Comment # 21 on bug 96678 from
Another Awesomenauts developer here. I don't know much about our OpenGL code,
but I do about our Linux version. Our linking options in CMakeLists are as
follows:

SET_TARGET_PROPERTIES(Awesomenauts
    PROPERTIES
    LINK_FLAGS_RELEASE "-Wl,--allow-shlib-undefined,-s,-x"

We don't do anything special with libstdc++


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