From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Thu, 21 Jul 2016 02:07:51 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97003
--- Comment #3 from Michel D=C3=A4nzer ---
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it dies from unknown instruction
> in ntdll (log attached)
>=20
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi=
s.
> Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory
> running out, the game does not cause system OOM.
Right, but video memory leaks are usually accompanied by corresponding syst=
em
memory leaks, which can be caught by valgrind.
--=20
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You are the assignee for the bug.=
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Comment=
# 3
on bug 97003<=
/a>
from Michel D=C3=A4nzer
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it die=
s from unknown instruction
> in ntdll (log attached)
>=20
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid thi=
s.
> Also to clarify, "ERR08 : Memory overrun.&q=
uot; refers to GPU's video memory
> running out, the game does not cause system OOM.
Right, but video memory leaks are usually accompanied by corresponding syst=
em
memory leaks, which can be caught by valgrind.
You are receiving this mail because:
- You are the assignee for the bug.
=
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