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* [Bug 95528] BioShock issues on Tonga
@ 2016-05-22 20:53 bugzilla-daemon
  2016-05-22 20:55 ` bugzilla-daemon
                   ` (20 more replies)
  0 siblings, 21 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-22 20:53 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=95528

            Bug ID: 95528
           Summary: BioShock issues on Tonga
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: mike@fireburn.co.uk
        QA Contact: dri-devel@lists.freedesktop.org

Hi

I've been having issues starting the game with high settings at 4k resolution
on Tonga, at lower settings I'm seeing graphical glitches
https://www.youtube.com/watch?v=ZyKjahCamLQ

If I start the game in low settings and turn up the settings the game freezes
up (I've also had the same issues with high settings on DiRT)

I'm running agd5f's drm-next-4.8-wip branch, I've also tried with kernel 4.5 &
4.6

The issue goes away if I'm running llvm-3.8 & Mesa 11.2.2 or running llvm-3.8
with Mesa-git, I can't compile Mesa 11.2.2 with llvm-git

This is a prime system Skylake/Tonga - I don't have any issues starting these
games on Skylake or see any graphical glitches (of course the game is very slow
with these settings)

I think these are the same issues that were spotted on Phoronix too

Once the apitrace is uploaded I'll post the link

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^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
@ 2016-05-22 20:55 ` bugzilla-daemon
  2016-05-22 20:56 ` bugzilla-daemon
                   ` (19 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-22 20:55 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Mike Lothian <mike@fireburn.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mike@fireburn.co.uk

--- Comment #1 from Mike Lothian <mike@fireburn.co.uk> ---
Created attachment 123970
  --> https://bugs.freedesktop.org/attachment.cgi?id=123970&action=edit
Settings that wouldn't allow the game to start with radeonsi (Page 1)

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^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
  2016-05-22 20:55 ` bugzilla-daemon
@ 2016-05-22 20:56 ` bugzilla-daemon
  2016-05-22 21:08 ` bugzilla-daemon
                   ` (18 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-22 20:56 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 363 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #2 from Mike Lothian <mike@fireburn.co.uk> ---
Created attachment 123971
  --> https://bugs.freedesktop.org/attachment.cgi?id=123971&action=edit
Settings that wouldn't allow the game to start with radeonsi (Page 2)

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https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
  2016-05-22 20:55 ` bugzilla-daemon
  2016-05-22 20:56 ` bugzilla-daemon
@ 2016-05-22 21:08 ` bugzilla-daemon
  2016-05-22 21:09 ` bugzilla-daemon
                   ` (17 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-22 21:08 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 538 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #3 from Mike Lothian <mike@fireburn.co.uk> ---
To clarify, when the settings are too high, the same starts and plays the intro
videos but at the point where the cursor normally appears and the main menu is
shown, the screen just remains black. I can switch out of the app but I can't
kill the process. The only way to stop it is to restart the machine - the
graphics card remains powered

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^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
                   ` (2 preceding siblings ...)
  2016-05-22 21:08 ` bugzilla-daemon
@ 2016-05-22 21:09 ` bugzilla-daemon
  2016-05-24  7:01 ` bugzilla-daemon
                   ` (16 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-22 21:09 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 325 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #4 from Mike Lothian <mike@fireburn.co.uk> ---
Trace taken with Apitrace 7.1 can be downloaded from
https://drive.google.com/file/d/0BySKFkadlRnpOC04aEJCNGNKeVk/view?usp=sharing

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^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
                   ` (3 preceding siblings ...)
  2016-05-22 21:09 ` bugzilla-daemon
@ 2016-05-24  7:01 ` bugzilla-daemon
  2016-05-24 23:41 ` bugzilla-daemon
                   ` (15 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-24  7:01 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 585 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #5 from Michel Dänzer <michel@daenzer.net> ---
If you replay the apitrace, does it produce exactly the same visuals and other
symptoms as when playing the game itself? I get what looks like essentially
random vertices all over the place, which might indicate that something went
wrong when capturing the apitrace. Maybe try setting the environment variable
MESA_EXTENSION_OVERRIDE="-GL_ARB_buffer_storage" for capturing the apitrace.

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^ permalink raw reply	[flat|nested] 22+ messages in thread

* [Bug 95528] BioShock issues on Tonga
  2016-05-22 20:53 [Bug 95528] BioShock issues on Tonga bugzilla-daemon
                   ` (4 preceding siblings ...)
  2016-05-24  7:01 ` bugzilla-daemon
@ 2016-05-24 23:41 ` bugzilla-daemon
  2016-05-24 23:43 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  20 siblings, 0 replies; 22+ messages in thread
From: bugzilla-daemon @ 2016-05-24 23:41 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 13408 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #6 from Mike Lothian <mike@fireburn.co.uk> ---
No it doesn't play correctly when I try and reply it:

fireburn@axion ~/.steam/steam/steamapps/common/BioShock Infinite $ DRI_PRIME=1
apitrace replay bioshock.i386.trace 
90247: message: major api error 1: GL_INVALID_ENUM in
glTexImage2DMultisample(internalformat=GL_RGB9_E5)
90247 @0 glTexImage2DMultisample(target = GL_TEXTURE_2D_MULTISAMPLE, samples =
2, internalformat = GL_RGB9_E5, width = 32, height = 32, fixedsamplelocations =
GL_TRUE)
90247: warning: glGetError(glTexImage2DMultisample) = GL_INVALID_ENUM
error: drawable failed to resize: expected 3840x2160, got 128x128
96564: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16 Code
Size: 76 LDS: 0 Scratch: 0 Max Waves: 10
96564: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15 Code
Size: 48 LDS: 0 Scratch: 0 Max Waves: 10
96564: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15 Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 10
97093: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16 Code
Size: 96 LDS: 0 Scratch: 0 Max Waves: 10
97093: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15 Code
Size: 324 LDS: 0 Scratch: 0 Max Waves: 10
97168: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 8 Code
Size: 104 LDS: 0 Scratch: 0 Max Waves: 10
97168: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15 Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 10
122187: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 108 LDS: 0 Scratch: 0 Max Waves: 10
122493: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 68 LDS: 0 Scratch: 0 Max Waves: 10
140291: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 10
140404: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
140404: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 608 LDS: 0 Scratch: 0 Max Waves: 10
140477: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 780 LDS: 0 Scratch: 0 Max Waves: 10
140528: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1324 LDS: 0 Scratch: 0 Max Waves: 9
140528: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 688 LDS: 0 Scratch: 0 Max Waves: 10
140625: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 48
Code Size: 1536 LDS: 0 Scratch: 0 Max Waves: 5
140625: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 800 LDS: 0 Scratch: 0 Max Waves: 10
140712: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 48
Code Size: 1556 LDS: 0 Scratch: 0 Max Waves: 5
140761: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 48
Code Size: 1556 LDS: 0 Scratch: 0 Max Waves: 5
140761: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 844 LDS: 0 Scratch: 0 Max Waves: 10
140932: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
140932: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 976 LDS: 0 Scratch: 0 Max Waves: 10
142120: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 48
Code Size: 1536 LDS: 0 Scratch: 0 Max Waves: 5
142120: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 800 LDS: 0 Scratch: 0 Max Waves: 10
142593: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 48
Code Size: 1512 LDS: 0 Scratch: 0 Max Waves: 5
143799: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1300 LDS: 0 Scratch: 0 Max Waves: 9
143799: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 764 LDS: 0 Scratch: 0 Max Waves: 10
143858: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1300 LDS: 0 Scratch: 0 Max Waves: 9
143858: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 800 LDS: 0 Scratch: 0 Max Waves: 10
143952: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 36
Code Size: 1940 LDS: 0 Scratch: 0 Max Waves: 7
143952: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 848 LDS: 0 Scratch: 0 Max Waves: 10
143984: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1240 LDS: 0 Scratch: 0 Max Waves: 9
143984: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 608 LDS: 0 Scratch: 0 Max Waves: 10
144047: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 808 LDS: 0 Scratch: 0 Max Waves: 10
144119: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 40
Code Size: 2236 LDS: 0 Scratch: 0 Max Waves: 6
144119: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 788 LDS: 0 Scratch: 0 Max Waves: 10
144183: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1300 LDS: 0 Scratch: 0 Max Waves: 9
144183: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 800 LDS: 0 Scratch: 0 Max Waves: 10
144212: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 652 LDS: 0 Scratch: 0 Max Waves: 10
144305: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1324 LDS: 0 Scratch: 0 Max Waves: 9
144305: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 844 LDS: 0 Scratch: 0 Max Waves: 10
144406: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
144406: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 804 LDS: 0 Scratch: 0 Max Waves: 10
144461: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1324 LDS: 0 Scratch: 0 Max Waves: 9
144461: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 780 LDS: 0 Scratch: 0 Max Waves: 10
144579: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 608 LDS: 0 Scratch: 0 Max Waves: 10
145058: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 32
Code Size: 1384 LDS: 0 Scratch: 0 Max Waves: 8
145058: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1036 LDS: 0 Scratch: 0 Max Waves: 9
145191: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1300 LDS: 0 Scratch: 0 Max Waves: 9
145297: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1300 LDS: 0 Scratch: 0 Max Waves: 9
145297: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 800 LDS: 0 Scratch: 0 Max Waves: 10
145447: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 844 LDS: 0 Scratch: 0 Max Waves: 10
145563: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 764 LDS: 0 Scratch: 0 Max Waves: 10
146233: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
146233: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 888 LDS: 0 Scratch: 0 Max Waves: 10
146321: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
146321: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 816 LDS: 0 Scratch: 0 Max Waves: 10
146372: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 644 LDS: 0 Scratch: 0 Max Waves: 10
146545: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 836 LDS: 0 Scratch: 0 Max Waves: 10
146740: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 36
Code Size: 1984 LDS: 0 Scratch: 0 Max Waves: 7
146740: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 960 LDS: 0 Scratch: 0 Max Waves: 10
147073: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 32
Code Size: 1396 LDS: 0 Scratch: 0 Max Waves: 8
147192: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 764 LDS: 0 Scratch: 0 Max Waves: 10
147535: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 908 LDS: 0 Scratch: 0 Max Waves: 10
147699: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1228 LDS: 0 Scratch: 0 Max Waves: 9
147699: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 648 LDS: 0 Scratch: 0 Max Waves: 10
147753: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1252 LDS: 0 Scratch: 0 Max Waves: 9
147753: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 580 LDS: 0 Scratch: 0 Max Waves: 10
147803: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1228 LDS: 0 Scratch: 0 Max Waves: 9
147803: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 556 LDS: 0 Scratch: 0 Max Waves: 10
147856: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1228 LDS: 0 Scratch: 0 Max Waves: 9
147856: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 648 LDS: 0 Scratch: 0 Max Waves: 10
147910: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1252 LDS: 0 Scratch: 0 Max Waves: 9
147910: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 580 LDS: 0 Scratch: 0 Max Waves: 10
147992: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
147992: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 588 LDS: 0 Scratch: 0 Max Waves: 10
148072: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1512 LDS: 0 Scratch: 0 Max Waves: 9
148072: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 472 LDS: 0 Scratch: 0 Max Waves: 10
148321: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1560 LDS: 0 Scratch: 0 Max Waves: 9
148321: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 552 LDS: 0 Scratch: 0 Max Waves: 10
148396: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1536 LDS: 0 Scratch: 0 Max Waves: 9
148396: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 664 LDS: 0 Scratch: 0 Max Waves: 10
148447: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1536 LDS: 0 Scratch: 0 Max Waves: 9
148447: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 508 LDS: 0 Scratch: 0 Max Waves: 10
148528: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 32
Code Size: 1628 LDS: 0 Scratch: 0 Max Waves: 8
148528: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 896 LDS: 0 Scratch: 0 Max Waves: 9
148599: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 72
Code Size: 2476 LDS: 0 Scratch: 0 Max Waves: 3
148599: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 664 LDS: 0 Scratch: 0 Max Waves: 10
148659: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 72
Code Size: 2476 LDS: 0 Scratch: 0 Max Waves: 3
148659: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 24
Code Size: 700 LDS: 0 Scratch: 0 Max Waves: 10
148746: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1560 LDS: 0 Scratch: 0 Max Waves: 9
148746: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 15
Code Size: 552 LDS: 0 Scratch: 0 Max Waves: 10
148809: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1512 LDS: 0 Scratch: 0 Max Waves: 9
148809: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 644 LDS: 0 Scratch: 0 Max Waves: 10
148873: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 40
Code Size: 2236 LDS: 0 Scratch: 0 Max Waves: 6
148873: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 700 LDS: 0 Scratch: 0 Max Waves: 10
148927: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 28
Code Size: 1276 LDS: 0 Scratch: 0 Max Waves: 9
148927: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 16
Code Size: 716 LDS: 0 Scratch: 0 Max Waves: 10
149008: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 36
Code Size: 1620 LDS: 0 Scratch: 0 Max Waves: 7
149008: message: shader compiler issue 2: Shader Stats: SGPRS: 80 VGPRS: 20
Code Size: 820 LDS: 0 Scratch: 0 Max Waves: 10
149131: message: shader compiler issue 2: too many identical messages; ignoring
Rendered 627 frames in 26.0544 secs, average of 24.065 fps

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* [Bug 95528] BioShock issues on Tonga
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #7 from Mike Lothian <mike@fireburn.co.uk> ---
I tried re-recording with MESA_EXTENSION_OVERRIDE="-GL_ARB_buffer_storage" but
where the main menu would normally appear, the screen turned white with small
coloured dots

Would you like me to try and record with i965 and replay on radeonsi to see if
the same issue still happens?

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* [Bug 95528] BioShock Infinite issues on Tonga
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Jan Ziak <0xe2.0x9a.0x9b@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|BioShock issues on Tonga    |BioShock Infinite issues on
                   |                            |Tonga

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* [Bug 95528] BioShock Infinite issues on Tonga/Hawaii
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Jan Ziak <0xe2.0x9a.0x9b@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|BioShock Infinite issues on |BioShock Infinite issues on
                   |Tonga                       |Tonga/Hawaii

--- Comment #8 from Jan Ziak <0xe2.0x9a.0x9b@gmail.com> ---
R9 390:

- The game has no problems starting at 1080p resolution with any in-game preset
setting

- There are graphical glitches (flags and mirrors)

The rendering glitches seem to be purely a LLVM_3.9-related issue.

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* [Bug 95528] BioShock Infinite issues on Tonga/Hawaii
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #9 from Vedran Miletić <vedran@miletic.net> ---
Discussed on #radeon, couldn't reproduce on Tonga:

01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Tonga XT / Amethyst XT [Radeon R9 380X / R9 M295X] [1002:6938] (rev
f1)

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* [Bug 95528] BioShock Infinite issues on Tonga/Hawaii
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #10 from Arek Ruśniak <arek.rusi@gmail.com> ---
(In reply to Jan Ziak from comment #8)
> R9 390:
> 
> - The game has no problems starting at 1080p resolution with any in-game
> preset setting
> 
> - There are graphical glitches (flags and mirrors)
> 
> The rendering glitches seem to be purely a LLVM_3.9-related issue.

Hi, I have the same problem on SI (verde). Should I open new raport?

Problem has started since llvm-r266378

---
r266378 | arsenm | 2016-04-14 23:58:24 
AMDGPU: Run SIFoldOperands after PeepholeOptimizer

PeepholeOptimizer cleans up redundant copies, which makes
the operand folding more effective.
---

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Vedran Miletić <vedran@miletic.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|BioShock Infinite issues on |BioShock Infinite graphical
                   |Tonga/Hawaii                |glitches on radeonsi
                 CC|                            |vedran@miletic.net

--- Comment #11 from Vedran Miletić <vedran@miletic.net> ---
I updated the bug summary. Thanks for providing the info.

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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                   ` (11 preceding siblings ...)
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #12 from Mike Lothian <mike@fireburn.co.uk> ---
Created attachment 124673
  --> https://bugs.freedesktop.org/attachment.cgi?id=124673&action=edit
Patch of the revert of D19091

This patch is the reversion of D19091

Which fixes the issue for me - the graphical glitches are gone

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |arsenm2@gmail.com

--- Comment #13 from Michel Dänzer <michel@daenzer.net> ---
Matt, any ideas?

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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[-- Attachment #1.1: Type: text/plain, Size: 1889 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #14 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 124721
  --> https://bugs.freedesktop.org/attachment.cgi?id=124721&action=edit
Trimmed R600_DEBUG=vs,ps output & shader GL calls with LLVM r273782

I could not record an apitrace (game hangs before getting to the main menu,
possibly performance related), but I was able to dump the shaders and narrow
down (some of) the affected ones.

The game uses two passes to render the flags and banners: The first pass
(possibly a z prepass?) uses pipeline=20 in the attached logs (vertex
shader=73, program=74; fragment shader=89, program=90).

The second pass is depth-tested against the results of the first, but uses
different shaders - pipeline=105 (vertex shader=383 program=384; fragment
shader=381, program=382).

With LLVM r266378 reverted, the results of the two passes line up, with current
LLVM they do not causing the z-fighting visible in the video linked in the bug
description. Even when disabling the depth test in the second pass, there are
still visible parts of "white" background so this is a) most likely an issue
with one of the vertex shaders and b) not just a depth precision issue. You can
also see this by looking closely at the flags in the video - the while (holes
punched by the z-prepass) and textured parts sway differently.

Since the game compiles an enormous amount of shaders on startup, the full 
R600_DEBUG=cs,vs,tcs,tes,gs,ps output is quite large - I have attached a
trimmed output that only contains the two vertex/fragment shader pairs used for
the banners. The full logs are available at:
 http://constexpr.org/tmp/bioshockinfinite-bad.log (20 MiB)
 http://constexpr.org/tmp/bioshockinfinite-good.log (21 MiB)

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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[-- Attachment #1.1: Type: text/plain, Size: 394 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #15 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 124722
  --> https://bugs.freedesktop.org/attachment.cgi?id=124722&action=edit
Trimmed R600_DEBUG=vs,ps output & shader GL calls with LLVM r273782, but with
r266378 reverted

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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[-- Attachment #1.1: Type: text/plain, Size: 498 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #16 from Mike Lothian <mike@fireburn.co.uk> ---
The revert nolong applied cleanly since "CodeGen: Use MachineInstr& in
TargetInstrInfo, NFC"

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@274189
91177308-0d34-0410-b5e6-96231b3b80d8

Is there any chance you could revert the original change until a fix can be
found for the regression

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #17 from Matt Arsenault <arsenm2@gmail.com> ---
This is going to be a pre-existing bug. Can you narrow it down to a particular
shader? I'm not familiar with debugging graphics

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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #18 from Matt Arsenault <arsenm2@gmail.com> ---
(In reply to Matt Arsenault from comment #17)
> This is going to be a pre-existing bug. Can you narrow it down to a
> particular shader? I'm not familiar with debugging graphics

I didn't notice the second trimmed set

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https://bugs.freedesktop.org/show_bug.cgi?id=95528

Mike Lothian <mike@fireburn.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #19 from Mike Lothian <mike@fireburn.co.uk> ---
D21961 which isn't currently in llvm master fixes the issue for me

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* [Bug 95528] BioShock Infinite graphical glitches on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=95528

--- Comment #20 from Mike Lothian <mike@fireburn.co.uk> ---
I have a feeling https://reviews.llvm.org/D22032 fixed the issue where I could
run the game at Ultra settings, certainly one of the changes in the last two
days has fixed it for me

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