https://bugs.freedesktop.org/show_bug.cgi?id=97003 Bug ID: 97003 Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: kudahkukarek@gmail.com QA Contact: dri-devel@lists.freedesktop.org Steps to reproduce: 1. Launch the game 2. Find a new location entrance (e.g. Cassardis gate) 3. Go back and forth between locations a few times, the game will eventually crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png) Workaround: R600_DEBUG=mono fixes this glxinfo: Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0) (0x6818) Version: 12.1.0 Accelerated: yes Video memory: 2048MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.2 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0 -- You are receiving this mail because: You are the assignee for the bug.