From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Date: Thu, 21 Jul 2016 02:07:51 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1713555653==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B4C736E13E for ; Thu, 21 Jul 2016 02:07:50 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1713555653== Content-Type: multipart/alternative; boundary="14690668700.d925AAc.18708"; charset="UTF-8" --14690668700.d925AAc.18708 Date: Thu, 21 Jul 2016 02:07:50 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97003 --- Comment #3 from Michel D=C3=A4nzer --- (In reply to kudahkukarek from comment #2) > It does not launch under valgrind for me, it dies from unknown instruction > in ntdll (log attached) >=20 > vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC valgrind doesn't understand some (not very) recent AMD specific instructions yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi= s. > Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory > running out, the game does not cause system OOM. Right, but video memory leaks are usually accompanied by corresponding syst= em memory leaks, which can be caught by valgrind. --=20 You are receiving this mail because: You are the assignee for the bug.= --14690668700.d925AAc.18708 Date: Thu, 21 Jul 2016 02:07:50 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 3 on bug 97003<= /a> from Michel D=C3=A4nzer
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it die=
s from unknown instruction
> in ntdll (log attached)
>=20
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC

valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi=
s.


> Also to clarify, "ERR08 : Memory overrun.&q=
uot; refers to GPU's video memory
> running out, the game does not cause system OOM.

Right, but video memory leaks are usually accompanied by corresponding syst=
em
memory leaks, which can be caught by valgrind.


You are receiving this mail because:
  • You are the assignee for the bug.
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