From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Wed, 20 Jul 2016 08:33:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97003
Bug ID: 97003
Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory
leak with precompiled shaders
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kudahkukarek@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)
Workaround: R600_DEBUG=3Dmono fixes this
glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
Version: 12.1.0
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
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| Bug ID |
97003
|
| Summary |
[d3dadapter+radeonsi] Dragon's Dogma: video memory leak with =
precompiled shaders
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
kudahkukarek@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)
Workaround: R600_DEBUG=3Dmono fixes this
glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
Version: 12.1.0
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0983572312==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Wed, 20 Jul 2016 08:38:10 +0000
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--- Comment #1 from Michel D=C3=A4nzer ---
Can you run the game with
valgrind --leak-check=3Dfull [game command line]
and attach the corresponding valgrind output?
Please make sure at least radeonsi_dri.so has debugging symbols available f=
or
this.
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--===============0381122914==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Wed, 20 Jul 2016 23:35:31 +0000
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--- Comment #2 from kudahkukarek@gmail.com ---
Created attachment 125187
--> https://bugs.freedesktop.org/attachment.cgi?id=3D125187&action=3Dedit
valgrind --leak-check=3Dfull --trace-children=3Dyes
--vex-iropt-register-updates=3Dallregs-at-mem-access --workaround-gcc296-bu=
gs=3Dyes
--smc-check=3Dall wine DDDA.exe
(In reply to Michel D=C3=A4nzer from comment #1)
> Can you run the game with
>=20
> valgrind --leak-check=3Dfull [game command line]
>=20
> and attach the corresponding valgrind output?
>=20
> Please make sure at least radeonsi_dri.so has debugging symbols available
> for this.
It does not launch under valgrind for me, it dies from unknown instruction =
in
ntdll (log attached)
vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory run=
ning
out, the game does not cause system OOM.
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Comment=
# 2
on bug 97003<=
/a>
from kudahkukar=
ek@gmail.com
Created attachment 125187 =
[details]
valgrind --leak-check=3Dfull --trace-children=3Dyes
--vex-iropt-register-updates=3Dallregs-at-mem-access --workaround-gcc296-bu=
gs=3Dyes
--smc-check=3Dall wine DDDA.exe
(In reply to Michel D=C3=A4nzer from comment #1)
> Can you run the game with
>=20
> valgrind --leak-check=3Dfull [game command line]
>=20
> and attach the corresponding valgrind output?
>=20
> Please make sure at least radeonsi_dri.so has debugging symbols availa=
ble
> for this.
It does not launch under valgrind for me, it dies from unknown instruction =
in
ntdll (log attached)
vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
Also to clarify, "ERR08 : Memory overrun." refers to GPU's video =
memory running
out, the game does not cause system OOM.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0154504294==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Thu, 21 Jul 2016 02:07:51 +0000
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--- Comment #3 from Michel D=C3=A4nzer ---
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it dies from unknown instruction
> in ntdll (log attached)
>=20
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi=
s.
> Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory
> running out, the game does not cause system OOM.
Right, but video memory leaks are usually accompanied by corresponding syst=
em
memory leaks, which can be caught by valgrind.
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Comment=
# 3
on bug 97003<=
/a>
from Michel D=C3=A4nzer
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it die=
s from unknown instruction
> in ntdll (log attached)
>=20
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi=
s.
> Also to clarify, "ERR08 : Memory overrun.&q=
uot; refers to GPU's video memory
> running out, the game does not cause system OOM.
Right, but video memory leaks are usually accompanied by corresponding syst=
em
memory leaks, which can be caught by valgrind.
You are receiving this mail because:
- You are the assignee for the bug.
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--===============1713555653==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Thu, 21 Jul 2016 04:10:50 +0000
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--- Comment #4 from kudahkukarek@gmail.com ---
(In reply to Michel D=C3=A4nzer from comment #3)
> valgrind doesn't understand some (not very) recent AMD specific instructi=
ons
> yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid t=
his.
Ok, I'll recompile wine and try again.
> Right, but video memory leaks are usually accompanied by corresponding
> system memory leaks, which can be caught by valgrind.
True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)
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Comment=
# 4
on bug 97003<=
/a>
from kudahkukar=
ek@gmail.com
(In reply to Michel D=C3=A4nzer from comment #3)
> valgrind doesn't understand some (not very) rece=
nt AMD specific instructions
> yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoi=
d this.
Ok, I'll recompile wine and try again.
> Right, but video memory leaks are usually accomp=
anied by corresponding
> system memory leaks, which can be caught by valgrind.
True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1775486306==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Fri, 22 Jul 2016 09:08:56 +0000
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--- Comment #5 from kudahkukarek@gmail.com ---
Created attachment 125253
--> https://bugs.freedesktop.org/attachment.cgi?id=3D125253&action=3Dedit
valgrind_output_i686
I rebuilt wine with -march=3Damdfam10 and still get the same error (log
attached), I also tried building with -march=3Di686 -mtune=3Dgeneric and ru=
nning
valgrind on wine-1.7.44-gallium-nine binary from playonlinux with the same
outcome. I tried both valgrind-3.11 from xenial repo and valgrind-3.12-svn =
from
some random ppa. All other 3d wine games crash as well even if they use Ope=
nGL,
though tracing explorer.exe works.
(In reply to Michel D=C3=A4nzer from comment #3)
> valgrind doesn't understand some (not very) recent AMD specific instructi=
ons
> yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid t=
his.
AMD-specific or AMD64-specific? Either way, I use an Intel CPU and 32-bit w=
ine.
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 8
On-line CPU(s) list: 0-7
Thread(s) per core: 2
Core(s) per socket: 4
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 60
Model name: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
Stepping: 3
CPU MHz: 3900.039
CPU max MHz: 3900,0000
CPU min MHz: 800,0000
BogoMIPS: 6999.79
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 8192K
NUMA node0 CPU(s): 0-7
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge=
mca
cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx
pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology
nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx=
est
tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt
tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm tpr_shadow vnmi
flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invp=
cid
rtm xsaveopt dtherm ida arat pln pts
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Date: Fri, 22 Jul 2016 09:08:56 +0000
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Comment=
# 5
on bug 97003<=
/a>
from kudahkukar=
ek@gmail.com
Created attachment 125253=
a> [details]
valgrind_output_i686
I rebuilt wine with -march=3Damdfam10 and still get the same error (log
attached), I also tried building with -march=3Di686 -mtune=3Dgeneric and ru=
nning
valgrind on wine-1.7.44-gallium-nine binary from playonlinux with the same
outcome. I tried both valgrind-3.11 from xenial repo and valgrind-3.12-svn =
from
some random ppa. All other 3d wine games crash as well even if they use Ope=
nGL,
though tracing explorer.exe works.
(In reply to Michel D=C3=A4nzer from comment #3)
> valgrind doesn't understand some (not very) rece=
nt AMD specific instructions
> yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoi=
d this.
AMD-specific or AMD64-specific? Either way, I use an Intel CPU and 32-bit w=
ine.
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 8
On-line CPU(s) list: 0-7
Thread(s) per core: 2
Core(s) per socket: 4
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 60
Model name: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
Stepping: 3
CPU MHz: 3900.039
CPU max MHz: 3900,0000
CPU min MHz: 800,0000
BogoMIPS: 6999.79
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 8192K
NUMA node0 CPU(s): 0-7
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge=
mca
cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx
pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology
nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx=
est
tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt
tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm tpr_shadow vnmi
flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invp=
cid
rtm xsaveopt dtherm ida arat pln pts
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Fri, 22 Jul 2016 09:16:34 +0000
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--- Comment #6 from Michel D=C3=A4nzer ---
(In reply to kudahkukarek from comment #5)
> I rebuilt wine with -march=3Damdfam10 and still get the same error [...]
The instruction valgrind doesn't know could be in Mesa or any other library
used by Wine.
> [...] I use an Intel CPU and 32-bit wine.
It's probably an instruction from a recent Intel extension then.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Sat, 23 Jul 2016 01:07:43 +0000
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--- Comment #7 from Roland Scheidegger ---
0x36 looks like a segment override (ss segment) prefix (0x89 would be a mov=
),
so nothing new.
This looks like a valgrind bug to me:
https://bugs.kde.org/show_bug.cgi?id=3D344139 which seems old, in particula=
r no
updates since over a year (and specifically mentions wine is using such seg=
ment
override prefixes).
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Tue, 14 Feb 2017 02:53:10 +0000
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--- Comment #8 from Timothy Arceri ---
(In reply to Roland Scheidegger from comment #7)
> 0x36 looks like a segment override (ss segment) prefix (0x89 would be a
> mov), so nothing new.
> This looks like a valgrind bug to me:
> https://bugs.kde.org/show_bug.cgi?id=3D344139 which seems old, in particu=
lar
> no updates since over a year (and specifically mentions wine is using such
> segment override prefixes).
Looks like a fix has been merged into valgringd git.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Fri, 31 Aug 2018 06:30:44 +0000
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Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
Component|Drivers/Gallium/radeonsi |Gallium/StateTracker/galliu
| |mnine
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Timothy Arceri
changed
bug 97003<=
/a>
| What |
Removed |
Added |
| QA Contact |
dri-devel@lists.freedesktop.org
|
mesa-dev@lists.freedesktop.org
|
| Assignee |
dri-devel@lists.freedesktop.org
|
mesa-dev@lists.freedesktop.org
|
| Component |
Drivers/Gallium/radeonsi
|
Gallium/StateTracker/galliumnine
|
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