From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Sun, 17 Apr 2016 20:00:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
Bug ID: 94984
Summary: XCom2 crashes with SIGSEGV on radeonsi
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kuehner.moritz@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 123016
--> https://bugs.freedesktop.org/attachment.cgi?id=123016&action=edit
gdb backtrace
At the start of a mission XCom2 crashes the moment when the drop solders of cut
scene ends. It doesn't happen in all maps only in this one as far as I can
tell.
I'm running Ubuntu 16.04 on an skylake CPU with a R9 380X. The crash happens
with stock Ubuntu mesa (11.2) as well as with mesa git
(git160414232200.eeff133) from padoka PPA.
I tried to create a apitrace, but for some reason I can not get XCom2 to start
with "apitrace trace" in front of it. Are there any apitrace ninja secrets to
tracing steam games ;-)? (The game is 64bit so thats not the problem).
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Bug ID |
94984
|
Summary |
XCom2 crashes with SIGSEGV on radeonsi
|
Product |
Mesa
|
Version |
git
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
kuehner.moritz@gmail.com
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 123016 [details]
gdb backtrace
At the start of a mission XCom2 crashes the moment when the drop solders of cut
scene ends. It doesn't happen in all maps only in this one as far as I can
tell.
I'm running Ubuntu 16.04 on an skylake CPU with a R9 380X. The crash happens
with stock Ubuntu mesa (11.2) as well as with mesa git
(git160414232200.eeff133) from padoka PPA.
I tried to create a apitrace, but for some reason I can not get XCom2 to start
with "apitrace trace" in front of it. Are there any apitrace ninja secrets to
tracing steam games ;-)? (The game is 64bit so thats not the problem).
You are receiving this mail because:
- You are the assignee for the bug.
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--===============1834585727==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Sun, 17 Apr 2016 20:01:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #1 from kuehner.moritz@gmail.com ---
Created attachment 123017
--> https://bugs.freedesktop.org/attachment.cgi?id=123017&action=edit
glxinfo output
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Mon, 18 Apr 2016 03:06:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #2 from Nicolai Hähnle ---
Hi Moritz, thanks for the report.
As for apitrace: In case you're running via Steam, consult this page:
https://github.com/apitrace/apitrace/wiki/Steam - I've generally been
successful with the instructions there.
As to the bug itself: The immediate reason for the crash seems apparent enough:
we fail to map the buffer into which query results are written. That code needs
to be hardened, and I've added that on my todo list.
However, we shouldn't fail that map in the first place. So an apitrace would
indeed be helpful to understand better what's really going on here... do you
have any other output from before the crash?
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Comment # 2
on bug 94984
from Nicolai Hähnle
Hi Moritz, thanks for the report.
As for apitrace: In case you're running via Steam, consult this page:
https://github.com/apitrace/apitrace/wiki/Steam - I've generally been
successful with the instructions there.
As to the bug itself: The immediate reason for the crash seems apparent enough:
we fail to map the buffer into which query results are written. That code needs
to be hardened, and I've added that on my todo list.
However, we shouldn't fail that map in the first place. So an apitrace would
indeed be helpful to understand better what's really going on here... do you
have any other output from before the crash?
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Mon, 18 Apr 2016 19:05:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #3 from kuehner.moritz@gmail.com ---
Hi Nicolai,
That link while informative did not help in this case. The game is 64bit and
the wiki page is about debugging 32bit games on a AMD64 system. All my attempts
to apitrace XCOM2 failed. Even injecting it directly into the wrapper script
yielded a crash in XCOM at best. I actually contacted Feral support about it.
Maybe I hear something back ;-).
I could upload the save game, it's only about 1MB. However XCOM saves are weird
I'm not sure you would see the same map as I do and, of course, It assumes that
you own the game.
Best Regards
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Comment # 3
on bug 94984
from kuehner.moritz@gmail.com
Hi Nicolai,
That link while informative did not help in this case. The game is 64bit and
the wiki page is about debugging 32bit games on a AMD64 system. All my attempts
to apitrace XCOM2 failed. Even injecting it directly into the wrapper script
yielded a crash in XCOM at best. I actually contacted Feral support about it.
Maybe I hear something back ;-).
I could upload the save game, it's only about 1MB. However XCOM saves are weird
I'm not sure you would see the same map as I do and, of course, It assumes that
you own the game.
Best Regards
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Thu, 21 Apr 2016 13:04:51 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #4 from Edwin Smith ---
Please make sure you attach the save game to the bug as this will help
reproduction.
Nicolai has a copy of XCOM 2 so should be able to debug this issue. This also
sounds like a regression (I don't know if it is Mesa or a Feral update that
caused the regression) as we have completed the entire game many, many times on
Mesa and we know a lot of Linux users are also playing using Mesa.
Also if you attach the save game we can also assist if needed at a later date.
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Comment # 4
on bug 94984
from Edwin Smith
Please make sure you attach the save game to the bug as this will help
reproduction.
Nicolai has a copy of XCOM 2 so should be able to debug this issue. This also
sounds like a regression (I don't know if it is Mesa or a Feral update that
caused the regression) as we have completed the entire game many, many times on
Mesa and we know a lot of Linux users are also playing using Mesa.
Also if you attach the save game we can also assist if needed at a later date.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Thu, 21 Apr 2016 21:18:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #5 from kuehner.moritz@gmail.com ---
Created attachment 123135
--> https://bugs.freedesktop.org/attachment.cgi?id=123135&action=edit
save game that crashes upon loading
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Thu, 21 Apr 2016 21:20:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #6 from kuehner.moritz@gmail.com ---
So I was able to continue the game over the point of the crash on may laptop
and than save the game. This gives me a save game that crashes upon loading.
journald tells says this at the time of the crash:
OpenGL dispatch[7562]: segfault at 0 ip 00007fef119622ce sp 00007fee95ffa368
error 6 in libc-2.23.so[7fef117f0000+1c0000]
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Comment # 6
on bug 94984
from kuehner.moritz@gmail.com
So I was able to continue the game over the point of the crash on may laptop
and than save the game. This gives me a save game that crashes upon loading.
journald tells says this at the time of the crash:
OpenGL dispatch[7562]: segfault at 0 ip 00007fef119622ce sp 00007fee95ffa368
error 6 in libc-2.23.so[7fef117f0000+1c0000]
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Fri, 22 Apr 2016 07:40:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #7 from Edwin Smith ---
(In reply to kuehner.moritz from comment #6)
> So I was able to continue the game over the point of the crash on may laptop
> and than save the game. This gives me a save game that crashes upon loading.
For anyone testing please make sure you remove the .txt that might get added to
the end of the save game when downloading. The save game file should be called
"save498" and placed ins the follow path inside the games preference folder.
/VFS/Local/my\ games/XCOM2/XComGame/SaveData/save498
You can automatically open you preference folder using the button in the pre
game launcher on the support tab.
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Comment # 7
on bug 94984
from Edwin Smith
(In reply to kuehner.moritz from comment #6)
> So I was able to continue the game over the point of the crash on may laptop
> and than save the game. This gives me a save game that crashes upon loading.
For anyone testing please make sure you remove the .txt that might get added to
the end of the save game when downloading. The save game file should be called
"save498" and placed ins the follow path inside the games preference folder.
/VFS/Local/my\ games/XCOM2/XComGame/SaveData/save498
You can automatically open you preference folder using the button in the pre
game launcher on the support tab.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Fri, 22 Apr 2016 09:02:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #8 from Edwin Smith ---
"save498" (crash on load) testing results:
Mac OS X - Success
Linux 15.10 Nvidia 361.42 - Success
Linux 15.10 AMD Mesa 11.3-git1604150730.eeff13 - Crash on load
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Comment # 8
on bug 94984
from Edwin Smith
"save498" (crash on load) testing results:
Mac OS X - Success
Linux 15.10 Nvidia 361.42 - Success
Linux 15.10 AMD Mesa 11.3-git1604150730.eeff13 - Crash on load
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Fri, 22 Apr 2016 23:51:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #9 from Nicolai Hähnle ---
Unfortunately, I cannot reproduce the crash on my system. I can load the
savegame and move around with some of the soldiers without a crash.
That said, _something_ weird is definitely going on. I was able to record an
apitrace (by setting LD_PRELOAD="path to apitrace/build/wrapper/glxtrace.so"
when starting Steam). The trace crashes very early when replayed. I'm
investigating.
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Comment # 9
on bug 94984
from Nicolai Hähnle
Unfortunately, I cannot reproduce the crash on my system. I can load the
savegame and move around with some of the soldiers without a crash.
That said, _something_ weird is definitely going on. I was able to record an
apitrace (by setting LD_PRELOAD="path to apitrace/build/wrapper/glxtrace.so"
when starting Steam). The trace crashes very early when replayed. I'm
investigating.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Sat, 23 Apr 2016 02:53:04 +0000
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--- Comment #10 from Nicolai Hähnle ---
Okay, so that issue was an apitrace bug, see
https://github.com/apitrace/apitrace/issues/450 if you're curious. I can now
play back the trace.
Separately, I can reproduce the crash now after changing the graphics settings
to maximum.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Sat, 23 Apr 2016 03:38:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #11 from Nicolai Hähnle ---
This is an instance of the bug where we run into the kernel-imposed limit of
64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as
internal buffers can contribute as well. In any case, this is non-trivial to
fix.
It seems like reducing the graphics quality might work around the problem in
the meantime. There is also a potential workaround-patch attached to bug 94726,
but it doesn't seem to actually work around the problem here.
Thanks Edwin for giving me access to a live game where this bug occurs, and
thanks Moritz for reporting the bug in the first place!
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Comment # 11
on bug 94984
from Nicolai Hähnle
This is an instance of the bug where we run into the kernel-imposed limit of
64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as
internal buffers can contribute as well. In any case, this is non-trivial to
fix.
It seems like reducing the graphics quality might work around the problem in
the meantime. There is also a potential workaround-patch attached to bug 94726,
but it doesn't seem to actually work around the problem here.
Thanks Edwin for giving me access to a live game where this bug occurs, and
thanks Moritz for reporting the bug in the first place!
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Mon, 25 Apr 2016 08:30:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #12 from Edwin Smith (Feral Interactive) ---
Although XCOM 2 isn't supported on Mesa right now we'll see if we can get the
game to limit the number of buffer objects it is using if it notices the system
is getting close to the 64k limit as explained by Nicolai.
We don't know how feasible this will be and the impact it will have on
performance of XCOM 2 but given the driver side fix is none trivial we'll see
if we can at least guard against the issue and avoid the user experiencing a
SIGSEGV.
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Comment # 12
on bug 94984
from Edwin Smith (Feral Interactive)
Although XCOM 2 isn't supported on Mesa right now we'll see if we can get the
game to limit the number of buffer objects it is using if it notices the system
is getting close to the 64k limit as explained by Nicolai.
We don't know how feasible this will be and the impact it will have on
performance of XCOM 2 but given the driver side fix is none trivial we'll see
if we can at least guard against the issue and avoid the user experiencing a
SIGSEGV.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Thu, 22 Sep 2016 11:23:15 +0000
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--- Comment #13 from Ernst Sj=C3=B6strand ---
Could "radeon/winsyses: sub-allocation for small buffers" help with this?
https://patchwork.freedesktop.org/series/12382/
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Tue, 27 Sep 2016 10:19:47 +0000
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--- Comment #14 from Nicolai H=C3=A4hnle ---
Yes, the series is meant for precisely this type of problem :) I plan to la=
nd
it in the next days.
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From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
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Nicolai H=C3=A4hnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #15 from Nicolai H=C3=A4hnle ---
This should be fixed in master now. If it isn't, please check the backtrace=
and
re-open if it's the same or a new bug report if it looks different.
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changed
bug 94984<=
/a>
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|
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|
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