From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95551] Firewatch: Missing elements in menu Date: Mon, 23 May 2016 19:44:54 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0032868362==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 689EA6E011 for ; Mon, 23 May 2016 19:44:54 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0032868362== Content-Type: multipart/alternative; boundary="14640326940.9Fd4.5709"; charset="UTF-8" --14640326940.9Fd4.5709 Date: Mon, 23 May 2016 19:44:54 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D95551 --- Comment #2 from Nicholas Miell --- This also happens on Evergreen. All scrolling UI elements (the slots in the load/save/new game menus, displ= ay resolution list in the settings, text in the in-game object viewer) aren't displayed when the game is running at native resolution. If you switch to a resolution lower than native, then the text is rendered correctly but isn't properly clipped to the containing UI element. I've never seen any kind of glitchy rendering as demonstrated in the attached screenshots. --=20 You are receiving this mail because: You are the assignee for the bug.= --14640326940.9Fd4.5709 Date: Mon, 23 May 2016 19:44:54 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 2 on bug 95551<= /a> from Nicholas Miell
This also happens on Evergreen.

All scrolling UI elements (the slots in the load/save/new game menus, displ=
ay
resolution list in the settings, text in the in-game object viewer) aren't
displayed when the game is running at native resolution. If you switch to a
resolution lower than native, then the text is rendered correctly but isn't
properly clipped to the containing UI element. I've never seen any kind of
glitchy rendering as demonstrated in the attached screenshots.


You are receiving this mail because:
  • You are the assignee for the bug.
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