From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes]) Date: Sun, 17 Jul 2016 21:36:00 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1679079183==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id ED6736E07D for ; Sun, 17 Jul 2016 21:36:00 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1679079183== Content-Type: multipart/alternative; boundary="14687913602.BEbFF1.5085"; charset="UTF-8" --14687913602.BEbFF1.5085 Date: Sun, 17 Jul 2016 21:36:00 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D94900 iive@yahoo.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |iive@yahoo.com --- Comment #18 from iive@yahoo.com --- Created attachment 125121 --> https://bugs.freedesktop.org/attachment.cgi?id=3D125121&action=3Dedit Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimis= ed versions I used SB_DSKIP_* variables to narrow down the exact shader that causes the crash. The shader is big and complicated. It does contain loops, breaks, if/then/e= lse statements, jumps.=20 Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so = it won't always be the last shader. Still the correct 2 shaders are output rig= ht before the dump. --=20 You are receiving this mail because: You are the assignee for the bug.= --14687913602.BEbFF1.5085 Date: Sun, 17 Jul 2016 21:36:00 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated iive@yahoo.com changed bug 94900<= /a>
What Removed Added
CC   iive@yahoo.com

Commen= t # 18 on bug 94900<= /a> from iive@yahoo.com
Created attachment 125121 [d=
etails]
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimis=
ed
versions

I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.

The shader is big and complicated. It does contain loops, breaks, if/then/e=
lse
statements, jumps.=20

Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so =
it
won't always be the last shader. Still the correct 2 shaders are output rig=
ht
before the dump.


You are receiving this mail because:
  • You are the assignee for the bug.
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