From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Date: Wed, 20 Jul 2016 08:33:08 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0983572312==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id AB67C6E06D for ; Wed, 20 Jul 2016 08:33:08 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0983572312== Content-Type: multipart/alternative; boundary="14690035880.fD14.32307"; charset="UTF-8" --14690035880.fD14.32307 Date: Wed, 20 Jul 2016 08:33:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97003 Bug ID: 97003 Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: kudahkukarek@gmail.com QA Contact: dri-devel@lists.freedesktop.org Steps to reproduce: 1. Launch the game 2. Find a new location entrance (e.g. Cassardis gate) 3. Go back and forth between locations a few times, the game will eventually crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png) Workaround: R600_DEBUG=3Dmono fixes this glxinfo: Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0) (0x6818) Version: 12.1.0 Accelerated: yes Video memory: 2048MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.2 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0 --=20 You are receiving this mail because: You are the assignee for the bug.= --14690035880.fD14.32307 Date: Wed, 20 Jul 2016 08:33:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 97003
Summary [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with = precompiled shaders
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter kudahkukarek@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)

Workaround: R600_DEBUG=3Dmono fixes this

glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
    Version: 12.1.0
    Accelerated: yes
    Video memory: 2048MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.2
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.0


You are receiving this mail because:
  • You are the assignee for the bug.
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