment 125121 [d=
etails]
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimis=
ed
versions
I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.
The shader is big and complicated. It does contain loops, breaks, if/then/e=
lse
statements, jumps.=20
Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so =
it
won't always be the last shader. Still the correct 2 shaders are output rig=
ht
before the dump.
You are receiving this mail because:
- You are the assignee for the bug.
=
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