From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak
with precompiled shaders
Date: Wed, 20 Jul 2016 08:33:08 +0000
Message-ID:
Bug ID
97003
Summary
[d3dadapter+radeonsi] Dragon's Dogma: video memory leak with =
precompiled shaders
Product
Mesa
Version
git
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
kudahkukarek@gmail.com
QA Contact
dri-devel@lists.freedesktop.org
Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)
Workaround: R600_DEBUG=3Dmono fixes this
glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
Version: 12.1.0
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0